Ludography
Mega Man X7 cover

2003 · Capcom · Action · Platformer

Mega Man X7

PlayStation console exclusive

Mega Man X7, known as Rockman X7 in Japan, is a 2003 platform game developed by Capcom for the PlayStation 2. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Like other games in the series, Mega Man X7 has an octet of selectable stages of which the player fights through. The game differs from previous side-scrolling entries by featuring fully 3D graphics intermixed with both 3D and 2D gameplay.

Released
17 July 2003
Platforms
PlayStation 2Windows
Genres
ActionPlatformerShooter
Developers
Capcom
Publishers
Capcom
Series
Mega Man X
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 3
Entry
#7 in Mega Man X
Composers
Noriyuki Iwadare

About

Mega Man X7, known as Rockman X7 (ロックマンX7) in Japan, is a 2003 platform game developed by Capcom for the PlayStation 2. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also released as part of Mega Man X Legacy Collection 2 on July 24, 2018 for the worldwide release and July 26, 2018 for Japan, whose Windows version was released internationally via Steam along with PlayStation 4, Xbox One and Nintendo Switch.

Mega Man X7 takes place in the 22nd century. Daily human life is often disrupted by "Maverick" crime from the "Reploid" robots that live and work among them. The heroic "Maverick Hunter" X has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity.

›Story

Following the Eurasia and Nightmare incidents, Reploids work diligently to rebuild the Earth. Growing weary of the seemingly never-ending Maverick Wars, X decides to retire in search of more peaceful solutions, leaving Zero in charge.[6] In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation Reploid prototype named Axl, decides to defect. Red, the group's leader, is angered by Axl deserting them, and goes on a rampage to get him back.

Keywords

  • cyberpunk
  • robots
  • multiple endings
  • sequel
  • level selection
  • high score
  • wall jump
  • boss fight
  • voice acting
  • game title announcer
  • protagonist's name in the title
  • unlockables

Media

The articlegameplay, story, development, reception

Gameplay

Mega Man X7 is the first of the two games in the series to have 3D gameplay in addition to the standard 2D style. Similar to previous installments, the players must go through an early introduction stage, and then complete eight stages to defeat boss characters and obtain new powers from them. Chips must be used immediately after they are gained and cannot be deactivated, nor changed from one playable character to another. Once all the chips for that playable character are completely maxed out, that particular character can no longer receive any more chip upgrades and obtain supporting items for the health and weaponry.

The game also has a New Game Plus feature, by completing the game and saving it, and then starting a new game from loading that particular save file. This feature allows for X to become available after the opening stage with any collected armor parts kept and all the chip upgrades from the previous game are retained.

Story

The game takes place after previous installments as intelligent robots known as Reploids work diligently to rebuild civilization after several parts of the planet were destroyed by the Mavericks. Growing weary of the seemingly never-ending Maverick Wars, Mega Man X decides to retire in search of more peaceful solutions, leaving his partner Zero in charge. In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation Reploid prototype named Axl, decides to defect. Red, the group's leader, is angered by his underling Axl deserting them and goes on a rampage to get him back.

Axl is chased through a city by a mechaniloid sent by Red Alert to retrieve him, and the ensuing chaos draws the attention of Zero. After a battle against the mechaniloid, Zero arrests Axl and takes him to the Maverick Hunter headquarters. In response, Red issues a challenge to the Hunters: he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain possession of Axl. Zero goes into action without hesitation, and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter.

Development

Mega Man X7 was developed by a team of about 30 people, led by producers Tatsuya Minami and Tatsuya Kitabayashi of Capcom Production Studio 3. This was the first game in the Mega Man series worked on by Kitabayashi. He explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right".

The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there."

Reception

Mega Man X7 debuted on Japanese sales charts as the third best-selling video game at 52,420 copies. By its second week on sale, the game had sold 71,739 copies in the region and by its third week, 89,775 copies. Media Create sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of the game was included alongside the PlayStation versions of the first six original Mega Man games as part of the Rockman Collection in Japan on December 19, 2003.

Mega Man X7 received mixed reviews. The game attracted some positive remarks for the character switching and Reploid rescue systems. However, critics found that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed, with GameSpy finding the controls to be challenging to handle. IGN found the characters unbalanced, as the shooters X and Axl felt far more useful than the melee fighter Zero.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 217 July 2003Japan · North America 14 October 2003 · Korea 3 December 2003 · Europe 5 March 2004
Windows29 April 2004Korea

Editions and related releases

Included in
Mega Man X Legacy Collection 2

In the same series

Games like this

Collections4 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.