Ludography
Buriki One cover

1999 · SNK · Fighting

Buriki One

Buriki One is a 3D arcade versus fighting game. It is an offshoot of the Art of Fighting series of video games created by SNK. In the brief time-frame of the Hyper Neo-Geo 64's popularity, it was characterized for its superb graphics that processed at a smooth 60 frames per second and a unique fighting system. So far, it has only been released in one iteration, with no sequels, although the main character Gai Tendo has appeared in later SNK games, via cameos or as a playable character (in the recent KOF XI).

Released
21 May 1999
Platforms
ArcadeHyper Neo Geo 64
Genres
Fighting
Developers
SNK
Publishers
SNK
Perspective
Side view
Themes
Action
Country
Japan

About

Buriki One: World Grapple Tournament '99 in Tokyo, otherwise known simply as Buriki One (Japanese: 武力 ONE), is a 1999 fighting game developed and published by SNK for arcades. It is the seventh and final game developed for SNK's short-lived Hyper Neo Geo 64 hardware and like most games released for the platform, it has never been officially ported to home consoles. The game features 12 martial artists, all released exclusively for the game with the exception of Ryo Sakazaki, a guest character originating from SNK's franchise Art of Fighting. The gameplay involves a realistic design than the ones explored in previous IPs created by the company; this modification resulted in the game featuring struggles and grabs similar to wrestling games, without super moves like projectiles. The story involves a tournament from 1999 in Tokyo where the twelve characters compete to decide who has the best martial art skills.

Buriki One was primarily designed by Hiroaki Hashimoto, who worked as motion capture artist and created most of the fighters while studying martial arts. The inclusion of Ryo Sakazaki in an older version of himself than the one seen in Art of Fighting was Hashimoto's own idea in order to make him more fearsome based on his personal taste.

›Story

It's Spring 1999... Fighters from across the world gather at the Tokyo Dome to compete in the World Grapple Tournament. Each contender has their own fighting discipline, ranging from the popular styles of Boxing, Karate and Professional wrestling, to the lesser known arts of Aikido, Tai Chi and Muay Thai. Finally, they have the chance to prove which martial art conquers all!

Keywords

  • martial arts
  • karate
  • tournament
  • 3d fighter
  • polygonal 3d

Media

The articlegameplay, story, development, reception

Gameplay

Buriki One is a one-on-one fighting game whose controls are a departure from traditional works by SNK. The control system uses two buttons for movement, keeping the player on a 2-D axis. Pressing the left button moves the character in the left direction and pressing the right moves in that direction. Double tapping each button produces a dash in each corresponding direction, used for evasion and closing distance. Pressing both buttons makes the character block.

By using the joystick, the player can execute attacks of varying damage levels. By pressing the joystick in the forward direction, the player executes a medium attack, up-forward produces a stronger attack, and down-forward gives the weakest, but fastest, attack. By combining various movements of the stick, special attacks can be performed for increased damage. Unlike common fighting games, however, no ranged attacks are present, keeping the preferred fighting distance between players at close quarters.

Story

The game is set in 1999 as fighters from across the world gather at the Tokyo Dome to compete in the World Grapple Tournament. Each contender has their own fighting discipline, ranging from the popular styles of boxing, karate and professional wrestling to the lesser known arts of aikido, tai chi and Muay Thai. The winner will prove their fighting style is the superior one. The fighters are:

Gai Tendo - The lead protagonist, a 17-year-old fighter who uses a self-styled martial art. He has been training by himself at Okinawa ever since graduating middle school. Character voiced by Nobuyuki Hiyama.

Development

There was little known the game's content in early promotion of the series, except that the game would feature Ryo Sakazaki as well as a protagonist named Gai Tendo who used self-taught martial arts. A major part of the game's development was to make to emphasize realism. According to SNK, the game focused on "more realistic fighting" and employed a completely new control system that was carefully designed. In Ryo's case, his gameplay was developed to convey a sense of realism, to the point he cannot perform projectile maneuvers that might appear in other games.

One of the defining features of this game is the incorporation of television-style direction throughout. For example, the pre-match introductions of the fighters are designed to resemble actual television broadcasts of martial arts tournaments. Furthermore, the staff roll, which resembles the staff credits of a television program.

Reception

Ryo's inclusion in the game led to rumors in Japan that the game was originally going to be called "Art of Fighting 4" by Video Games Magazine who noted that players would have to get used to its innovative gameplay style to beat it, comparing it to boxing. However, the fact that the game was originally designed to appeal to arcades made it feel difficult for the game to be ported. In Japan, Game Machine listed Buriki One in their June 15, 1999 issue as being the most-successful arcade game of the month. Despite lacking console ports and fame outside Japan, Buriki One was praised by trade writers as an obscure fighting game that nevertheless has a notable fighting system different from other IPs.

The game was mentioned by GameDeveloper for its realistic style, similar to the samurai game Bushido Blade; GameDeveloper found it different from previous SNK games that had repeatedly used the same 2D fighting game designs, instead feeling like a wrestling game. Nevertheless, they still felt that mastering the gameplay took time.

Releases by platformdates and regions as published

PlatformReleasedRegions
Hyper Neo Geo 6421 May 1999Japan · North America 21 May 1999

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Description adapted from its source, CC BY-SA 4.0.