Ludography
Blockout cover

1989 · P.Z.Karen Co. Development Group · Arcade · Puzzle

Blockout

Timed Nintendo exclusive

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.

Released
1 October 1989
Platforms
AmigaApple IIGSArcadeAtari LynxAtari STAtari ST/STEBrowserCommodore 64Commodore C64/128/MAXMS-DOSNEC PC-9800 seriesNESPC-8800 SeriesSega GenesismacOS
Genres
ArcadePuzzle
Developers
P.Z.Karen Co. Development Group
Publishers
Technōs JapanCalifornia DreamsElectronic ArtsAtariRainbow Arts
Modes
MultiplayerSingle-player
Perspective
First person
Themes
Action
Country
Poland
Age ratings
ESRB E10+
Time to beat
0hmain story0.5hwith extras1hcompletionist
Composers
Dorota Błaszczak, Marcin Grzegorzewski

About

Blockout is a 1989 puzzle video game developed by Logical Design Works and P.Z.Karen and published by California Dreams. It was developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki. It is a 3D puzzle game similar to Tetris. Technōs Japan developed an arcade port titled Block Out.

Keywords

  • blocks
  • block-breaking

Media

The articlegameplay, story, development, reception

Gameplay

The player's perspective is that of looking down into a three-dimensional rectangular pit. Polycube blocks of various shapes appear, one at a time, and fall slowly toward the bottom of the pit. The player can use three buttons to rotate the block around any of the three coordinate axes, and can also maneuver the block horizontally and vertically with the joystick. Once any part of a block comes to rest on the floor of the pit or in contact with an already-placed cube, the entire block freezes in place and can no longer be moved.

The player can press a button on the joystick to quickly drop a block. Once a solid layer of cubes is formed with no gaps (a "face"), it disappears and all cubes above it drop toward the bottom of the pit to fill the space. Completing multiple faces with a single block awards higher scores, and the player earns a "Block Out" bonus for emptying the pit. A set number of faces must be completed in order to end each round.

Reception

The New York Times reviewed the game in an article about educational software for mathematics, writing that Blockout "doesn't pretend to be educational, but the skills required to master it are not unrelated to mathematics, particularly geometry." A 1993 study found evidence that playing Blockout improved the spatial visualization ability of 10- to 14-year-olds.

In Japan, Game Machine listed Block Out on their March 1, 1990 issue as being the tenth most-successful table arcade unit of the month. It was released for the Sega Mega Drive in Japan on November 1, 1991.

Legacy

Around 2007, a modernized, authorized continuation/remake named Blockout II was released with a license from Kadon Enterprises, to use the trademarked Blockout name. The game is open-source and was ported to many platforms the original wasn't available before, like Microsoft Windows, Ubuntu, and the OpenPandora handheld.

On February 19, 2008, an officially licensed crossover with Tetris titled Tetris Blockout was released by EA Mobile for mobile phones with authorization of both Blue Planet Software and Kadon Enterprises.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga1 October 1989North America · Europe 31 December 1990
Arcade1 October 1989North America · Europe 31 December 1989 · Japan 1 February 1990
macOS1 October 1989North America
Apple IIGS31 December 1989North America
MS-DOS31 December 1989North America · Brazil 1 December 1990 · Europe 31 December 1990
Commodore C64/128/MAX31 December 1989North America
NESCancelled31 December 1990North America
PC-8800 Series18 January 1991Japan
Sega Genesis1 July 1991North America · Brazil 11 September 1991 · Japan 1 November 1991
Atari Lynx31 December 1991North America
Browser15 January 2021Worldwide

Editions and related releases

Included in
Super Pocket: Technōs EditionTechnōs Arcade IMicro Drive Festa

Games like this

Collections6 collections

Platform libraries

Development status

Description adapted from its source, CC BY-SA 4.0.