
- 86/100
- Players17 ratings
- 77/100
- Critics3 reviews

2008 · Danger Close Games · Puzzle · Rhythm
Boom Blox
Nintendo exclusive
Boom Blox is a action puzzle game developed in conjunction with Steven Spielberg. The objective of Boom Blox is to keep a structure made of blocks from being knocked down or to knock over a structure using the Wii Remote to throw, shoot or grab colorful character-based blocks through 300 levels through five worlds.
- Released
- 6 May 2008
- Platforms
- Wii
- Genres
- PuzzleRhythm
- Developers
- Danger Close Games
- Publishers
- Electronic Arts
- Modes
- MultiplayerSingle-player
- Perspective
- First personBird view / Isometric
- Themes
- Action
- Country
- United States
- Age ratings
- PEGI 3CLASS_IND LESRB E
- Languages
- English
- Composers
- Mark Mothersbaugh
About
Boom Blox is a 2008 puzzle video game by Electronic Arts for the Wii and N-Gage. It was developed by EA Los Angeles and directed by filmmaker Steven Spielberg.
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.
Keywords
- gravity
- minigames
- blocks
- dog
- user generated content
- explosion
- music and rhythm
- anthropomorphism
- platform exclusive
- cat
- cow
- polygonal 3d
Media
The articlegameplay, story, development, reception
Gameplay
Boom Blox has been described as Jenga meets Tetris Blast, Breakout, Duck Hunt, and Lego. Gameplay emphasises reflexes, dexterity, and problem-solving skills. It features a physics model that ensures the blocks collapse realistically, and also measures the velocity at which an object is thrown, recognising four distinct speeds. In the game, players use the Wii Remote to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks. Alternately, they use the Wii Remote to grab blocks in Jenga-style gameplay, taking care to remove a maximum number of blocks without toppling the precariously stacked tower.
There are different kinds of blocks in the game such as gem blocks, blocks with point values attached, explosive blocks that detonate on contact, vanishing blocks that disappear when struck, wood blocks, and steel blocks. Just as the type of blocks with which the player must contend changes as the player progresses, so do the tactics for completing the level. The player might have to avoid letting blocks with negative point values attached fall while destroying blocks with positive point values attached. In another level, the player might have to set off a series of explosions and domino reactions that target a structure's weak point or ricochet shots off multiple structures in order to destroy the blocks, all with a limited number of projectiles. Different types of blocks possess different physical properties; their mass and the amount of friction they exert alter the way they will respond to contact.
Development
In 2005, it was announced that Steven Spielberg and Electronic Arts would be collaborating to create three new video game titles. Many were surprised when, in July, 2007, EA announced that their first collaboration of the three would be Boom Blox, a puzzle game for Wii. Spielberg explained the unexpected choice, stating that "I really wanted to create a video game that I could play with my kids." He elaborated his younger children enjoy playing the Wii more than the PlayStation 3 or the Xbox 360, and this was a chance to "show [them] they can have fun playing games that are non-violent and much more creative and strategic". His children gave feedback for the game because they were allowed to play a prototype.
Initially, the game was to support headtracking, the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an Easter egg. However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game.
Reception
Boom Blox received many positive reviews with aggregate scores of 85/100 from Metacritic and 87% from GameRankings. N-Europe gave the game a 9/10 score, praising its "amazing replay value" and its "ingenious puzzles". Electronic Gaming Monthly out of three scores gave it an A+, an A, and an A−, stating it as "immensely accessible, wonderfully tactile, and stands as one of the best uses of 3D space."
It was awarded Best Wii Game of the Year by Spike TV in their Video Game Awards. It was awarded Best Family Game for the Wii by IGN in its 2008 video game awards. It was also awarded Best Casual Game of 2008 at the British Academy Video Games Awards. The Academy of Interactive Arts & Sciences nominated Boom Blox in the "Family Game of the Year" category during the 12th Annual Interactive Achievement Awards.
Awards
Releases by platformdates and regions as published
Games like this
Nintendo exclusive82Boom Blox Bash Party
2009 · Wii
Puzzle · Gravity
PlayStation exclusive77Mad Maestro!
2001 · PlayStation 2
Rhythm · Music and rhythm
PlayStation exclusiveNo One Can Stop Mr. Domino!
1998 · PlayStation
Puzzle · Blocks
PlayStation exclusive70Elefunk
2008 · PlayStation 3
Puzzle · Gravity
84The Incredible Machine
1992 · 3DO, 3DO Interactive Multiplayer +3
Puzzle · Gravity
84The Incredible Machine
1993 · 3DO, 3DO Interactive Multiplayer +2
Puzzle · Gravity
Nintendo exclusive60Wii Music
2008 · Wii
Rhythm · Minigames
Nintendo exclusive87Osu! Tatakae! Ouendan
2005 · Nintendo DS
Rhythm · Music and rhythm
Collections5 collections
Platform libraries
- Wii gamesGames
Publishers
- Electronic Arts gamesFranchises
- Electronic Arts games: 2000–2009
- Wii games using WiiConnect24Released games › Wii
Players
Description adapted from its source, CC BY-SA 4.0.
