Ludography
Mega Man 2 cover

1988 · Expanded edition · Capcom · Action · Adventure

Mega Man 2

Expanded edition

In the year 200X, a super robot named Mega Man was created. Dr. Light created Mega Man to stop the evil desires of Dr. Wily.

Released
24 December 1988
Platforms
AndroidNESNintendo 3DSPlayStationWiiWii UiOS
Genres
ActionAdventurePlatformer
Developers
Capcom
Publishers
Capcom
Series
Mega Man
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7ESRB ECERO ACLASS_IND L
Languages
English
Copies sold
1.5 million as of 2022-03-31
Entry
#2 in Mega Man
Time to beat
2.5hmain story4.5hwith extras6.5hcompletionist

About

Mega Man 2 is a 1988 platform game developed and published by Capcom for the Nintendo Entertainment System (NES). It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue Robot Masters. It introduced graphical and gameplay changes, many of which became series staples.

Although sales for the original Mega Man were unimpressive, Capcom allowed the team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game and incorporating unused content from the first game. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer.

›Story

In the year 200X (the first decade of the 21st century), a super robot named Mega Man was created by Dr. Light to stop the mysterious evil genius Dr. Wily's ambition to conquer the world in Mega Man. However, one year after his defeat, Dr. Wily returns with eight of his own combat robots to challenge Mega Man.

Mega Man, learning this, set out to defeat the eight Wily Numbers which Dr. Wily had created, having to traverse their respective stages first. After Mega Man defeated these robots, Dr. Wily fled in his flying saucer to his fortress, the Wily Castle. Eventually, Mega Man made his way to the heart of the castle, where he once again fought the eight Wily Numbers as well as the Wily Machine 2.

Dr. Wily fled Mega Man once again, this time escaping to a damp, moldy cave underneath his castle. Here, when Mega Man confronted him, Dr. Wily seemingly turned into an alien.

After a fierce battle between Mega Man and the Alien, it is revealed that the "Alien" was actually a hologram being controlled by none other than Dr. Wily. The evil doctor, having no means of escape, begs Mega Man for mercy, and the world was rid of evil once again.

Keywords

  • robots
  • level selection
  • wii virtual console
  • nintendo 3ds virtual console
  • wii u virtual console
  • fan translation - portuguese
  • fan translation - tagalog
  • nes game pak - mmc1

Media

The articlegameplay, story, development, reception

Gameplay

In Mega Man 2, the player controls Mega Man as he traverses eight stages to defeat the bosses, Dr. Wily's Robot Masters: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Each Robot Master features a unique weapon and a stage related to their weapon's power. For example, Air Man shoots small tornadoes and is fought in a sky-themed level, while Wood Man can use a shield of leaves and is found in a forest-themed stage.

After defeating a boss, their signature weapon becomes available to the player. Each Robot Master is weak to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay. After completing certain stages, Mega Man receives a special item. These items create platforms that allow Mega Man to access areas that he otherwise could not.

Story

A year after his initial defeat, series antagonist Dr. Wily creates his own set of Robot Masters in an attempt to counter Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. He also constructs a new fortress and army of robotic henchmen. Mega Man is then sent by his creator, Dr.

Light, to defeat Dr. Wily and his Robot Masters. Mega Man defeats the eight new Robot Masters and then challenges Wily himself. During the final fight, Dr.

Development

The first Mega Man game—released in 1987—was not successful enough to justify the immediate development of a sequel. According to Roy Ozaki, director Akira Kitamura had wanted to make a sequel to Mega Man, but producer Tokuro Fujiwara was against it. Kitamura then sought permission from Capcom's vice president at the time to make the game. The development team were given permission to develop a sequel on the condition that they work concurrently on other projects as well.

The staff spent their own time on the project to improve upon the original by adding more levels and weapons, as well as improving graphics. Kitamura invited Keiji Inafune to the sequel's development crew; Inafune was working on a separate game at the time. On the previous game, Inafune worked as an artist and character designer but became more involved in the production process of the sequel. "Working on [Mega Man 2] marked my second year at this, and I even got to mentor a 'new kid', which opened up a whole new world of stress for me," Inafune recounted.

Reception

Though the first Mega Man game had relatively low sales, Mega Man 2 was a huge success. Since its 1988 release, Mega Man 2 has sold over 1.51 million copies worldwide. The game is the second highest selling in the Mega Man series.

Mega Man 2 was critically praised. Electronic Gaming Monthly's four reviewers—Steve Harris, Ed Semrad, Donn Nauert, and Jim Allee—rated the game favorably, each scoring it 8 out of 10. They stated that it was better than the first Mega Man, citing the improved audio-visuals, new power-ups, and password system. Nauert and Allee, however, expressed disappointment that the game was less difficult than the first game.

Legacy

Kitamura chose to leave Capcom and joined the company Takeru, where he worked on the game Cocoron instead of Mega Man 3.

Keiji Inafune claims the success of Mega Man 2 is what made the Mega Man series a hit that continues to spawn sequels. com commented that the game helped establish the series as a prominent and commercially successful video game franchise. IGN cited Mega Man 2 as helping define the platforming genre. Retro Gamer credited it with helping the series obtain the global presence that allowed spin-offs and more sequels to be created.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES2 June 1989North America · Europe 14 December 1990 · Australia 31 December 1990
WiiDigital Compatibility Release14 December 2007Australia · Europe 14 December 2007 · North America 15 September 2008
Nintendo 3DSDigital Compatibility Release7 February 2013Europe · North America 7 February 2013
Wii UDigital Compatibility Release11 June 2013North America · Europe 11 June 2013

Editions and related releases

Included in
Mega Man Legacy CollectionMega Man Legacy Collection: Collector's EditionMega Man Legacy Collection: Special EditionNES Classic EditionThe Capcom CollectionMega Man CollectionNano Player Pro: Mega Man
Part of
Rockman 2: Dr. Wily no Nazo
Ported as
Mega Man 2Mega Man 2 MobileMega Man 2 Lite
Remade as
Mega Man Universe
Expanded edition of
Rockman 2: Dr. Wily no Nazo
Built on it
Mega Man 2Mega Man 2 MobileMega Man 2 LiteMega Man Universe

In the same series

Games like this

Collections20 collections

Series and characters

Reception and records

Description adapted from its source, CC BY-SA 4.0.