Ludography
76/100
Players93 ratings
69/100
Critics2 reviews
Mega Man 8 cover

1996 · Capcom · Action · Platformer

Mega Man 8

A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors.

Released
17 December 1996
Platforms
PlayStationPlayStation 3PlayStation PortableSega Saturn
Genres
ActionPlatformerShooter
Developers
Capcom
Publishers
Ocean Software
Series
Mega Man
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E
Entry
#8 in Mega Man

About

Mega Man 8 is a 1996 platform game developed and published by Capcom. It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists. It is the eighth installment in the original Mega Man series, and was initially released in Japan on the PlayStation in 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation alone in PAL regions.

Mega Man 8 is the first game in the series made available on 32-bit consoles. The plot follows series protagonist Mega Man as he is called to investigate an energy reading coming from a recent meteor crash on an island. Mega Man discovers that his nemesis Dr. Wily has run off with the energy source, and sets off to stop Wily's evil plans to use the energy, and to discover the purpose of a mysterious alien robot found at the crash site.

›Story

Taking place in the 21st century (the ambiguous year 20XX) and after the events of Mega Man 7, two alien robots engage in a battle in the depths of space. Ultimately, both of them plummet towards Earth, critically injured. On Earth, humanoid robot Mega Man and his robot canine companion Rush are caught in a skirmish with his rival Bass, who still wants to prove himself to be stronger than Mega Man. Thanks to the timely intervention of his sister Roll, who was bringing a message from his creator Dr.

Light, Mega Man manages to subdue Bass long enough to leave. Bass swears that he will get back at Mega Man for his "cowardice". Dr. [5] On the island, Mega Man finds Dr.

Wily flying away with a strange purple orb. Before chasing him, he sees a damaged robot and asks for Dr. Light to pick it up and try to repair it. Dr.

Wily then releases four new advanced and modern Robot Masters to combat Mega Man: Frost Man, Tengu Man, Clown Man, and Grenade Man. Each time he destroys one, he receives a purple orb like the one Dr. Wily captured. Each of the Robot Masters are empowered with a strange energy, and it seems that this power comes from the new energy cores that Wily has infused them with.

After Mega Man defeats the four Robot Masters, he returns to the lab and brings Dr. Light the energy cores he retrieved; Dr. Light examines them and realizes that they are a powerful form of energy, which Dr. Wily must not have in his possession.

After they leave the lab, the robot awakens and sees the energy cores, becoming enraged and flies off into the distance. Mega Man follows him to a mine shaft on the other side of the globe. After battling the robot, Proto Man shows up and tells Mega Man that Dr. Wily's new fortress, "Wily Tower," is just ahead.

Mega Man goes there but is captured by one of Wily's giant robotic creations. The robot saves him and introduces himself as Duo. Duo explains to Mega Man that the purple orbs are "Evil Energy" and he has been traveling the universe, tracking down this energy and trying to destroy it before it engulfs the entire world. However, Wily Tower has a barrier around it that prevents him from taking out the source.

Duo tells Mega Man to destroy the four other Robot Masters that hold the key to the barrier (Astro Man, Sword Man, Search Man, and Aqua Man), while he collects and extinguishes the rest of the world's Evil Energy.

Once the remaining Robot Masters are defeated, Wily Tower's barrier is lifted and Mega Man makes his way through it, defeating the hordes of robotic henchmen inside, including Bass, who uses a piece of the Evil Energy to amplify his powers, and ultimately, the evil doctor himself. The "Evil Energy" is destroyed before it is allowed to spread throughout the world, but it manages to infect Mega Man before being destroyed, and Wily's newest compound is demolished with Mega Man inside, who is dying from the Evil Energy. Duo arrives, and seeing the goodness and justice in his heart, cures him of the evil energy, eradicating the last remnants of the Evil Energy on Earth. Proto Man catches up to him; Duo then says that his mission is done, and leaves, but not before asking Proto Man for a favor.

Mega Man then wakes up in Dr. Light's Lab and is reunited with Light, Roll and the others who tell him that Duo saved him. He then walks outside and finds Proto Man, who gives him a message from Duo: "Thank You."

Keywords

  • anime
  • 2d
  • death
  • robots
  • futuristic
  • side-scrolling
  • pixel art
  • level selection
  • high score
  • playstation network
  • boss fight
  • explosion

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay of Mega Man 8 is similar to that of its predecessors. The player, as Mega Man, must complete various stages that contain side-scrolling action and platforming elements. The player can run, jump, slide, shoot, swim, charge the Mega Buster, and change weapons. Enemies can be destroyed to reveal items used to refill Mega Man's health and weapon power.

