Ludography
Mega Man X: Command Mission cover

2004 · Capcom · Role-playing

Mega Man X: Command Mission

Mega Man X: Command Mission, known as Rockman X Command Mission in Japan, is a spin-off game in the Mega Man X series. It was released in 2004 on both the PlayStation 2 and the Nintendo GameCube, making it the second-to-last game in the Mega Man X series to be released. Unique to the series, it is an RPG featuring turn-based combat and an extensive story. It plays much like Capcom's signature Breath of Fire series in several ways, thanks to the shared development team. Chronologically, it is currently the Mega Man X game set furthest in the future, taking place sometime in the twenty-third century (22XX time period); however, it is also set in an alternate timeline outside of the main storyline of the Mega Man series.

Released
29 July 2004
Platforms
GameCubePlayStation 2
Genres
Role-playing
Developers
Capcom
Publishers
Capcom
Series
Mega Man X
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7ESRB ECERO A

About

Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a 2004 role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL regions following in September and November.

Command Mission takes place in the 23rd century, when a metallic substance called Force Metal is discovered that revolutionizes engineering for Reploids, humanoid androids with human-level intelligence. When an assault on a Force Metal mining island occurs, a Maverick Hunter team led by the veteran hero X is sent out in response. Across the story, X forms a group to stand against the Mavericks, who are trying to use Force Metals. These characters are controlled in encounters involving parties of three characters who can use their own special techniques in order to defeat the enemies.

›Story

Prologue

In the year 22XX AD, a mysterious mineral known as Force Metal was extracted from the fragments of a meteor that landed in the Pacific Ocean. Technology based on the metal revolutionized the field of Reploid engineering. The Federation built Giga City, an artificial island, near the meteor site for the explicit purpose of mining and smelting Force Metal.

Everything seemed to go well, until a band of renegade Reploids armed themselves and launched a rebellion on the island. They banished all humans and demanded that the government recognize Giga City as an independent Reploid state. This new Rebellion Army and its leader, Epsilon, were all branded Mavericks for this deed.

After the first team of Maverick Hunters was annihilated or otherwise subdued by the Rebellion Army, Colonel Redips sent in a special team composed of X, Zero, and Shadow. If they failed their mission - arrest Epsilon and quell the Reploid insurrection - the Federation would have no choice but to declare all-out war on Giga City and the Rebellion Army.

Chapter 1: Infiltrate Giga City!

X, Zero, and Shadow teleport to the outskirts of Giga City to investigate an energy reading in the Lagrano Ruins. The trio are separated by a mysterious explosion, but they continue towards the top of the structure. X and Zero meet up near the top when they are suddenly attacked by Hippopressor, which they destroy.

Upon making it to the roof, X and Zero find Shadow faced with Epsilon. They begin to arrest Epsilon, but Shadow turns on them, revealing his true allegiance to the Rebellion Army. The Rebellion cadres - Scarface, Botos, and Ferham - also reveal themselves, and the Hunters realize that they've been led into an ambush. Zero attempts to strike Epsilon, but is overpowered and sent flying by the cadres attacks.

Now alone, X finds himself with no other choice but to flee, leaping off the roof and into a chasm below. Ferham begins to give chase, but Epsilon stops her, well-aware that X will return.

Keywords

  • high score
  • voice acting
  • healer
  • random encounter
  • connectivity
  • fictional currencies
  • year x
  • mega man
  • alternative history

Media

The articlegameplay, story, development, reception

Gameplay

Command Mission is a turn-based role-playing video game. The player progresses through the game's stages in order. The action is split between a field screen and a battle screen, with the player-character always in the center of the field of view. A map of the surrounding area is located in the bottom right-hand corner of the screen.

The player spends their time primarily controlling the hero X who is joined by several characters when being attacked. The initial is linked to Central Tower where the group can rest. From here, the player transfers to the different Adventure Stages that follow the game's narrative. Previously completed Adventure Stages can be revisited, as well as ones vital to progressing through the story.

Story

Mega Man X: Command Mission takes place during an unspecified year in the 23rd century, where mechanical beings known as Reploids coexist with humans. A substance known as Force Metal is extracted from the debris of a small meteorite, which revolutionizes the field of Reploid Engineering thanks to technology derived from it. An artificial island in the middle of an ocean built for the mining and smelting of Force Metal called Giga City is assaulted by a band of Reploids. Its leader, Epsilon, is branded a criminal Maverick by the government, and a Maverick Hunter team is dispatched by Colonel Redips to Giga City in order to liberate it from the grasp of Epsilon's Rebellion.

X, Zero, and a Hunter named Shadow travel to the ruins. However, Shadow betrays the team, and Epsilon's cadre appears and knocks Zero away.

Development

Mega Man X: Command Mission was announced and presented by producer Koji Nakajima at the Tokyo Game Show in September 2003. Nakajima promised that action fans would still like Mega Man's new direction due to how they would handle the returning characters X and Zero. It was developed by Capcom Production Studio 3 and many of the team members that worked on Mega Man X7 and Breath of Fire: Dragon Quarter. Long-time producer and artist Keiji Inafune had always viewed the Mega Man X series in the action genre.

He flatly refused when it was requested that he make it into a role-playing game. When asked why the team chose to make Mega Man X into one, producer Tatsuya Kitabayashi explained, "Mega Man X is respected as an action game, but also has a good story. So we've decided to focus on the story, which is why I'm creating an RPG based on Mega Man X." Kitabayashi considered Command Mission a sequel rather than a side story or the beginning of a new series because the plot is complete at the end of the game.

Reception

Command Mission received mixed reviews from critics. The PS2 version holds a 69 out of 100 on Metacritic, while the GameCube version holds a 67 out of 100, respectively. Official Nintendo Magazine claimed Command Mission was a decent RPG with an "interesting" universe; however, the staff found its genre too different from other entries in the Mega Man X series, which were platformers that required quick reflexes, and thus fans of the series used to the platform style would not enjoy it. The battle system was generally praised, with the concept of pressing combinations of buttons to pull off techniques or improve a technique's power said to be one of the game's highlights.

A common complaint has been the short length and linearity of the game. com felt the game still lacked the depths that made Final Fantasy X stand out. RPGamer had no problems with the gameplay system due to the customization of Metal Forces, balancing of healing items, and offensive attacks he compared with Shadow Hearts, but said the story would be better appreciated by returning gamers than casual gamers. RPGFan had mixed opinions in regards to the gameplay, praising the handling of the Hyper Mode and Metals as they can be appropriately used but criticizing the few healing items that are accessible, especially early in the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCube29 July 2004Japan · North America 21 September 2004 · Europe 19 November 2004
PlayStation 229 July 2004Japan · North America 21 September 2004 · Europe 19 November 2004

Editions and related releases

Ported as
Mega Man X: Command Mission

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Description adapted from its source, CC BY-SA 4.0.