
2003 · Inti Creates · Action · Beat 'em up
Mega Man Zero 2
Nintendo exclusive
Mega Man Zero 2, known in Japan as Rockman Zero 2, is the second game in the Mega Man Zero series for the Game Boy Advance, developed by Inti Creates and published by Capcom in 2003.
- Released
- 2 May 2003
- Platforms
- Game Boy AdvanceWii U
- Genres
- ActionBeat 'em upPlatformerShooter
- Developers
- Inti Creates
- Publishers
- Capcom
- Series
- Mega Man Zero
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB ECERO APEGI 7USK 6ACB G
- Languages
- English, Japanese
- Entry
- #2 in Mega Man Zero
- Composers
- Ippo Yamada
About
Mega Man Zero 2 is a 2003 hack and slash platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the Mega Man Zero subseries of Mega Man video games.
The game is set one year following the events of Mega Man Zero, and follows the same basic format as its predecessor, being a side-scrolling, platform action game. Once again, players take control of the Reploid known as Zero, and lead him through various levels in the battle against the forces of Neo Arcadia.
›Story
One year has passed since Zero defeated Copy X. He has since spent his time wandering the desert defeating wave after wave of Pantheons. As the game opens, Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. As the sands die down he realizes he is once more being chased by enemies. Despite being in disrepair, with cracked armor and broken weapons (his rod and shield being useless), his cloak is thrown to the winds and his Buster Shot gun is drawn in defense.
Elsewhere, the three surviving members of the Four Guardians (Phantom self-destructed trying to stop Zero's assault on Area X in previous game) assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their savior. Harpuia leaves Neo Arcadia and comes across Zero after his battle in the desert. Harpuia brings him to the new Resistance Base where Zero is repaired and reunited with Ciel and the rest of the Resistance, and also meets their new commander, Elpizo.
Alone in her office, Ciel tells Zero of the changes that have taken place in the year he was missing, as well as reminding him of her ultimate goal of creating a new energy system. She shows him a Baby Elf, which is the basis of her current research.
Keywords
- death
- robots
- futuristic
- side-scrolling
- sequel
- level selection
- high score
- wall jump
- boss fight
- explosion
- voice acting
- transforming boss
Media
The articlegameplay, story, development, reception
Gameplay
The controls are identical to that in the previous game, with players given the option to assign functions to the buttons they are most comfortable using. The weapons are also identical, with the exception of the Triple Rod, which has been replaced by the similar but somewhat more complex Chain Rod.
Cyber Elves are present in the game, and function in the same manner as they did in the previous game. However, unlike the first game, in which four specific Cyber Elves could be transformed into health-storing Sub-Tanks, two of the four Sub-Tanks are now hidden in various stages as collectible items, as they were in the previous series, while the remaining two must be unlocked using Cyber Elves.
Story
One year has passed since Zero defeated Copy X. He has since separated from Ciel and the Resistance, now wandering the desert and defeating countless Pantheons. The three surviving members of the Four Guardians have assumed command of Neo Arcadia, with Harpuia as the leader. Copy X's death was covered up, as the humans revered him as their savior. The Resistance is now being led by a Reploid named Elpizo, while Ciel continues her work on a new form of energy that will hopefully eliminate the need for war.
Zero wearily makes his way through a sandstorm wrapped in a tattered cloak. As the sands die down he is once more being chased by enemies. Despite being in disrepair, with cracked armor and broken weapons, he charges into the fray. After the battle, Zero collapses from exhaustion and is found by Harpuia.
Reception
Mega Man Zero 2 was the seventh best-selling video game in Japan during its week of release at 53,839 copies and climbed to the number one spot the following week with an additional 25,283 copies sold. The game appeared on Famitsu magazine's top 30 best-sellers list for the following four weeks. By the end of 2003, Mega Man Zero 2 had sold 158,479 copies in Japan alone.
A common remark is that the game has not changed much in its formula since its predecessor, though they do acknowledge that improvements have been made to the stage select menus. A general complaint is the difficulty of the game, with one reviewer expressing concern that the difficulty would put some people off the game.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Mega Man Zero CollectionMega Man Zero/ZX: Legacy Collection
In the same series
Nintendo exclusive81Mega Man Zero
2002 · Game Boy Advance, Wii U
Inti Creates
Nintendo exclusive84Mega Man Zero 3
2004 · Game Boy Advance, Wii U
Inti Creates
Nintendo exclusive79Mega Man Zero 4
2005 · Game Boy Advance, Wii U
Inti Creates
Nintendo exclusive80Mega Man Zero Collection
2010 · Bundle · Nintendo DS
Inti Creates
86Mega Man Zero/ZX Legacy Collection
2020 · Bundle · Nintendo Switch, PlayStation 4 +2
Capcom
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Collections6 collections
Platform libraries
- Virtual Console games for Wii U (Japan)Titles › Game Boy Advance
- Virtual Console games for Wii U (North America)Game Boy Advance
- Virtual Console games for Wii U (PAL region)Titles › Game Boy Advance
- Game Boy Advance gamesGames › List of games
Series and characters
- Mega Man gamesMega Man Zero series
Publishers
Description adapted from its source, CC BY-SA 4.0.

