Ludography
76/100
Players11 ratings
More scores
Metacritic usersuser score
53/100
GameFAQsJust Right
3.68/5
Player reviews
81% positive43 reviews
Runs on
Windows, Mac
Price
US$1.99

Where to get it

Blake Stone: Planet Strike cover

1994 · JAM Productions · First-person shooter · Science

Blake Stone: Planet Strike

It's the 22nd century: Galactic travel is commonplace, peace is at hand, and the future looks bright - until Goldfire's plan to unleash an army of military mutants shocks the galaxy. Dr. Goldfire, a brilliant bio-scientist whose morbid research led to incredible genetic improvements in humanoids and aliens, has gone power crazy.

Also known as
dosbox.exe
Released
28 October 1994
Platforms
MS-DOSWindowsmacOSLinux
Genres
First-person shooterScienceShooter
Developers
JAM Productions
Publishers
Apogee Software
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Engine
Wolfenstein 3D engine
Country
United States
Languages
English
Time to beat
5hmain story9hcompletionist
Composers
Robert Prince

About

Blake Stone: Planet Strike (also Blake Stone 2) is a first-person shooter video game, the sequel to Blake Stone: Aliens of Gold, made by JAM Productions and released for DOS on October 28, 1994, by Apogee Software.

Players say

Media

Blake Stone: Planet Strike screenshot 1

The articlegameplay, story, development, reception

Gameplay

Most of the gameplay is identical to the previous game in the series. In contrast to Aliens of Gold, in which the player has to retrieve the red access card to unlock the next floor in the elevator, the player advances levels in Planet Strike by way of the "Security Cube". The player must first acquire the fission detonator on that level. Then the player must locate the Security Cube itself and drop/arm the detonator.

Once the Security Cube is destroyed, Stone can return to the main transporter to access the next level. The game contains one linear campaign of 20 levels and 4 secret levels, instead of six episodes with 54 levels and 12 secret levels as was in Aliens of Gold. There is also a new weapon.

Story

Following Pyrus Goldfire's escape at the end of Aliens of Gold, British Intelligence initiated a large-scale search to capture him. For many years, no trace of the arch-villain could be found. In 2149, Dr. Goldfire is spotted in an abandoned training facility on the planet Selon, near the former STAR Institute.

He is building an army stronger than anything witnessed before, in a second attempt to enslave humanity. Blake Stone is once again sent to stop the villain, with a direct order to find and terminate Dr. Goldfire, so that he would never threaten Earth again.

Development

The game's working title was "Blake Stone: Firestorm". The developers were limited by memory constraints and programming issues when trying to add additional digitized voices into the game, and ended up playing pre-existing voices from Aliens of Gold backwards. Just like Aliens of Gold and Wolfenstein 3D, the maps were designed using Tile Editor (TEd). The woman character in the cover art was placed deliberately to catch the attention of viewers in game stores, despite not appearing in-game.

Reception

The game was reviewed for the Polish magazine Świat Gier Komputerowych with the reviewer awarding it a score of 70%.

Legacy

Apogee released the source code, long thought to be lost, under the GNU GPL-2.0-or-later license in 2013 to promote the sale of the Apogee Throwback Pack on Steam on July 8. The Steam release included support for Windows and MacOS.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
MS-DOS28 October 1994Worldwide
Windows19 March 2009Worldwide
macOS9 May 2013Worldwide
Linux24 July 2014Worldwide

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Included in
The Apogee Throwback Pack3D Realms Anthology
Follows
Blake Stone: Aliens of Gold

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.