
- 76/100
- Players102 ratings
- 50/100
- Critics1 review

2000 · Capcom · Action · Platformer
Mega Man X5
PlayStation console exclusive
Mega Man returns for more wild action in MEGA MAN X5. This time around, terrorists have attacked an asteroid colony and turned off its artificial gravity. Now, it is up to Mega Man and his friend Zero to defeat the terrorists, turn the gravity on, and keep the colony from crashing into the Earth. The gameplay is what fans of the series have come to expect: Mega Man must use his blasters and bombs to make his way through eight levels of running, jumping, and shooting action.
- Released
- 30 November 2000
- Platforms
- PlayStationPlayStation 3PlayStation PortableWindows
- Genres
- ActionPlatformerShooter
- Developers
- Capcom
- Publishers
- Capcom
- Series
- Mega Man X
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB E
- Languages
- English, Japanese
- Entry
- #5 in Mega Man X
About
Mega Man X5, known as Rockman X5 (ロックマンX5) in Japan, is a 2000 action-platform game and the fifth main installment in the Mega Man X series. Developed by Capcom, it was first released for the PlayStation in Japan on November 30, 2000, and in North America and PAL territories the following year. In 2002, the game was ported to Microsoft Windows as retail packages in both Japan and North America.
Players control X and Zero, heroes who traverse eight selectable stages and acquire the special weapon of each stage's boss. Mega Man X5 was intended to be the final game in its series, according to Capcom producer Keiji Inafune. Its story is set in the 22nd century, in a world where humans coexist with androids called "Reploids". X and Zero once again face their nemesis Sigma who aims to destroy the planet and infect all Reploids with a virus.
›Story
Years after the Reploid Wars, all seems peaceful in the world. But peace was not meant to last forever. When the "Eurasia" space colony is attacked by an unknown virus, the call goes out! X and Zero are called back into action to help destroy the colony, which is now on a collision course with Earth, and is expected to collide into the planet in only 16 hours! At the same time, Sigma, the archenemy of the Maverick Hunters, shows up again...
Keywords
- death
- robots
- futuristic
- side-scrolling
- multiple protagonists
- multiple endings
- sequel
- level selection
- high score
- wall jump
- playstation network
- boss fight
Media
The articlegameplay, story, development, reception
Gameplay
The gameplay in Mega Man X5 is similar to the previous installments of the Mega Man X series. The player is presented with a series of action-platforming stages that can be cleared in any order desired. The core aspects of gameplay are largely unchanged from previous installments, though X5 differs from its predecessor in a few notable ways. Before each level, players can choose whether to play as the shooter X or the swordsman Zero.
X focuses on distanced combat using his X-Buster while the latter instead uses his Z-Saber in close combat. Defeating bosses results in the two characters gaining new weapons and techniques, respectively. and for the first time in the franchise, players are able to change the game's difficulty. The characters gain the new movement mechanics of crouching and hanging from ropes.
Story
Like other entries in the series, Mega Man X5 takes place in "21XX", an unspecified year in the 22nd century, where humans have adapted to life with intelligent androids dubbed "Reploids". However, Reploids occasionally become rebellious "Mavericks", causing crimes and chaos.
The series' primary antagonist, Sigma, spreads a computer virus across the Earth, causing a series of new infected Mavericks. He also hires a Reploid mercenary named Dynamo to hijack the orbiting space colony Eurasia, infecting it with a new virus that puts it on a collision course with Earth. To prevent Eurasia from striking the planet, the peacekeeping Maverick Hunters pursue two options: firing a powerful cannon called "Enigma" at Eurasia to vaporize it, or failing that, launching a space shuttle and piloting it into the colony to destroy it.
Development
Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to producer Keiji Inafune, he had little to do with the title and told the staff his idea. Much to the dismay of Inafune, Capcom decided to publish Mega Man X6 the following year, in which Zero survived his fight from X5. Haruki Suetsugu, an artist for Mega Man X4, designed almost all of the characters and promotional artwork for X5, adding various details to differentiate the characters from each other.
Advancements in technology allowed the team to improve the visuals of the game over the previous installment. X5 uses still images without voiceovers instead of the animated cutscenes displayed in X4, which bothered Suetsugu as the price players paid was the same as before. Artist Hitoshi Ariga agreed with this sentiment as the boss characters were unvoiced.
Reception
Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to the franchise. GameRevolution enjoyed the contrasting gameplay system between X and Zero as well as the improved graphics. S. PlayStation Magazine stated that the game's difficulty felt harsher than previous installments as a result of enemy placement but still appreciated the focus on more checkpoints and continues, which balance it out.
While they also appreciated the storytelling and multiple endings, they panned the idea of being forced into several cutscenes in the middle of the game without offering new ideas. Eurogamer agreed that players would need to properly collect most power-ups, like heart-shaped items, to make X and Zero able to fight the bosses. He found the system so repetitive that he instead recommended playing the related series, Legends, which he finds more innovative. Electronic Gaming Monthly found several parts of the game to be similar to Mega Man X4 and that the characters' interactions were cheesy.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Mega Man X Legacy Collection 2Mega Man X Collection
In the same series
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Collections5 collections
Series and characters
- Mega Man gamesMega Man X series
Platform libraries
- PlayStation (console) games (M–Z)Games list (M–Z)
- Downloadable PlayStation games (Japan)
- Downloadable PlayStation games (North America)Released titles
Description adapted from its source, CC BY-SA 4.0.
