
- 51/100
- Players22 ratings

1981 · Muse Software · Action-adventure · Shooter
Castle Wolfenstein
Castle Wolfenstein is a slow-paced stealth game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are 8 ranks, beginning with Private, culminating at the rank of Field Marshall.
- Released
- 1 September 1981
- Platforms
- Apple IIApple IIGSAtari 8-bitCommodore 64Commodore C64/128/MAXMS-DOS
- Genres
- Action-adventureShooterStealthWorld War II
- Developers
- Muse Software
- Publishers
- Muse Software
- Series
- Wolfenstein
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionHistoricalStealth
- Country
- United States
- Entry
- #1 in Wolfenstein
- Time to beat
- 5hwith extras
About
Castle Wolfenstein is a 1981 action-adventure game developed by Silas Warner for the Apple II and published by Muse Software in 1981. It is one of the earliest games based on stealth mechanics. A port to Atari 8-bit computers was released in 1982, followed by Commodore 64 (1983) and MS-DOS (1984). The player takes the role of an Allied prisoner of war during World War II who is held captive in the fictional Castle Wolfenstein.
After escaping from a cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldiers can be dealt with via impersonation, sneaking, or killing.
›Story
World War II is raging across Europe, and Castle Wolfenstein has been occupied by the Nazis and converted into their HQ. You have just been captured behind enemy lines, and await interrogation and torture by the dreaded SS in the dungeons of Castle Wolfenstein. A dying cellmate bequeaths you your only hope: a gun and ten bullets. Your mission is to find the war plans for Operation Rheingold and escape from Castle Wolfenstein alive.
Keywords
- world war ii - ww2
- maze
- nazis
Media
The articlegameplay, story, development, reception
Gameplay
Castle Wolfenstein is a two-dimensional action-adventure game played from a top-down perspective using a keyboard, joystick, or paddles. It has also been described as a maze game. There are eight difficulty levels in the game that are determined by the player's rank. The player takes the role of an Allied spy that has been captured by Nazis and imprisoned in a dungeon within Castle Wolfenstein for interrogation by the SS Stormtroopers.
While the spy is waiting for interrogation, a dying prisoner emerges from a hiding place and hands the player a fully loaded pistol with 10 rounds, and three grenades before dying. The objective is to escape from the castle and if the player finds the battle plans before escaping, they will be promoted and the complexity of the subsequent run will be increased, while the castle's layout changes and the game starts again.
Development
Castle Wolfenstein was developed by Silas Warner at Muse Software and the game's cover art was drawn by John Benson.
The game was initially conceptualized as a game set in the mid-1980s in what Warner describes as "a guy running around rooms" and did not know how to develop the game further. He was uninterested in using space as a setting due to his belief that there were so many of them on the market. The concept changed after Warner watched the 1961 British-American war film The Guns of Navarone and was amazed by the Allied commandos who broke into a German fortress to destroy the German artillery battery. Within the same day, he played Berzerk, a multidirectional shooter arcade video game in which the player navigates through a maze with laser-shooting robots.
Reception
According to Harvey Bernstein of Antic, after its release, Castle Wolfenstein "quickly shot to the top of the charts" and became "one of the most popular games for any microcomputer". In the October 1982 issue of Computer Gaming World, associate publisher and game merchandiser Dana Lombardy released an incomplete list of top-selling games as of 30 June 1982, where the game landed in 13th place with 20,000 copies sold. The game ultimately sold about 50,000 copies by 1983.
Creative Computing Video and Arcade Games's Andrew Brill complained about the Apple version's slow gameplay, which according to Brill is mainly due to the time taken to open chests that contain "completely useless" items, which Brill regarded as the game's "most frustrating feature", but added "thrill of the escape" is "worth the wait". , reviewing the game's Commodore 64 version, also complained about Castle Wolfenstein's slow gameplay, especially the long time it took to open the chests. He also stated that each room must be loaded from the floppy disk, causing a lag when each room is entered. Herring also mentioned a bug, in which if the player character bumps into a wall, the screen "goes into hysterics for a few seconds".
Legacy
In 1984, Muse Software released a sequel, Beyond Castle Wolfenstein, with similar graphics and gameplay. It adds some new features, such as the use of a knife, the ability to bribe guards, and a pass system in which guards periodically summon the player character and ask him or her to show the correct pass.
Castle Wolfenstein directly influenced the 1992 game Wolfenstein 3D developed by id Software. John Romero stated the original idea was to create a 3D Castle Wolfenstein but did not have the rights to the game during development. Many options for the game's title were proposed and rejected and, eventually, id Software bought the rights to use Wolfenstein from Silas Warner. The original concept of Wolfenstein 3D changed significantly because the developers decided the core of the gameplay would be fast and simple so features such as the ability to drag and loot fallen enemy soldiers were withdrawn. Further development by other studios led to the emergence of one of the longest-living video game series; as of 2021, there are 13 Wolfenstein games, the most recent of which, Wolfenstein: Youngblood and Wolfenstein: Cyberpilot, are spin-offs released in 2019.
Releases by platformdates and regions as published
In the same series
72Beyond Castle Wolfenstein
1984 · Apple II, Atari 8-bit +2
Muse Software
Timed Nintendo67Spear of Destiny
1992 · Bundle · 3DO, Acorn Archimedes +22
Raven Software
73Return to Castle Wolfenstein: Tides of War
2001 · Linux, PlayStation 2 +3
Nerve Software
81Wolfenstein: Enemy Territory
2003 · Linux, Windows +1
Splash Damage
79Wolfenstein RPG
2008 · Java virtual machine, Legacy Mobile Device +2
77Wolfenstein
2009 · PlayStation 3, Windows +1
Raven Software
79Wolfenstein: The New Order
2014 · PlayStation 3, PlayStation 4 +3
77Wolfenstein: The Old Blood
2015 · Standalone · PlayStation 4, Windows +1
84Wolfenstein: The New Colossus
2017 · Nintendo Switch, PlayStation 4 +2
PlayStation exclusive47Wolfenstein: Cyberpilot
2019 · Oculus VR, PlayStation VR +2
Arkane Studios
67Wolfenstein: Youngblood
2019 · Nintendo Switch, PlayStation 4 +3
Arkane Studios
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Collections3 collections
Platform libraries
- Apple II games
- Apple IIGS gamesUnreleased games
Genres
- World War II gamesStealth games › Other stealth games
Description adapted from its source, CC BY-SA 4.0.
