Ludography
Ka-Blooey cover

1990 · Port · Strategy

Ka-Blooey

Nintendo exclusivePort

You play using either an overhead or isometric view. To complete each level the avatar has to destroy all bombs on a level. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. The bombs have to be set off using a chain reaction to prevent the avatar being killed in the explosion.

Released
1 December 1990
Platforms
SNES
Genres
Strategy
Developers
—
Publishers
Kemco
Modes
Single-player
Perspective
Bird view / Isometric
Languages
English, Japanese

About

Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.

The game has a sequel/remake available for the Nintendo 64 called Charlie Blast's Territory. Among its notable features is the ability to play using either an overhead or isometric view.

Keywords

  • nintendo switch online

Media

Ka-Blooey screenshot 1

The articlegameplay, story, development, reception

Gameplay

To complete each of its 130 levels, the avatar has to destroy all bombs on the level. It must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; it can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs must be set off using a chain reaction to prevent the avatar from being killed in the explosion.

On other occasions, separated small bombs can be destroyed one at a time. Each bomb/mine has a reaction zone. For example, a small bomb will only destroy the tile it is on, but will affect any other bombs/mines one tile away in the four main directions. A large bomb will destroy 13 tiles, and its reaction zone will be one tile further away than the tiles destroyed in each of the four directions, and diagonally between these four points.

Reception

The game received mixed reviews. It received 97% and 92% ratings from Zzap!64 magazine for the C64 and Amiga versions respectively, compared to a review in Commodore User magazine awarding a mere 49%. The former reviews hailed it as an addictive puzzle game with "cute" graphics, while the latter criticized gameplay, graphics, and controls.

It was released in Japan for the Super Famicom on December 1, 1990.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES1 December 1990Japan · Worldwide 1 February 1992 · North America 1 August 1992

Editions and related releases

Part of
Bombuzal
Port of
Bombuzal

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.