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Mega Man X3 cover

1995 · Capcom · Action · Adventure

Mega Man X3

Mega Man X and his trusty partner Zero have a new force to reckon with. Who or what has caused a riot of Mavericks to break out in the experimental utopia known as Doppler Town?

Released
1 December 1995
Platforms
3DOLegacy Mobile DeviceNintendo 3DSPlayStationSNESSega SaturnWii UWindows
Genres
ActionAdventurePlatformerShooter
Developers
Capcom
Publishers
—
Series
Mega Man X
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB ECERO APEGI 7USK 6ACB G
Languages
English, Japanese
Entry
#3 in Mega Man X
Composers
Kinuyo Yamashita

About

Mega Man X3 is a 1995 platform game developed by Minakuchi Engineering and published by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids".

Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.

›Story

Zero, who had returned as an irregular hunter, became the commander of the Zero Special Forces Unit and continued to sweep up irregulars together with X, who was active as the commander of the 17th Elite Unit, and other hunters in the unit.

At the same time, Dr. Doppler, a scientist-type repliloid, conducted research that revealed the fact that the computer virus "Sigma Virus" was the cause of irregularities, developed a special antibody virus, and proposed that it be injected into repliloids. As a result, the number of irregularities decreased. Furthermore, Dr. Doppler declared that he would build "Doppeltown," a peaceful city where humans and replicants could coexist, and he gained the support of both humans and replicants.

A few months later, however, Doppler and his Repliroids, who had been exposed to the antibody virus mentioned above, rebelled. The Irregular Hunters recognized Doppler and the participants in the rebellion as irregulars, and X and Zero were ordered to go into action.

Keywords

  • cyberpunk
  • death
  • robots
  • run and gun
  • futuristic
  • side-scrolling
  • multiple protagonists
  • multiple endings
  • sequel
  • level selection
  • high score
  • wall jump

Media

The articlegameplay, story, development, reception

Gameplay

Mega Man X3 adopts the gameplay of Mega Man X and Mega Man X2, an expansion of the gameplay model of the original Mega Man series, which both involve controlling the protagonist X and completing a series of eight selectable stages. Each stage has a variety of obstacles, traps, and enemy robots to fight. The stage ends in a Maverick boss fight; defeating this boss will add a new special weapon to the player's arsenal. Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses.

The player character X retains certain abilities from past games. Namely, he is able to run, jump, dash, cling to and scale most walls, and fire his chargeable "X-Buster" arm cannon and special weapons. The player can further upgrade X's abilities by collecting armor parts (head, body, legs, and X-Buster) found within capsules in some levels. Capsules containing special chips add new abilities as well.

Story

The story of Mega Man X3 is set during the 22nd century (the year "21XX"), in which after Mega Man X2 humans coexist with intelligent robots called "Reploids" (replicant androids). Due to their free will, some Reploids are prone to criminal activity and are said to go "Maverick". Dr. Cain, the inventor of the Reploids, establishes a military taskforce called the "Maverick Hunters" to prevent it.

Even after two successful efforts by the Hunters X and Zero to stop a Maverick leader named Sigma from attempting to exterminate the human race, Maverick activity seems to continue. However, the threat of the Mavericks is later neutralized thanks to the technology of the Reploid scientist Dr. Doppler, which prevents the Mavericks from going berserk. The reformed Reploids form a utopia near their new mentor called "Dopple Town".

Development

By the time production began, Keiji Inafune, a major contributor to the Mega Man franchise, had transitioned from his role as an artist to director, producer, and writer. Starting with Mega Man X2, Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. Inafune's other duties included merchandising the game into toys and trading cards. Although the game's scenario, character designs and artwork were done at Capcom, much of the actual game design was sub-contracted to Minakuchi Engineering, who had previously developed most of the Mega Man games on the Game Boy along with the compilation game Mega Man: The Wily Wars for the Mega Drive.

Inafune recalled experiencing "psychological turmoil" over allowing "outsiders" to handle the game's development. Inafune's only illustrative designs for the game were the characters X, Zero, and Vile. Inafune admitted being very "possessive" of Zero, which he had a vested interest in since the character's creation for the first Mega Man X. All of the designs for the game's other characters, bosses, and its minor enemies were divided among artists Hayato Kaji, Tatsuya Yoshikawa, Shinsuke Komaki, and Kazushi Itou.

Reception

Press reception for Mega Man X3 was mostly positive. Reviewers praised the game's tried-and-true gameplay, graphics, control, and the option to play as Zero. Mike Weigand of GamePro was generally pleased with the game, and, though he admitted it brought little new to the franchise, enjoyed the increased difficulty, tight controls, and new special effects. Weigand summarized, "It may be routine for experience players, but anyone who hasn't played a 16-bit game in the series will discover Mega magic."

GameFan reviewer Dave Halverson was equally impressed by the "speed, diversity, special FX, and power up's," calling it "a fitting 16-bit finale to a great series". IGN similarly asserted Mega Man X3 as "a solid send-off for the 16-bit era", naming it the 67th-best SNES of all time on a 2011 list. Two of Electronic Gaming Monthly's reviewers considered the game an improvement over X2 with its larger levels and huge number of secrets, while the other two focused on its overt similarity to previous games in the series.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES30 November 1995North America · Japan 1 December 1995 · Europe 1 May 1996
Legacy Mobile Device1 July 2010Japan
Wii U28 August 2014North America · Japan 8 October 2014 · Australia 6 November 2014 · Europe 6 November 2014
Nintendo 3DS11 August 2016Europe · North America 10 November 2016

Editions and related releases

Included in
Mega Man X: Legacy Collection
Derivative works
Rockman X
Ported as
Mega Man X3
Built on it
Mega Man X3Mega Man X3: Proto Edition

In the same series

Games like this

Collections12 collections

Platform libraries

Series and characters

Development status

Description adapted from its source, CC BY-SA 4.0.