Ludography
56/100
Players9 ratings
More scores
GameFAQsTough
3.33/5
Player reviews
100% positive4 reviews
Runs on
Windows
Price
US$4.99

Where to get it

Impossible Mission 2 cover

1988 · Appaloosa Interactive · Action · Platformer

Impossible Mission 2

Nintendo console exclusive

You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

Released
1988
Platforms
AmigaAmstrad CPCApple IIApple IIGSAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSNESWiiWindowsZX Spectrum
Genres
ActionPlatformerPuzzleStrategy
Developers
Appaloosa Interactive
Publishers
Epyx
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Hungary
Age ratings
PEGI 7
Languages
English
Time to beat
1.5hmain story2hcompletionist

About

Impossible Mission II is a video game developed by Novotrade and published by Epyx in 1988. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 128, Nintendo Entertainment System, MS-DOS, Atari ST, Apple II with at least 128K, Apple IIGS, and Amiga.

Impossible Mission II is a direct sequel to Epyx's 1984 Impossible Mission. It follows directly from the same plot, with Elvin Atombender seeking revenge and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features.

Players say

Media

Impossible Mission 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game takes place in Elvin's fortress, which consists of nine towers. Each of the eight outer towers has a specific theme, such as computers, automobiles, furniture and so on. Each tower consists of several rooms connected by two vertical corridors with elevators and two horizontal corridors leading to other towers. The corridors leading between different towers are locked, and they can only be unlocked by figuring out a numerical puzzle.

Each tower contains the numbers zero through nine in three different colors. The computer interface allows the player to try various number combinations to see if they are correct.

Development

Unlike most computer game sequels of the time, Impossible Mission II did not use any code from the original game. The graphics were remade from scratch using a bitmap animation tool called Film Director. The lead platform was the Atari ST, with work on the Commodore 64 and ZX Spectrum ports being started once the Atari ST version was nearly complete. All the rooms in Impossible Mission II were redesigned for the ZX Spectrum version.

According to Novotrade programmer László Szenttornyai, who coded the Spectrum version, the NES version of the game "almost wasn't released because of the strict situation between Epyx and Nintendo."

Reception

The game received mixed reviews from critics. Common criticisms were the game's overt similarity to and lack of improvement from the original Impossible Mission and the extremely limited sound. However, the challenging puzzles, impressive player character animations, and the tension of playing against the clock were all praised by multiple critics. It was voted best skill game ("Geschicklichkeitsspiel") of 1988 by German magazine PowerPlay.

Legacy

In 2004, Impossible Mission was one of the games included on the C64 Direct-to-TV. Both Impossible Mission and its sequel were also included in the C64 Mini.

Impossible Mission and Impossible Mission II were followed by Impossible Mission 2025, an Amiga exclusive. Impossible Mission 2025 abandoned the corridor layout of different rooms and instead includes one big room. The player also has the choice of three different characters: the normal secret agent, a female gymnast, and an android.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amstrad CPC31 December 1988Europe
Amiga31 December 1988North America
Commodore C64/128/MAX31 December 1988North America
Apple IIGS31 December 1988North America
MS-DOS31 December 1988North America
Apple II31 December 1988North America
ZX Spectrum31 December 1988Europe
Atari ST/STE31 December 1988North America
NES31 December 1989North America
Wii12 December 2008Europe

Editions and related releases

Included in
THEC64 MiniThe C64 Collection 2C64 Direct-to-TV 2C64 Direct-to-TV

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.