
- 70/100
- Players10 ratings

1994 · Produce! · Action role-playing · Puzzle
Brain Lord
Nintendo exclusive
ARE YOU THE BRAIN LORD?
- Released
- 28 January 1994
- Platforms
- SNES
- Genres
- Action role-playingPuzzleRole-playing
- Developers
- Produce!
- Publishers
- Enix
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- Japan
- Languages
- English, Japanese
About
Brain Lord (ブレインロード, Burein Rōdo) is an action role-playing video game developed by Produce! and published by Enix for the Super NES. It was only released in Japan and North America.
Keywords
- platform exclusive
- leveling up
- retroachievements
- fan translation - portuguese
Media

The articlegameplay, story, development, reception
Gameplay
Most of the game takes place in dungeons, with a heavy emphasis on puzzles.
The player takes on the role of a young adventurer who can have up to two jades, creatures that perform tasks such as healing or long range attacks, following the player character at one time. There are five dungeons in the game: The Tower of Light, Ancient Ruins, the Ice Castle, Droog Volcano, and Platinum. The player starts out in the town of Arcs; there is only one other town, Toronto. In Toronto there is a battle arena in which the player can fight for money. The player can also bet on other competitors.
Story
According to legend, the region's people were once a tribe of fearless warriors who formed bonds with dragons, fighting together to hold back evil and imprison the Demon King. By the time of the present story, however, the dragons have disappeared, and their fate is unknown.
Remeer's father, the last of the dragon warriors, was sent on a quest to find the last of the dragons terrorizing the village. His father never returned.
Reception
Brain Lord garnered generally favorable reviews from critics. Reviewers in Weekly Famicom Tsūshin had two reviewers comment that the game was similar to the PC game Brandish and another saying it reminded them of Soul Blazer. Hamamura Tsūshin complimented the game saying it was willingness to break free from the mold of established RPGs. Two reviewers complimented the amount of puzzles making it appealing.
Another said the game grew plodding as it went on which ruined the more action-oriented parts of the game. The fourth reviewer said that as it was continuous action sequences followed by difficult puzzles, the game did not give the player much room to breathe.
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Collections1 collection
Platform libraries
- Super Nintendo Entertainment System gamesRetail releases
Description adapted from its source, CC BY-SA 4.0.