
More scores
- GameFAQsTough
- 2.86/5
- Player reviews
- 37% positive8 reviews
- Runs on
- Windows, Linux
- Price
- US$6.99
Where to get it

1988 · Image Works · Adventure · Puzzle
Bombuzal
Nintendo console exclusive
Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.
- Released
- 1988
- Platforms
- AmigaAtari STAtari ST/STECommodore 64Commodore C64/128/MAXLinuxMS-DOSSNESWindows
- Genres
- AdventurePuzzleStrategy
- Developers
- Image Works
- Publishers
- Kemco
- Modes
- Co-opLocal multiplayerMultiplayerSingle-player
- Perspective
- Third personBird view / Isometric
- Themes
- Action
- Country
- United Kingdom
- Age ratings
- ESRB E
- Languages
- English
- Time to beat
- 7hmain story12hcompletionist
About
Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
The game has a sequel/remake available for the Nintendo 64 called Charlie Blast's Territory. Among its notable features is the ability to play using either an overhead or isometric view.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. It must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; it can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs must be set off using a chain reaction to prevent the avatar from being killed in the explosion.
On other occasions, separated small bombs can be destroyed one at a time. Each bomb/mine has a reaction zone. For example, a small bomb will only destroy the tile it is on, but will affect any other bombs/mines one tile away in the four main directions. A large bomb will destroy 13 tiles, and its reaction zone will be one tile further away than the tiles destroyed in each of the four directions, and diagonally between these four points.
Reception
The game received mixed reviews. It received 97% and 92% ratings from Zzap!64 magazine for the C64 and Amiga versions respectively, compared to a review in Commodore User magazine awarding a mere 49%. The former reviews hailed it as an addictive puzzle game with "cute" graphics, while the latter criticized gameplay, graphics, and controls.
It was released in Japan for the Super Famicom on December 1, 1990.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Ka-Blooey
- Built on it
- Ka-Blooey
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Collections4 collections
Platform libraries
- Atari ST gamesCommercial games
- Nintendo ClassicsStandard subscription › Super Nintendo Entertainment System
Years
- Games released in 2021List › July–September
Genres
- Puzzle gamesSingle character control
Description adapted from its source, CC BY-SA 4.0.
