Ludography
50/100
Players6 ratings
60/100
Critics2 reviews
Zoop cover

1995 · Puzzle

Zoop

Timed Nintendo exclusive

Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, ala Tetris.

Released
31 October 1995
Platforms
Atari JaguarGame BoyGame GearMS-DOSPlayStationSNESSega GenesisSega SaturnWindowsmacOS
Genres
Puzzle
Developers
—
Publishers
Viacom
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
United Kingdom
Age ratings
ESRB E
Languages
English

About

Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Sega Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.

A month before release, Zoop was one of four games played in the preliminary rounds of the Blockbuster World Video Game Championship II competition, a rare instance of an as-yet-unreleased game being used in a video game competition.

Keywords

  • retroachievements

Media

The articlegameplay, story, development, reception

Gameplay

Zoop is a real-time puzzle game, like Plotting, in which the player controls a triangle in the center of the screen. Every second (or more often in advanced levels), a piece comes in from the side and possibly pushes other pieces forward. Two consecutive pieces will never come in from the same quadrant, and runs of consecutive identical pieces on one row are longer, statistically, than one might expect. If a piece falls into the center square, the game is over.

If the player shoots a piece of the same color as their triangle, it will be "zooped" (cleared) and points are earned. If the piece behind the target piece is also of the same color, it is also "zooped". The same goes for the next piece, and so on. If a piece of a different color from the player's current piece is shot, the player's piece will switch colors with it.

Development

Along with Dracula Unleashed, Zoop is one of the few original properties that were released by Viacom New Media, who only published games that are based on existing intellectual properties (including Viacom Media Networks' programming) until their closure in 1997. The title was extensively marketed by Viacom, who wanted the game to replicate the level of success of Tetris, which can be evidenced by its release on many platforms, as well as the game's slogan, "America's Largest Killer of Time!".

The team at Hookstone stated in an interview with Spanish magazine PC Manía that Zoop spent several years in development and that the concept proved to be difficult to explain to their producers and as such, the team presented a nearly-finished build. The PC was chosen as the lead platform, despite the development team never having done anything for the PC before. According to Aaron Fothergill, one of the programmers for the Atari Jaguar version of Zoop, Electric Spectacle Productions wanted the Jaguar version to have more advanced visuals than the PlayStation version, but Viacom requested the developer to disable the extra graphics to make the PlayStation version more appealing than the Jaguar version. As of 2018, the rights to Zoop are held by Viacom International.

Reception

The four reviewers of Electronic Gaming Monthly criticized the Game Gear version as having poor audio even by Game Gear standards but otherwise were divided about the game. One of them said "it is more like work than anything else, and it certainly isn't addictive", two of them said it lacks anything special but is still addictive and enjoyable for players of all skill levels, and the fourth called it "a must-try".

Reviewing the SNES version, a critic for Next Generation found the gameplay to be too complicated, concluding that "it's not bad really, but the idea isn't that intuitive, and once you get past the learning curve it lacks the addictive quality this kind of game needs." GamePro's The Axe Grinder similarly said that, while the game is fun and has good graphics and music, it lacks the addictive pull that an action puzzler needs to distinguish itself.

Legacy

The game was featured in 1995 in series 5 episode 4 of the British TV series GamesMaster.

In September 2003, the trademark renewal for Zoop was cancelled.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES1 February 1995Worldwide
Windows30 September 1995Worldwide
Sega Genesis31 December 1995Worldwide
macOS31 December 1995North America
PlayStation31 December 1995Worldwide · Japan 22 November 1996
Atari Jaguar31 December 1995Europe · North America 31 December 1996
Sega Saturn29 November 1996Japan

Editions and related releases

Ported as
Zoop
Built on it
Zoop

Games like this

Collections10 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.