First-person shooter
Build (game engine)
game engine developed by Ken Silverman
- Released
- —
- Platforms
- macOS
- Genres
- First-person shooter
- Developers
- —
- Publishers
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About
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
The Build Engine is generally considered to be a 2.5D engine, as the basic world geometry is two-dimensional with an added height component, allowing each sector to have a different ceiling height and floor height. Some floors can be lower and some can be higher; the same is true with ceilings (in relation to each other). Floors and ceilings can hinge along one of the sector's walls, resulting in a slope. With this information, the Build Engine renders the world in a way that looks three-dimensional, unlike modern game engines that create actual 3D environments.
The articlegameplay, story, development, reception
Development
The Build Engine was essentially a one-man project for Ken Silverman, though he consulted John Carmack for guidance early in the project. Silverman was hired by 3D Realms on the basis of his demo for Build. Though he continued to refine the engine after becoming employed at 3D Realms, according to Silverman he never teamed with any other 3D Realms employees on the project and was never directed to tailor the engine towards any particular game.
Editions and related releases
- Followed by
- Build 2
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Genres
Description adapted from its source, CC BY-SA 4.0.