Like Mega Man 7, the player first completes an introductory stage and is then presented with four Robot Master stages (Tengu Man, Frost Man, Grenade Man, and Clown Man) to tackle in any order. At the end of each stage is a boss battle with a Robot Master; defeating the Robot Master earns the player its Master Weapon. Most Robot Masters are weak to either the Mega Buster or one or more Master Weapon, allowing for some strategy in the order the stages are completed. An additional four Robot Masters (Aqua Man, Sword Man, Search Man, and Astro Man) become available once the first four are defeated and an intermission stage is completed.

Story

Taking place in the 21st century (the ambiguous year 20XX) and after the events of Mega Man 7, two alien robots engage in a battle in the depths of space. Ultimately, both of them plummet towards Earth, critically injured. On Earth, humanoid robot Mega Man and his robot canine companion Rush are caught in a skirmish with his rival Bass, who still wants to prove himself to be stronger than Mega Man. Thanks to the timely intervention of his sister Roll, who was bringing a message from his creator Dr.

Light, Mega Man manages to subdue Bass long enough to leave. Bass swears that he will get back at Mega Man for his "cowardice". Dr. Light asks Mega Man to investigate strange energy readings on a nearby island.

Development

Tokuro Fujiwara, who had been the producer for previous Mega Man titles, had left Capcom, so Keiji Inafune, who had previously played the role of artist for many titles in the series, became a producer for Mega Man 8. He handed off many of the main responsibilities to Hayato Kaji, an artist he often considered to be his student. Inafune recounted, "This allowed me to take a very different approach to creating a Mega Man game. 'Seeing Mega Man from a distance,' I guess you could say."

Illustrators including Hideki Ishikawa and Shinsuke Komaki worked under the two veterans. Inafune recounted that the development team was often overwhelmed during the game's development because it involved some unfamiliar elements such as coordinating releases on two new systems and the use of anime cutscenes. The team enlisted the help of animation studio Xebec to produce the animated cutscenes for the game. Inafune had wanted to include animated cutscenes since the very first game in the series, and stated that he was pleased with the outcome.

Reception

Initial sales of Mega Man 8 were good. Major gaming retailers in North America including Electronics Boutique and Babbage's reported selling 55% of their stock within three days of the game's release. Electronics Boutique additionally noted having sold 75% of its stock within ten days, and many locations of Babbage's being sold out in similar period of time. Capcom's president Bill Gardner later announced that the response they got from retailers was so overwhelming they had to allocate product based on orders being greater than anticipated.

Mega Man 8 received moderately positive reviews from critics. One complaint involved the game having virtually nothing in terms of gameplay or features that had not already appeared in previous installments of the series, and very little change in the gameplay formula that had been used since the first Mega Man game appeared a decade ago. Jeff Gerstmann of GameSpot commented that the robots seem to be clones of enemies from earlier, while Matt Rubenstein summarized his reviews, "this whole premise has been done seven times before and [...] it's starting to get old."

Legacy

In 1998, Capcom released Mega Man & Bass on the Super Famicom with many of the same sprites, animations, and backgrounds as taken from Mega Man 8. Ten years later, Capcom announced another follow-up, Mega Man 9, which changed the graphical style of the series back to its 8-bit appearance similar to the first six installments. Capcom did not replicate any of the gameplay mechanics included in the eighth installment for this sequel, save for the shop and bolt currency system.

In 2002, the PlayStation version of Mega Man 8 was re-released as part of Sony's Greatest Hits label of bestsellers, confirming that it had sold at least 350,000 units. In Japan, the game received budget re-releases as part of both the PlayStation the Best for Family and the Sega Saturn Collection. The PlayStation version was ported to the North American Mega Man Anniversary Collection for the PlayStation 2 and GameCube in 2004 and the Xbox in 2005. The PlayStation version was later ported again and released as part of Mega Man Legacy Collection 2 on PlayStation 4, Windows, and Xbox One in August 2017, with a later digital version released on the Nintendo Switch in May 2018.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation17 December 1996Japan
PlayStation 3Digital Compatibility Release17 December 2014Japan · North America 27 May 2015
PlayStation PortableDigital Compatibility Release17 December 2014Japan · North America 27 May 2015

Editions and related releases

Included in
Mega Man Anniversary CollectionMega Man Legacy Collection 2
Ported as
Mega Man 8: Anniversary Collector's Edition
Built on it
Mega Man 8: Anniversary Collector's Edition
Editions
Mega Man 8: Anniversary Edition

In the same series

Games like this

Collections6 collections

Series and characters

Description adapted from its source, CC BY-SA 4.0.