Ludography
Catacomb Abyss cover

1992 · Softdisk · First-person shooter · Shooter

Catacomb Abyss

The Catacomb Abyss is the 1992 sequel to Catacomb 3-D. It is the first part in a trilogy.

Released
1 November 1992
Platforms
Apple IIGSMS-DOSWindowsmacOS
Genres
First-person shooterShooter
Developers
Softdisk
Publishers
Softdisk
Series
Catacomb
Modes
Single-player
Perspective
First person
Themes
ActionHorror
Country
United States
Languages
English

About

Catacomb Abyss (also known as The Catacomb Abyss or The Catacomb Abyss 3-D) is a fantasy themed first-person shooter game developed by Softdisk and released in November 1992 for DOS. It is the fourth entry in the Catacomb series of video games. Its predecessor, Catacomb 3-D, was developed by id Software as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of Catacomb 3-D.

The company formed a new, in-house team to develop three sequels, known as the Catacomb Adventure Series. This trilogy consists of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse. Softdisk published a shareware version of Catacomb Abyss, which could be freely distributed and played to encourage gamers to purchase the full trilogy.

›Story

The Catacomb series, which includes Curse of the Catacombs and Terror of the Catacombs, is a set of first-person shooters that are notable for being developed from the original Catacomb which was designed by John Cormack, of Doom, Commander Keen and Wolfenstein fame. This is the fourth game in the series and plays out in similar fashion to the prequels and sequels but which remains an enjoyable enough entry. The game is a sort of cross between Gauntlet and Doom, with a fantasy style that sees the player taking the role of a magician who makes use of fireballs and spells rather than hi-tech weaponry. You are once again on the trail of the evil Nemesis and must free the townspeople from his reign of terror, which basically means venturing into a series of dungeons and blasting his minions into dust.

Changes to the formula this time around include new environments which see you exploring areas beyond the previous games dungeons, including gardens, volcanoes and mines, and new enemies with some distinctive behaviour. The addition of a radar is also a neat touch and which requires the player to discover specific gems in order to reveal different kinds of monsters. Catacomb Abyss is a solid entry into the series, offering a few changes to the basic gameplay but nothing revolutionary. The combat remains fast, furious and uncomplicated and there are plenty of thrilling moments to be experienced.

The graphics are decent enough in that old-school fashion, with big, bold sprites and varied environments which present plenty of opportunities for exploration. If you're looking for an enjoyable shooter then this certainly delivers, but its lack of depth and variety soon become obvious and its appeal wanes quickly.

Keywords

  • orcs
  • bloody
  • magic
  • maze
  • time manipulation
  • pixel art
  • teleportation
  • bats
  • trolls
  • boss fight
  • explosion
  • countdown timer

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay borrows many elements from Catacomb 3-D. The player searches for keys in a maze to unlock doors that grant access to the next level. To aid navigation, each area within a level has a short description, which is displayed on the interface. The player can shoot magic missiles from its hand to eliminate enemies and to destroy breakable wall segments.

The game contains sixteen regular levels. The final level contains instructions to warp to any level, including three secret levels. Whereas the levels in Catacomb 3-D consisted of mostly dungeons, the levels in Catacomb Abyss bring more varied environments. There are outdoor levels with lightning, an ancient aqueduct flooded with water and hellish corridors with pulsing walls.

Story

In the previous game, the wizard Petton Everhail went on a quest through the catacombs to rescue his friend Grelminar from the evil mage Nemesis. Eventually the protagonist succeeded in killing Nemesis. After the death of their master, the minions of Nemesis construct a mausoleum near the Towne Cemetery to honor him. Soon after the construction of the mausoleum, evil forces spread across the land.

In response to the terror, the local townspeople hire Petton Everhail to once again go on a quest against the forces of Nemesis. The protagonist starts his quest in the town cemetery, before descending into the crypts deep beneath the mausoleum.

Development

The Catacomb series started when programmer John Carmack developed Catacomb, a two-dimensional game with a top-down perspective for the Apple II. In 1990 Carmack joined Softdisk, a software company based in Shreveport, Louisiana. There he worked on a bi-monthly disk magazine called Gamer's Edge, which was started by game developer John Romero in August. Customers could subscribe to Gamer's Edge to receive one or more PC games from Softdisk at a two-month interval.

These games were developed fulltime by John Carmack, John Romero, Adrian Carmack and Lane Roathe, with some additional game and level design by Tom Hall. For the first issue of Gamer's Edge, John Carmack ported his Catacomb game to DOS. In September, Carmack developed an efficient way to rapidly side-scroll graphics. John Romero immediately saw great potential in this new technology.

Reception

American computer game magazine Computer Gaming World published a review in May 1993. It calls The Catacomb Abyss "very enjoyable" despite the "minimal" EGA graphics and sound. The review warns that some gamers might experience motion sickness due to the game's 3-D smooth scrolling technique.

British video game magazine PC Zone also noted in May 1993 that the 3D graphics do not scroll as smooth compared to Wolfenstein 3D. On long playthroughs this can become irritating, but the reviewer also states that the gameplay in the Catacomb series is better compared to Wolfenstein 3D. They praised "the atmosphere of real tension" in the games and considered Catacomb Abyss a good showcase of what shareware games can offer.

Legacy

Following the publication of the Catacomb series on GOG, Flat Rock Software decided to open-source these games under the GPL license in 2014. This enabled programmers to port the source code of Catacomb Abyss to other operating systems. The source port Reflection Keen, later renamed to ReflectionHLE, allows gamers to play Catacomb Abyss on Microsoft Windows, Linux, MacOS, AmigaOS and Android.

Another source port for Catacomb Abyss called CatacombGL was introduced in 2018, which offers hardware accelerated rendering via OpenGL. CatacombGL initially targeted Microsoft Windows. Support for native Linux was added in 2022.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
MS-DOS1 November 1992Worldwide · North America 1 November 1992

Editions and related releases

Included in
Catacombs Pack

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.