Ludography
Booby Kids cover

1987 · Port · Nichibutsu · Action · Puzzle

Booby Kids

Nintendo exclusivePort

During the prehistoric era of humanity, cavemen and dinosaurs compete for ultimate supremacy. A young boy has to collect important treasure without being killed by the rampaging dinosaurs. All he can do is attempt to temporarily paralyze them with a specialized dinosaur trap. All treasures must be collected before admittance to the next level is possible. One hit from either a dinosaur, caveman, or other type of enemy instantly kills the player.

Released
10 July 1987
Platforms
NESGame BoyNintendo Switch
Genres
ActionPuzzle
Developers
Nichibutsu
Publishers
Nichibutsu
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan

About

Kid's Horehore Daisakusen is a 1987 action video game developed and published by Nichibutsu for arcades. A port for the Family Computer was released under the name Booby Kids. A port to the TurboGrafx-16 developed by Hudson Soft was released as Cratermaze, which was released outside Japan unlike the other versions.

A sequel named Booby Boys was released by Nichibutsu for the Game Boy in 1993.

Keywords

  • dinosaurs
  • steampunk
  • really unfortunate game name

Media

Booby Kids screenshot 1

The articlegameplay, story, development, reception

Gameplay

Booby Kids is a game played from an overhead perspective, with the player taking on the role of one of the titular Booby Kids, named for their ability to instantly dig booby traps in front of where they stand and bury hostile enemies that attempt to seek out and ultimately destroy the Booby Kids. Compared to Kid no Hore Hore Daisakusen, the levels in Booby Kids feature more of a reliance on puzzle-solving in addition to the maze like structures of the original game.

Levels range from the conventional prehistory setting of the first four levels to feudal Japan and even some futuristic levels inspired by science fiction. There are 21 levels in this game with five different bonus levels to gain extra points in. Objects to acquire in the other time zones include coconuts (in the prehistoric era), ancient Japanese scrolls (in feudal Japan), radios (in the World War II era), bags of money (in the modern era), and computer monitors (retrieved in the future era).

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
NES10 July 1987Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
NESNBF-BBJapan—

Box artone per regional release we hold art for

Editions and related releases

Part of
Kid no Hore Hore Daisakusen
Port of
Kid no Hore Hore Daisakusen

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.