Ludography
Boxxle II cover

1990 · Puzzle · Strategy

Boxxle II

Nintendo exclusive

Boxxle 2 is a puzzle game in which you have to push crates from point A to point B without getting them stuck.

Released
22 June 1990
Platforms
Game Boy
Genres
PuzzleStrategy
Developers
—
Publishers
—
Perspective
Bird view / Isometric

About

Boxxle II is a 1990 sokoban puzzle video game for the Game Boy developed by Atelier Double Co.. It was published by Pony Canyon in Japan and FCI in the United States. It is the sequel to the 1989 Game Boy title Boxxle.

Media

The articlegameplay, story, development, reception

Gameplay

In Boxxle II, the female love interest of the protagonist, Willy, has been abducted by an alien spacecraft. Willy must push boxes to earn money to buy a spacecraft to rescue her. The objective of the game, as in Boxxle and other sokoban puzzles are to push boxes into all marked positions to complete the level. Players can press a button to undo their last move.

There are 120 levels in groups of ten. The game introduces a new feature: 'reappearance', which allows players to review and change their moves in the last attempt of a level to omptimise their strategy. It also features an editor in 'create' mode for players to create and modify levels. A password system allows players to save progress.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy22 June 1990Japan · Worldwide 1 July 1992

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.