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Where to get it

Mega Man X2 cover

1994 · Capcom · Action · Action-adventure

Mega Man X2

Nintendo exclusive

Mega Man X2, known as Rockman X2 in Japan is the second game in the Mega Man X series and was released for the Super Famicom/Super Nintendo in 1994. The game featured the same graphics as the first game, but was enhanced thanks to the use of the "Cx4" graphics chip (installed in the cartridge). The chip allowed for "semi-transparencies" and 3D effects.

Released
16 December 1994
Platforms
Nintendo 3DSSNESWiiWii U
Genres
ActionAction-adventurePlatformerShooter
Developers
Capcom
Publishers
Capcom
Series
Mega Man X
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO AESRB EPEGI 7
Languages
English, Japanese
Entry
#2 in Mega Man X

About

Mega Man X2 is a 1994 platform game developed and published by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life.

The plot follows the android protagonist X, a "Maverick Hunter" who saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with body parts of his comrade Zero, who died in the conflict with Sigma's right-hand robot Vile.

›Story

Six months after the rebellion of Sigma, the most powerful repliloid in history. The number of irregulars, which had once seemed to have decreased, continued to increase, and irregular hunter bases were being destroyed in various locations. The irregulars that were causing these incidents had special control chips implanted in them, and the "Σ" mark, which was supposed to have been destroyed, was engraved on the chips.

Keywords

  • gravity
  • death
  • robots
  • run and gun
  • futuristic
  • side-scrolling
  • sequel
  • level selection
  • high score
  • wall jump
  • boss fight
  • explosion

Media

The articlegameplay, story, development, reception

Gameplay

Mega Man X2 is an action-platform game in the same fashion as the first Mega Man X and the original Mega Man series. The player takes on the role of the titular character X, who must traverse and clear a series of eight, side-scrolling stages in the order of the player's choosing. The protagonist's initial abilities include running, jumping, scaling walls, dashing forward to make longer jumps, and firing his chargeable "X-Buster" arm cannon. Unlike Mega Man X, the dash is a permanent ability at the start of the game, instead of being an armor upgrade found in a capsule.

The player must contend with countless robotic enemies and several platforming hazards such as bottomless pits, deadly spikes, and rising lava. Along the way, the player can pick up extra lives and items that restore health and weapon power. Each stage contains one main boss at the end; defeating the stage's boss will earn the player a special weapon that can be quickly switched to and used in any remaining levels. Every boss is weak to another's weapon, so the player may strategize the order in which the stages are completed.

Story

Mega Man X2 is set in an ambiguous year during the 22nd century ("21XX") in which the world is populated both by humans and mechanical beings known as "Reploids" (replicant androids). The mass-produced Reploids are based on a complex, humanoid robot dubbed X who was discovered by the archaeologist Dr. Cain in laboratory ruins many months earlier. Created with human-level intelligence and free will, some Reploids have a tendency towards destructive, criminal activity and are subsequently dubbed "Mavericks" by the government.

A military force called the "Maverick Hunters" is formed to halt or prevent such activity. The events of the first Mega Man X game entail the hunter X's fight to stop Sigma, a Maverick overlord bent on the conquest of Earth and the genocide of humanity. X succeeds in his mission to foil Sigma's plans, but at the cost of his partner Zero's life.

Development

Mega Man X2 was developed by a team at Capcom, which included artists Hayato Kaji and Keiji Inafune, as well as designers Sho Tsuge, and Yoshihisa Tsuda. A majority of the people who worked on Mega Man X2 had either been heavily involved with the development of the first Mega Man X or were completely new to the franchise. Inafune was "hands-off" with the art design in Mega Man X2. He instead began focusing more on planning, producing, and story writing for the newer series beginning with this title.

According to Tsuda, it was Inafune's decision to bring Zero back to life in Mega Man X2 simply because he thought it would be "a shame" to keep him dead. Inafune felt particularly attached to Zero, a character whom he had designed and originally intended to be the main protagonist of the X series. Even though Inafune had mostly relinquished his character design duties in Mega Man X2, he refused to allow any drastic changes to the illustration of Zero.

Reception

Reception for Mega Man X2 has been primarily positive by virtue of its graphics, sound, and a persistently enjoyable gameplay model which critics and fans of the Mega Man series had come to expect. Comparing the game to the first Mega Man X, GamePro's Chris Nicolella called Mega Man X2 "improved in almost every way". Nicolella summarized, "The new C4 chip energizes the already great graphics, the extremely responsive controls are perfect and the levels contain more enemies and hidden locations than any MM cart yet." Dave Halverson of GameFan likewise enjoyed the level designs and judged the new armor abilities and the music to be better than the original Mega Man X.

GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects, especially the story, which they called "involving ... with engaging characters". Not as enthusiastically, staff from Game Informer and Next Generation reviewed the entry positively, but felt major revamps were needed in order to keep the series interesting; Rick considered it just "good enough" to play a third game in the Mega Man X series.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES16 December 1994Japan · North America 1 January 1995 · Europe 1 October 1995 · Brazil 31 December 1995
Wii27 December 2011Japan · Australia 31 May 2012 · Europe 31 May 2012 · North America 14 June 2012
Wii U9 October 2013Japan · Europe 14 November 2013 · North America 2 January 2014
Nintendo 3DS11 August 2016Europe · North America 6 October 2016

Editions and related releases

Included in
Mega Man X: Legacy CollectionMega Man X Collection
Derivative works
Rockman X

In the same series

Games like this

Collections10 collections

Platform libraries

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.