Ludography
68/100
Players7 ratings
63/100
Critics1 review
Blue Stinger cover

1999 · Climax Graphics · Action-adventure · Adventure

Blue Stinger

Sega exclusive

Awakening shipwrecked just after a meteor collides with a remote biotech research island, you begin to discover an uncontrollable madness unleashed in the meteor's wake. As one secret uncovers another, you piece together a horrifying revelation that could lead to the end of life on Earth.

Released
25 March 1999
Platforms
Dreamcast
Genres
Action-adventureAdventureChristmaHorrorScienceStrategySurvival horror
Developers
Climax Graphics
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionHorrorSurvival
Country
Japan
Age ratings
ESRB M
Composers
Toshihiko Sahashi

About

Blue Stinger is a 1999 action-adventure game developed by Climax Graphics for the Dreamcast. It was published by Sega in Japan, and by Activision in Western territories as a console launch title. The story follows emergency rescuer Eliot Ballade after he is stranded on the monster-infested Dinosaur Island and allies with fellow survivors and the alien being Nephilim to find the source of the monsters. Gameplay has Eliot navigating Dinosaur Island, fighting monsters using various weapons found or purchased during the game, and finding items to progress to other areas.

Producer and co-writer Shinya Nishigaki was inspired to make Blue Stinger as a tribute to Western action movies. Preproduction began in 1996 with a team of eighteen. Notable American staff included Robert Short as monster designer and Pete von Sholly as storyboard artist and camera consultant. The music was composed by Toshihiko Sahashi.

Keywords

  • death
  • christmas
  • action-adventure
  • multiple protagonists
  • survival horror
  • block puzzle
  • platform exclusive
  • polygonal 3d
  • shopping
  • launch titles
  • vending machine interaction
  • male protagonist

Media

The articlegameplay, story, development, reception

Gameplay

Blue Stinger is an action-adventure game in which players take control of Eliot Ballade or Dogs Bower on Dinosaur Island after it is overrun by monsters. Players explore the game's 3D environments to progress the story by unlocking new parts of the island complex. The Japanese version uses fixed third-person camera perspectives similar to the early Resident Evil series, while the Western version uses a third-person camera fixed behind the player character and includes an optional first-person mode. In addition to the main mission, there are optional side missions which grant new weapons or items. If the current character loses all health, the player reaches a game over and is sent back to the title screen to reload an earlier save.

Gameplay revolves around Eliot or Dogs−whom the player can switch between once they are together−exploring different areas of the Dinosaur Island complex and finding key items to progress, such as key cards for unlocking doors. The game is made up of eight large environments, which range from outdoor areas such as harbors, to indoor locations such as laboratories and a shopping mall. Some environments include passive hostile elements such as extreme temperatures, with their effects shown using a status bar. Enemies are encountered while exploring and can be fought using weapons, which are either found in the environment or bought from vending machines using money dropped from enemies.

Story

Sixty-five million years ago, a meteorite crashes into Earth, wiping out the dinosaurs and paving the way for humans. In 2000, an earthquake sinks the Yucatán Peninsula aside from one island over the meteorite impact area. This island is dubbed "Dinosaur Island", and international biotech corporation Kimra establishes a research community on it. In 2018, Emergency Sea Evacuation and Rescue member Eliot Ballade is on vacation with his friend Tim off Dinosaur Island when a small meteorite crashes near it, generating a barrier that traps Tim in stasis.

A light source emerges from the meteorite and takes the shape and name of Tim's good luck boat charm Nephilim, connecting with Eliot before monsters appear and attack the boat, seemingly killing Tim. Eliot escapes with Nephilim to Dinosaur Island, which has become overwhelmed by monsters born from mutated animals and humans. While exploring the island, Eliot is guided by Nephilim, receives information via radio from security team survivor Janine King; and teams up with Dogs Bower, the original discoverer of the island and Janine's estranged father.

Development

The concept for Blue Stinger was created by Shinya Nishigaki, a developer who had worked at Enix and later Climax Entertainment. When creating the concept, Nishigaki was inspired by the movies of Steven Spielberg, Akira Kurosawa, John Carpenter and Joe Dante. A specific inspiration was Carpenter's movie The Thing. He considered Blue Stinger a tribute to Western action movies.

To develop the game, Nishigaki and several staff from Climax Entertainment's CGI division who had worked on Dark Savior (1996) formed Climax Graphics as an independent "brother company". Pre-production of Blue Stinger began in September 1996 following completion of Dark Savior. Originally in development for the Sega Saturn, Blue Stinger was rebooted as a Dreamcast title at Sega's request. The reworked game's design and atmosphere drew additional inspiration from Resident Evil, Enemy Zero, and Alone in the Dark.

Reception

Blue Stinger sold over 61,000 copies during its opening week in Japan with a sell-through rate of just under 56%. It went on to sell over 111,000 copies in total and become the console's 34th best-selling title in the region. While the game sold relatively poorly in Japan, it was commercially successful in North America. During the Dreamcast's debut week in the UK, Blue Stinger was the eighth best-selling title out of the twelve launch titles. The game went on to sell 500,000 copies worldwide, which Sega counted as a success.

The game received "mixed or average reviews" according to the review aggregation website GameRankings, earning a score of 70% based on 22 reviews. In Japan, Famitsu gave it a score of 28 out of 40. When mentioned, the plot and characters were cited as either enjoyable, or underwhelming. While the gameplay was generally enjoyed, several outlets faulted the puzzle design as obtuse.

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast25 March 1999Japan · North America 9 September 1999 · Europe 14 October 1999

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Description adapted from its source, CC BY-SA 4.0.