
- 73/100
- Players74 ratings

1991 · Capcom · Arcade · Beat 'em up
Captain Commando
Timed Nintendo exclusive
Captain Commando is a futuristic side-scrolling beat 'em up video game. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. Among its unique features are the option for 4 simultaneous co-op play and the ability to control mecha suits scattered on the stages.
- Released
- 1 September 1991
- Platforms
- ArcadePlayStationSNES
- Genres
- ArcadeBeat 'em upNinjaPlatformerScience
- Developers
- Capcom
- Publishers
- Capcom
- Modes
- Co-op
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB T
- Languages
- English
- Time to beat
- 0.5hmain story
About
Captain Commando is a 1991 beat 'em up game developed and published by Capcom for arcades. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero, who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. The game was included in Capcom Beat 'Em Up Bundle compilation title, which was released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows in September 2018.
›Story
Captain Commando is set in the crime-ridden future of Metro City in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.
Characters
Captain Commando (キャプテンコマンドー Kyaputen Komandō?) - He is the leader of the "Commando Team". Besides his powerful mind and strong body, he also uses his "Energy Gloves," whicn can shoot mighty bolts of fire and electricity. His killer technique is the "Captain Collider".
Striking the ground with his Energy Gloves causes an electric shock which kills everyone around him. Captain Commando's dash attacks are "Captain Cannon" (also known as "Captain Fire") which torches the enemy with a blast of flame and "Captain Kick" which can hit several enemies at once on the ground or in the air. Captain Commando also can grab his opponent and kick their stomach or throw their whole body. Other things he uses are the "Captain Goggles" which help him identify a criminal's face at a distance of 2 km, by comparing with data base, the "Captain Protector" which is made of super-tough material called "Captanium" and stands up to trillion degree heat, the "Captain Gauntlet" which multiplies Captain's power 48 times making it easy for him to smash a thick iron plate and the "Captain Boots" which make it possible for him to take a 100-meter fall without injuries or damage to the boots.
, Jennety in the Japanese version) - The Mummy Commando is a mummy-like alien from outer space. As weapons he uses sub-sonic knives that melt any enemy he hits. His killer technique is the "Spinning Attack". Spinning round like a top, his bandages lash his enemies like whips.
Mack's dash attacks are "Double Trouble" which sticks his enemy with both knives and "Sky Assault" which is an airborne version of Double Trouble. Mack also can grab his enemy and either stick or throw them. Other things he has are the "Captain Cap" which is a souvenir from the first meeting with Captain Commando, the "Genetic Bandage" which is his life-sustaining equipment for survival on Earth, the "Genetic Knife" which melts all matter and the "Gravity Controllers" which are his pair of shoes that adjust the gravitational pull to where it's best for the battles. Mack's name comes from the Bertolt Brecht song of the same title.
, Sho in the Japanese version) - The Ninja Commando is a highly trained ninja and successor to Bushin-ryu Ninpo, a fighting style of ninjutsu that was also inherited by Guy from Final Fight. His razor-sharp sword is capable of cutting an opponent in two. His killer technique is his "Smoke Bomb". After creating a smoke screen around his body, the smoke explodes, killing his enemies that are adjacent.
Ginzu's dash attacks are "Iaizuki" which pierces several enemies at once and "Flying Katana" which cuts the enemies from above while jumping. Ginzu can grab his opponents and either kick their stomach or do a shoulder throw or overhead throw. Other things he is equipped with are his "Ninja Eyes" which can help him find enemies 500 meters ahead in pitch dark, his "Servant Sword" serves no one but him, is named "Lightning Light" and cuts things at atomic levels and his "Ninja Suit" which is tougher than iron and softer than silk. He is the only character who is able to throw shurikens to his opponents.
, Hoover in the Japanese version) - The Baby Commando is a super genius infant who fights using a robot of his own design. His robot is both strong and quick. His killer technique is his "Knee Rocket" which launches a missile from the robot's knee which are constantly manufactured within the robot. Baby Head's dash attacks are "Rolling Punch" which is a strong punch that spins like a drill and "Elbow Smash" which crushes the enemy under an elbow blow coming off a jump.
Baby Head can grab his enemies and do either a knee kick, a "Pile-driver" or a "Fling-away". 4 pounds) of bodyweight and mounts fuzzy-logic control, the "Missile Launcher" which is a missile production facility built inside the leg, as well as in the Silvervest Vehicle and is nicknamed by Baby Head's friends "Baby Carriage" and the "Jet Hover" which is used for high-speed position shifting.
