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Mega Man Zero 4 cover

2005 · Inti Creates · Action · Beat 'em up

Mega Man Zero 4

Nintendo exclusive

Mega Man Zero 4 is a video game created by Capcom and Inti Creates for the Game Boy Advance in 2005. It's the fourth and final installment in the Mega Man Zero series, making Zero the first Mega Man subseries to see a proper conclusion.

Released
21 April 2005
Platforms
Game Boy AdvanceWii U
Genres
ActionBeat 'em upPlatformerShooter
Developers
Inti Creates
Publishers
Capcom
Series
Mega Man Zero
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO AESRB EPEGI 3USK 6
Languages
English, Japanese
Entry
#4 in Mega Man Zero
Composers
Ippo Yamada

About

Mega Man Zero 4 is a 2005 hack and slash platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the fourth and final installment of the Mega Man Zero subseries of the Mega Man franchise and is set several months after the events of Mega Man Zero 3.

The game deals with the effects of Dr. Weil's reign over Neo Arcadia, established at the end of the previous game. Oppressed humans begin to escape in large numbers to the last-known habitable location on the planet, Area Zero, prompting violent retribution from Neo Arcadia. The effects of this conflict eventually drive Zero and the Resistance to protect Area Zero and its inhabitants from Dr. Weil.

›Story

Even with the death of Omega in the last game, Dr. Weil is still the undisputed leader of Neo Arcadia. With his iron fisted rule, both humans and Reploids alike are now under oppression.

The game begins with a human Caravan escaping from what was once their home, being chased by a new type of enemy soldiers, the Variant. Zero and the Resistance join the chase, fighting off the Variants and saving the humans. Ciel and Zero meet the leader of the Caravan, Neige, who tells them about the current situation in Neo Arcadia, and that she is now leading her group to Area Zero, where a human settlement was established.

The Resistance convoy follows the Caravan into Area Zero. Exploring the habitat, Zero soon encounters the Einherjar Eight Warriors and their leader, Craft. Through them, Zero learns of Operation Ragnarok, a military operation where Weil plans to obliterate all inhabitable places like Area Zero so that humans would stop running away from Neo Arcadia. The Einherjar and Craft are the ones who will execute this plan, thinking the humans are foolish to even think of running away from Weil's rule.

Keywords

  • cyberpunk
  • death
  • futuristic
  • side-scrolling
  • sequel
  • high score
  • wall jump
  • customizable characters
  • voice acting
  • transforming boss
  • virtual console
  • robot protagonist

Media

The articlegameplay, story, development, reception

Gameplay

The fourth installment of the Mega Man Zero series introduces gameplay changes, but does not deviate from the platforming of its predecessors. Players guide Zero through eight main selectable stages, which are usually separated into two parts by a mini-boss battle. At the end of each level, the player faces one of the game's reploid antagonists.

Mega Man Zero 4 includes a new Easy Mode, not found in its prequels, in response to criticisms that the Mega Man Zero series had become too challenging. In Easy Mode, Zero receives a large life boost and can use the Cyber Elf without restrictions. However, Easy Mode prevents the changing of the weather, and consequentially the acquiring of EX Skills.

Story

Several months after the destruction of Omega, Dr. Weil has assumed a dictatorial reign over Neo Arcadia, forcing many humans to flee. In response, Dr. Weil labels the escapees as Mavericks and begins to purge them as if they were Reploids.

A fleeing caravan led by a human journalist, Neige, is attacked by Dr. Weil's army. Zero, Ciel and a small band of Resistance fighters happen upon them and come to their aid. Neige explains they were en route to Area Zero, the crash site of the space colony Eurasia, which has become one of the last places on Earth that can support human life.

Development

Capcom Japan's announcement of a sequel to Mega Man Zero 3 was anticipated, following the pattern of development news from the previous two Mega Man Zero games. Capcom updated its official site quietly with information stating that the game would have an April 2005 release in Japan.

Reception

Mega Man Zero 4 has an average of 77% on Metacritic and GameRankings, making it roughly the 92nd best-ranking Game Boy Advance title. Mega Man Zero 4 entered Japanese sales charts at number eight during its release week. According to Media Create sales information, Mega Man Zero 4 was the 177th best-selling video game in Japan in 2005 at approximately 74,354 copies.

Mega Man Zero 4 has been called a "refined version of an outstanding platformer series" with a more streamlined weapon and Cyber Elf system. Critics were quick to state that it hadn't changed much and that it was "more of the same". One reviewer, however, stated that the level designs were "slightly less challenging" than those of previous installations, but more inventive.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance21 April 2005Japan · Australia 14 September 2005 · Europe 16 September 2005 · North America 4 October 2005
Wii U14 May 2015Europe · Japan 3 June 2015 · North America 17 December 2015

Editions and related releases

Included in
Mega Man Zero CollectionMega Man Zero/ZX: Legacy Collection

In the same series

Games like this

Collections6 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.