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Brain Lord cover

1994 · Produce! · Action role-playing · Puzzle

Brain Lord

Nintendo exclusive

ARE YOU THE BRAIN LORD?

Released
28 January 1994
Platforms
SNES
Genres
Action role-playingPuzzleRole-playing
Developers
Produce!
Publishers
Enix
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
Japan
Languages
English, Japanese

About

Brain Lord (ブレインロード, Burein Rōdo) is an action role-playing video game developed by Produce! and published by Enix for the Super NES. It was only released in Japan and North America.

Keywords

  • platform exclusive
  • leveling up
  • retroachievements
  • fan translation - portuguese

Media

Brain Lord screenshot 1

The articlegameplay, story, development, reception

Gameplay

Most of the game takes place in dungeons, with a heavy emphasis on puzzles.

The player takes on the role of a young adventurer who can have up to two jades, creatures that perform tasks such as healing or long range attacks, following the player character at one time. There are five dungeons in the game: The Tower of Light, Ancient Ruins, the Ice Castle, Droog Volcano, and Platinum. The player starts out in the town of Arcs; there is only one other town, Toronto. In Toronto there is a battle arena in which the player can fight for money. The player can also bet on other competitors.

Story

According to legend, the region's people were once a tribe of fearless warriors who formed bonds with dragons, fighting together to hold back evil and imprison the Demon King. By the time of the present story, however, the dragons have disappeared, and their fate is unknown.

Remeer's father, the last of the dragon warriors, was sent on a quest to find the last of the dragons terrorizing the village. His father never returned.

Reception

Brain Lord garnered generally favorable reviews from critics. Reviewers in Weekly Famicom Tsūshin had two reviewers comment that the game was similar to the PC game Brandish and another saying it reminded them of Soul Blazer. Hamamura Tsūshin complimented the game saying it was willingness to break free from the mold of established RPGs. Two reviewers complimented the amount of puzzles making it appealing.

Another said the game grew plodding as it went on which ruined the more action-oriented parts of the game. The fourth reviewer said that as it was continuous action sequences followed by difficult puzzles, the game did not give the player much room to breathe.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES28 January 1994Japan · North America 1 October 1994

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.