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Mega Man 6 cover

1993 · Capcom · Action · Platformer

Mega Man 6

From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots!

Released
5 October 1993
Platforms
NESNintendo 3DSPlayStationWii U
Genres
ActionPlatformerShooter
Developers
Capcom
Publishers
Capcom
Series
Mega Man
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 7CLASS_IND LCERO A
Languages
English, Japanese
Entry
#6 in Mega Man
Time to beat
4.5hcompletionist

About

Mega Man 6 (stylized as MEGA MAN VI) is a 1993 platform game developed and published by Capcom for the Nintendo Entertainment System. It is the sixth installment in the original Mega Man series. It was originally released in Japan by Capcom in 1993, and in North America by Nintendo in 1994. It was included in the Mega Man Anniversary Collection released in 2004. Its first release in Europe and PAL region was June 11, 2013, for the Virtual Console on the Nintendo 3DS, nearly twenty years after the game's initial release.

The story of Mega Man 6 opens during a competitive robot fighting tournament with entrants from all around the globe. A villainous figure known as "Mr. X" announces he has reprogrammed the eight powerful finalists with the intent to use them for taking over the world. The game's robotic protagonist Mega Man, who was sent to oversee the tournament, springs into action to foil X's plot. Mega Man 6 plays nearly identically to its five predecessors with a few added features such as stages with alternate pathways and new Rush adaptors.

Keywords

  • robots
  • level selection
  • licensed game
  • fan translation - english
  • nintendo 3ds virtual console
  • wii u virtual console
  • fan translation - portuguese
  • fan translation - tagalog
  • nes game pak - mmc3

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay in Mega Man 6 is largely similar to its five NES predecessors. The player takes control of Mega Manto complete a series of side-scrolling platform stages littered with smaller robot enemies and occasional larger mini-bosses. The player's primary method of attack is the "Mega Buster" cannon, which can be charged for more powerful shots. At the end of each of the initial eight stages is a boss battle, where the player inherits that Robot Master's unique "Master Weapon" if successful.

These eight levels can be completed in any order, although all Robot Masters are weak to a specific Master Weapon, adding an element of strategy to the order chosen by the player. The player's health is represented by a gauge that can be refilled by picking up energy pellets. Extra lives, reserve energy tanks, and pellets that refill Master Weapon power can also be found throughout each level. Mega Man 6 introduces the "Energy Balancer", which automatically refills the weapon with the lowest energy when picking up Master Weapon power.

Story

Mega Man 6's story takes place about a year after the events of Mega Man 5. To counter Dr. Wily's repeated attacks, the Global Robot Alliance was formed, and one year later the "First Annual Robot Tournament" is held to determine the world's strongest peacekeeping robot. The tournament is hosted by a man known only as "Mr.

X," the leader of the mysterious "X Foundation" and many strong robots participate. Dr. Light, a pacifist, decides not to enter the competition, but sends the robotic hero Mega Man to supervise it. Before the event can begin, however, Mr.

Development

Mega Man 6 was developed at the same time as the franchise's first spin-off, Mega Man X for Nintendo's newer console, the Super Nintendo Entertainment System. Series artist Keiji Inafune, credited as "Inafking", stated that having a video game franchise with six titles is very rare, and one of the advantages to this is that players expect certain aspects of each game to be repeated in the next. After having implemented so many different mechanics to the gameplay of past entries, Inafune thought that Rush adaptor assembly was inevitable. The artist struggled with the adaptor designs and ultimately found them to be unrealistic.

According to Inafune, "If you think about it, they shouldn't be able to combine like this. It would be awkward if parts of Rush like his neck were left over after they combined, so what was I supposed to do?"

Reception

Mega Man 6 has enjoyed a favorable reception from gaming publications and websites. The graphics, play control, challenge level, and added power-ups were generally praised. GamePro was impressed with some of the newer enemies and larger mid-stage bosses, but was displeased with the game's recycling of Master Weapons seen in previous Mega Man games. Overall, the magazine described the graphics, audio, and level design in Mega Man 6 as standard fare for the franchise and called the game a "rock of reliable NES fun" in a series that is as "predictable as the tide".

Destructoid editor Tony Ponce considered Mega Man 6 the best game in the entire series. He argued that the game "was retro before retro was cool" due to Capcom's decision to develop it as a higher profile game on the NES during the era of fourth generation consoles. He also expressed appreciation for its music, introductions for each Robot Master, and the use of branching pathways in each level, among many other reasons. Nintendo Power listed Mega Man 6 as the best NES game of 1993, stating, "His sixth NES adventure, in which he uses two new, Special Power-Ups, might just be his best".

Releases by platformdates and regions as published

PlatformReleasedRegions
NES5 November 1993Japan · North America 15 March 1994 · Brazil 31 December 1994
Nintendo 3DS12 December 2012Japan · Europe 11 June 2013 · Australia 11 June 2013 · North America 20 June 2013
Wii U14 May 2014Japan · Australia 24 July 2014 · Europe 24 July 2014 · North America 21 August 2014

Editions and related releases

Included in
Mega Man Legacy CollectionMega Man Legacy Collection: Collector's EditionMega Man Legacy Collection: Special EditionPocket Player Pro: Mega ManMega Man CollectionNano Player Pro: Mega Man
Expanded editions
Rockman Complete Works: Rockman 6 - Shijou Saidai no Tatakai!!
Ported as
Mega Man 6 Mobile
Built on it
Rockman Complete Works: Rockman 6 - Shijou Saidai no Tatakai!!Mega Man 6 Mobile

In the same series

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Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.