Ludography
Mega Man X8 cover

2004 · Capcom · Action · Platformer

Mega Man X8

PlayStation console exclusive

Mega Man X 8 adds more depth and variety to this classic gaming series. With Earth in ruins after Sigma's invasion, humanity builds a new kind of reploid to colonize the moon. Sigma has corrupted their DNA and made them turn on humans. You and your teammates head to the moon for outer-space adventure of epic proportions!

Released
7 December 2004
Platforms
PlayStation 2PlayStation 3Windows
Genres
ActionPlatformerShooter
Developers
Capcom
Publishers
Capcom
Series
Mega Man X
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7ESRB E
Entry
#8 in Mega Man X

About

Mega Man X8, known as Rockman X8 (ロックマンX8) in Japan, is a 2004 platform game developed by Capcom for the PlayStation 2. It is the eighth and final game in the Mega Man X series. It was first released in North America on December 7, 2004. The PS2 version, as well as a Windows iteration, were released in Japan and Europe the following year. Although Mega Man X8 uses 3D graphics like Mega Man X7, the development team chose not to opt for 3D gameplay, instead opting for sidescrolling action.

The plot of Mega Man X8 focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes of "Maverick Hunters", led by X, to stop them. The gameplay of Mega Man X8 is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn special weapons or abilities for each of the playable characters.

›Story

In late 21XX, the Maverick Wars continue with no end in sight. To escape the carnage, humans have begun migrating to the Moon as part of an initiative known as the "Jakob Project", which involves an orbital elevator built in the Galapagos Islands. One night while X is out on patrol, one of the elevators breaks off and comes crashing down to Earth. As X approaches the elevator, the doors open, revealing an entire army of Sigmas.

Suddenly, a purple-haired Reploid arrives and introduces himself as Lumine, the director of the Jakob Project. He reveals the "Sigma army" isn't what it appears to be; instead, they are new generation Reploids created as part of the project who are immune from viruses and able to use DNA copy data to change their shapes and appearances to assist with space development.

Keywords

  • cyberpunk
  • death
  • robots
  • 2.5d
  • side-scrolling
  • multiple protagonists
  • multiple endings
  • sequel
  • level selection
  • high score
  • wall jump
  • boss fight

Media

The articlegameplay, story, development, reception

Gameplay

Overall gameplay in Mega Man X8 is mostly similar to previous Mega Man X games and has removed the 3D style from Mega Man X7 in favor of a 2.5D style, although 2 of the stages, namely "Central White" and "Dynasty", are fully 3D. After an introductory stage, Mega Man X8 presents the player with a choice of 8 stages, with a Maverick robot serving as the stage boss. After defeating the 8 bosses, a series of fortress stages open up for the player to complete in linear progression until the final boss is defeated. The difficulty chosen makes an impact in regards to the size of the health bar and if other items can be used.

The player starts the game with access to three playable characters: X, a shooter able to wear multiple armors that can be found hidden in the stages; Axl, a shooter able to transform into enemies; and Zero, a sword fighter able to double jump. Additionally, Zero can equip additional weapons that can be purchased at the store such as hammers and additional swords after finding a certain Rare Force Metal for it, excluding one of the weapons which is only available for purchase upon completing the game with Zero or entering the code in the title screen of the PlayStation 2 version. X8 introduces new mechanics to the game; the first is Guard Break, which can break enemy defenses when enemies are attacked with certain weapons. The second is Double Attack, where the playable character and the chosen partner character perform a screen-filling attack that causes heavy damage to all enemies on screen. Additionally, X's new armor, the Neutral Armor, can be customized with parts that can either form two new armors, or mixed together for different effects.

Story

The story is set during the year 21XX. The "Maverick" Reploid rebellions across the past years continue, seemingly with no possible solution. To escape these troubles, mankind has begun the next generation of research and development by constructing an orbital elevator able to take equipment and handwork to the moon, which they seek to colonize. This operation is labeled the "Jakob Project", with the orbital elevator bearing its name, and a Reploid named Lumine is placed in charge of the project.

A. data to change their shapes. They are the perfect workers because they can change their shapes according to a task, and have subroutines built in to prevent them from going Maverick.

Development

Mega Man X8 was developed by Capcom Production Studio 1. During development, the main theme was "returning to roots" by stripping away complicated elements that had been added to the series over time, in an attempt to make this game feel more like the first Mega Man X. The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.

Inafune himself was not involved in the production of Mega Man X8, although the game's art designers did consult with him before changing the overall style of the characters. The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures.

Reception

Mega Man X8 received a generally mixed response based on the 68 score from Metacritic. It was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7. IGN praised the game for its mixture of 2D and 3D, and its camera system, saying "Thankfully the transition from one plane to another is pretty seamless and isn't the bothersome chore that switches in X7 were. It's an easy and totally acceptable gameplay method and one that should have been used in 2003 to begin with."

In comparing the characters, IGN found X and Axl to be the most skilled especially due to how easy is it to find the former's upgrade for his armor but still found the system lacking when compared with Capcom's action game Devil May Cry 3: Dante's Awakening. Although GameSpy praised the improvements of the gameplay as well as the contrast between the three protagonists, the site still felt it had no innovation. GameZone criticized the game design for X's perceived weakness compared to the more useful weaponry of Zero and Axl, while also claiming that most stages lack enough appeal to revisit. Electronic Gaming Monthly criticized the 3D stages, but praised the 2D stages for their difficulty and replay value.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 27 December 2004North America · Europe 11 February 2005 · Japan 10 March 2005
Windows10 March 2005Japan · Korea 14 April 2005 · Europe 21 September 2005 · North America 8 March 2006
PlayStation 316 December 2015Japan

Editions and related releases

Included in
Mega Man X Legacy Collection 2

In the same series

Games like this

Collections4 collections

Platform libraries

Series and characters

Description adapted from its source, CC BY-SA 4.0.