Gameplay
Keywords
- bloody
- ninja
- mech
- mascot
- hand-to-hand combat
- brawler
- shared screen
- boss fight
- saving the world
- destructible environment
- wrestling moves in non-wrestling games
- elevator ambush
Media
The articlegameplay, story, development, reception
Gameplay
Captain Commando follows the same gameplay established in Capcom's previous beat-'em-up Final Fight. The arcade version allows up to two, three, or even four players simultaneously depending on the game's settings. The player can select between any of the four "commandos" (Mack, Captain, Ginzu, or Baby-Head) as their character, with each player controlling a different character. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.
The control configuration is exactly like Final Fight, with an eight-way joystick for moving the character left or right, as well as towards or away from the background, along with two action buttons for attacking and jumping. The player can perform numerous combinations of attacks while standing or jumping, including grabbing the enemy, as well as a special attack by pressing the attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. The player can perform a running attack or even a running jump attack.
Story
The game is set in a futuristic version of Metro City, the setting of Capcom's other beat 'em up, Final Fight, and features several loose ties with the characters and settings from that game. The year is 2026, and the world is filled with crime. Captain Commando and his three faithful Commando Companions rise up to erase this crime from Planet Earth and from all the Galaxy, but the futuristic criminals they have to fight are endowed with secret hidden evil superpowers. Many of them are known as Super Criminals, with abilities beyond that of ordinary mere mortals. The leader of all the Super Criminals himself is a maniacal tyrannical alien known as Scumocide (known as Genocide in Japan).
Development
The origin of Captain Commando as a character predates his appearance in his self-titled game, in the packaging and manuals of many of Capcom's earlier titles for the Nintendo Entertainment System and Commodore 64 in North America released between 1986 and 1989. All of Capcom's games released for the NES between 1986 and 1988 (1942, Commando, Ghosts 'n Goblins, Mega Man, Trojan, Section Z and Gun Smoke) were released as part of the "Captain Commando Challenge Series" and featured a drawing of the Captain on the back of the packaging, which depicted him as a "futuristic" space hero wielding a raygun on each hand and two large medallions around his neck with the letter "C" engraved on each. Each game's instruction manual also featured a "Special Message" from the Captain addressed to the owner of the game, congratulating the player for purchasing one of Capcom's products. Additionally, the instruction manual for Section Z has the otherwise nameless player character uniting with Captain Commando himself, although it is unclear if that means they both control the spacesuit or if Captain Commando is a separate character.
A revised version of the Captain Commando character appeared again in Capcom's NES lineup in 1989 (Strider, Mega Man 2, Willow, and Duck Tales). The artwork on the rear packaging of those games featured an illustration of Captain Commando wearing a pilot suit in front of a fighter jet, holding a helmet under his right arm, with an alien chimp sitting on his right shoulder and the Capcom logo in an airbrushed style above them. The text above the artwork featured a message from the Captain advising the reader to "look to (him) for up-to-date reports for all the exciting action games from Capcom", followed by the Captain's apparent handwritten signature.
Reception
In Japan, Game Machine listed Captain Commando on their December 1, 1991 issue as being the most-popular arcade game for the previous two weeks. The Japanese publication Micom BASIC Magazine ranked the game nineteenth in popularity in its February 1992 issue. According to game designer Akira Yasuda, the game sold about 15,000 arcade units worldwide.
Sinclair User gave Captain Commando the shared award for "Games Most Likely To Save The Universe" as one of the best superhero games, along with Captain America and The Avengers and Spider-Man: The Video Game. Gamest also gave the game several awards at the sixth annual "Gamest Awards", placing 7th in the "Grand Prize", placing 3rd in the "Best Action Award", 10th in the "Best VGM Award", 3rd in the "Player Popularity", and 3rd in the "Annual Hit Game", as well as a "Editorial Department Special Award". In 2013, Heavy ranked it as one of the top twenty five beat 'em up video games of all time.
Legacy
Captain Commando would return as a player character in the fighting game Marvel vs. Capcom in 1998, as one of the characters representing Capcom. The Captain has a transformation sequence prior to each match which depicts him in a suit (or in a cowboy outfit) before donning his superhero costume. His "Commando Strike" special move, as well as both of his Hyper Combos (the "Captain Sword" and the "Captain Storm"), has him summoning his "Commando Companions" to attack his opponent.
The Captain's victory quotes consist of random Capcom trivia, while his ending in Marvel vs. Capcom is a homage to the ending in his original game. This incarnation of Captain Commando also appears in the sequel, Marvel vs. Capcom 2.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Capcom Beat 'Em Up BundleCapcom Classics Collection Vol. 2Capcom Classics Collection RemixedThe Capcom CollectionSuper Pocket: Capcom EditionCapcom Home Arcade
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Collections6 collections
Platform libraries
- Super Nintendo Entertainment System gamesRetail releases
- PlayStation (console) games (A–L)Games list (A–L)
Publishers
Genres
- Ninja gamesStandalone games › Games with ninja player characters
Players
Description adapted from its source, CC BY-SA 4.0.
