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Mega Man Zero 2 cover

2003 · Inti Creates · Action · Beat 'em up

Mega Man Zero 2

Nintendo exclusive

Mega Man Zero 2, known in Japan as Rockman Zero 2, is the second game in the Mega Man Zero series for the Game Boy Advance, developed by Inti Creates and published by Capcom in 2003.

Released
2 May 2003
Platforms
Game Boy AdvanceWii U
Genres
ActionBeat 'em upPlatformerShooter
Developers
Inti Creates
Publishers
Capcom
Series
Mega Man Zero
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB ECERO APEGI 7USK 6ACB G
Languages
English, Japanese
Entry
#2 in Mega Man Zero
Composers
Ippo Yamada

About

Mega Man Zero 2 is a 2003 hack and slash platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the Mega Man Zero subseries of Mega Man video games.

The game is set one year following the events of Mega Man Zero, and follows the same basic format as its predecessor, being a side-scrolling, platform action game. Once again, players take control of the Reploid known as Zero, and lead him through various levels in the battle against the forces of Neo Arcadia.

›Story

One year has passed since Zero defeated Copy X. He has since spent his time wandering the desert defeating wave after wave of Pantheons. As the game opens, Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. As the sands die down he realizes he is once more being chased by enemies. Despite being in disrepair, with cracked armor and broken weapons (his rod and shield being useless), his cloak is thrown to the winds and his Buster Shot gun is drawn in defense.

Elsewhere, the three surviving members of the Four Guardians (Phantom self-destructed trying to stop Zero's assault on Area X in previous game) assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their savior. Harpuia leaves Neo Arcadia and comes across Zero after his battle in the desert. Harpuia brings him to the new Resistance Base where Zero is repaired and reunited with Ciel and the rest of the Resistance, and also meets their new commander, Elpizo.

Alone in her office, Ciel tells Zero of the changes that have taken place in the year he was missing, as well as reminding him of her ultimate goal of creating a new energy system. She shows him a Baby Elf, which is the basis of her current research.

Keywords

  • death
  • robots
  • futuristic
  • side-scrolling
  • sequel
  • level selection
  • high score
  • wall jump
  • boss fight
  • explosion
  • voice acting
  • transforming boss

Media

The articlegameplay, story, development, reception

Gameplay

The controls are identical to that in the previous game, with players given the option to assign functions to the buttons they are most comfortable using. The weapons are also identical, with the exception of the Triple Rod, which has been replaced by the similar but somewhat more complex Chain Rod.

Cyber Elves are present in the game, and function in the same manner as they did in the previous game. However, unlike the first game, in which four specific Cyber Elves could be transformed into health-storing Sub-Tanks, two of the four Sub-Tanks are now hidden in various stages as collectible items, as they were in the previous series, while the remaining two must be unlocked using Cyber Elves.

Story

One year has passed since Zero defeated Copy X. He has since separated from Ciel and the Resistance, now wandering the desert and defeating countless Pantheons. The three surviving members of the Four Guardians have assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their savior. The Resistance is now being led by a Reploid named Elpizo, while Ciel continues her work on a new form of energy that will hopefully eliminate the need for war.

Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. As the sands die down he is once more being chased by enemies. Despite being in disrepair, with cracked armor and broken weapons, he charges into the fray. After the battle, Zero collapses from exhaustion and is found by Harpuia.

Reception

Mega Man Zero 2 was the seventh best-selling video game in Japan during its week of release at 53,839 copies and climbed to the number one spot the following week with an additional 25,283 copies sold. The game appeared on Famitsu magazine's top 30 best-sellers list for the following four weeks. By the end of 2003, Mega Man Zero 2 had sold 158,479 copies in Japan alone.

A common remark is that the game has not changed much in its formula since its predecessor, though they do acknowledge that improvements have been made to the stage select menus. A general complaint is the difficulty of the game, with one reviewer expressing concern that the difficulty would put some people off the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance2 May 2003Japan · North America 14 October 2003 · Europe 31 October 2003
Wii U7 January 2015Japan · Europe 5 February 2015 · North America 21 May 2015

Editions and related releases

Included in
Mega Man Zero CollectionMega Man Zero/ZX: Legacy Collection

In the same series

Games like this

Collections6 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.