Ludography
BreakQuest cover

2004 · Beatshapers · Action · Puzzle

BreakQuest

PlayStation console exclusive

A huge corporation rules the world by making thousands of TV channels and shows for people to watch. Everyone becomes addicted, starting the destruction of human intelligence. The player has to put up a transmitter to stop the satellite signals and end the corporation's rule.

Released
15 November 2004
Platforms
PlayStation 3PlayStation PortablePlayStation VitaWindowsmacOS
Genres
ActionPuzzle
Developers
Beatshapers
Publishers
Stardock
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Country
Spain
Age ratings
USK 0PEGI 3GRAC ALLESRB E

About

BreakQuest is a multi-platform brick buster game created by Spanish studio Nurium Games, later ported to Mac OS by Red Marble Games. It was released on November 16, 2004, and was published by Stardock as part of TotalGaming.net.

PSP Minis version developed and published by Beatshapers released in Europe/Asia with PSP Go launch, October 1, 2009. It was later released in the North America region for PSP Go on March 18, 2010. It was released for free in 2016.

Keywords

  • brick breaker
  • digital distribution
  • xbox live indie games
  • playstation minis
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

There are two modes of play: Arcade and Quest. Quest is basically a "campaign mode", where the levels are played in order, while in Arcade, the goal is to beat random levels as fast as possible. The game includes a physics engine. The engine enables all the objects in a level to interact with each other in a simulated physics environment.

BreakQuest features over 50 power-ups, referred to as Capsules by their pill-formed shape. These are casually released by the elimination of obstacles, but can also be granted at certain times, or simply spawn at the beginning of specific levels. Capsules can assist the player by providing weapons that help clear the levels faster, but may also increase the difficulty by changing the shape and behaviour of the ball and the bumper. Aside from the safety block and bonus ship Capsules, the player can also acquire reserve balls by collecting enough stars from star Capsules.

Story

A huge corporation rules the world by making thousands of TV channels and shows for people to watch. Everyone becomes addicted, starting the destruction of human intelligence. The player has to put up a transmitter to stop the satellite signals and end the corporation's rule.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 November 2004Worldwide
macOS4 July 2005Worldwide
PlayStation Portable1 October 2009Europe · North America 18 March 2010
PlayStation 31 October 2009Europe · North America 18 March 2010

Editions and related releases

Included in
Mega Minis: Volume 3

Games like this

Collections4 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.