Ludography
Mega Man X4 cover

1997 · Capcom · Action · Platformer

Mega Man X4

Mega Man X4, known as Rockman X4 in Japan, is the fourth game from the Mega Man X series. It was the second game in the series to be released on the Sega Saturn and Sony PlayStation (although it is the first original game; Mega Man X3 was ported to the systems), released in 1997 (and also re-released onto PlayStation as part of its greatest hits in 2002). It was later ported to the PC in 1998 and then re-released as part of the Mega Man X Collection

Released
1 August 1997
Platforms
Legacy Mobile DevicePlayStationPlayStation 3PlayStation PortablePlayStation VitaSega SaturnWindows
Genres
ActionPlatformerShooter
Developers
Capcom
Publishers
—
Series
Mega Man X
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
CLASS_IND 12ESRB EUSK 6ACB G
Languages
English, Japanese
Entry
#4 in Mega Man X
Time to beat
3hmain story6hwith extras12hcompletionist
Composers
Toshihiko Horiyama

About

Mega Man X4, known in Japan as Rockman X4 (ロックマンX4), is a 1997 platform game developed and published by Capcom. It is the fourth game in the Mega Man X series and the first game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only the PlayStation version in 1997. Mega Man X4 allows the player to choose between the two protagonists at the beginning of the game: X, who uses an arm cannon; or Zero, who wields an energy blade.

Taking place in the 22nd century, the Mega Man X series is set in a society populated by humans and intelligent robots called "Reploids," which are branded "Mavericks" if they commit crimes. Two Maverick Hunters, X and Zero, fight against a Reploid army called the "Repliforce" who are waging war against humanity to earn their independence. Development of the game started due to Capcom's desire to explore the franchise in a new hardware which proved to be difficult as they aimed to make the two protagonists unique when playing. Xebec produced the animated cutscenes.

›Story

Battle armies of Maverick Reploid Robots while mastering all-new strategic moves like the Air Hover and Zero's Saber Tactic system. Discover a myriad of power-ups, secret rooms, extra weapons and invincible vehicles to take on 8 all new X-Hunter Bosses. And for the first time, play as Mega Man X or battle with his mighty partner Zero in 2 separate adventures. Mega Man X4 - now you can be a hero, or a Zero!

Keywords

  • anime
  • bloody
  • manga
  • death
  • robots
  • futuristic
  • side-scrolling
  • multiple protagonists
  • multiple endings
  • sequel
  • level selection
  • high score

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay in Mega Man X4 is similar to the previous installments of the Mega Man X series. The player is presented with a series of action-platforming stages that can be cleared in any order desired. In these stages, the player must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages. Some levels contain ridable vehicles such as hover bikes called Ride Chasers and mechs called Ride Armors.

The player character's maximum health can be extended by obtaining a "Heart Tank" in each of the eight stages. Two "Sub Tanks" can also be found, which can be filled with life energy and then be used to replenish the player's health at any time.

Story

Mega Man X4 takes place in an ambiguous year in the 22nd century (21XX), where humans coexist with intelligent androids called "Reploids". A second Maverick-hunting group has been formed to supplement the Maverick Hunters, though its relationship with the humans is tenuous. The army, called the "Repliforce", is a military regime led by the giant Reploid General and his second-in-command, Colonel. The storyline differs slightly depending on whether the player chooses X or Zero.

In the game's introduction, the Sky Lagoon, a massive floating city, is attacked by a Maverick and sent crashing down onto the city below it, killing countless humans and Reploids. At the crash site, Zero rescues Iris, Colonel's kind-hearted sister, who was caught in the mayhem but is unharmed. X and Zero then encounter Colonel, suspicious of his presence, and attempt to bring him back to Maverick Hunter HQ for questioning. Colonel denies Repliforce's involvement in the Sky Lagoon destruction, and refuses to disarm out of pride. The Repliforce thus begins a movement to claim independence from the human government and create a nation for Reploids only.

Development

Originally, the Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in the beginning with the number of backgrounds they had to draw, but were pleased with results.

There were twice as many sprite animation patterns to create. Since there was too much data creating the player characters, they had to employ a compression routine to store it all, and divide the stages into two sections. Designing X's armors proved difficult since the character looks different depending on which parts the player obtains first.

Reception

Reviews for the PlayStation and Saturn versions of Mega Man X4 have been generally positive. Critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value. However, most of the same critics concurred that Mega Man X4's 2D side-scrolling gameplay was tired and overdone well before the game was released. In particular, GamePro and Next Generation both gave it mixed reviews on the sole basis of its perceived lack of series innovation; GamePro asserted that "the gameplay's none removed from Mega Man for the NES - things are just a little bigger and a little louder," while Next Generation suggested that those interested in the game should instead "pick up Mega Man X3 in the used bin for a third of the price, since you won't miss much."

However, a different GamePro critic reviewed the PlayStation version and gave it a resoundingly positive review, calling it "an impressive 32-bit debut" and "a definite must-have for any action gamer's library." GameSpot took more of a middle ground, concluding that "All in all, a few more 3D effects would have been nice, but the decision to stick with a true 2D environment is bold, if somewhat outmoded. Aesthetically, Mega Man X4 is a sizeable improvement over its predecessors, but you must remember that it's only a side scroller."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation1 August 1997Japan · North America 25 September 1997 · Europe 13 October 1997
Sega Saturn1 August 1997Japan · North America 1 September 1997
Windows3 December 1998Japan · North America 31 December 1999 · Europe 31 December 1999
Legacy Mobile Device25 December 2011Japan
PlayStation 3Digital Compatibility Release2 September 2014North America · Japan 17 December 2014
PlayStation PortableDigital Compatibility Release2 September 2014North America · Japan 17 December 2014

Editions and related releases

Included in
Mega Man X: Legacy CollectionMega Man X Collection
Derivative works
Rockman X
Built on it
Mega Man X4: Recompiled

In the same series

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.