
2002 · Inti Creates · Action · Adventure
Mega Man Zero
Nintendo exclusive
It's your mission to help the exiled scientist Ciel discover the source of a new reploid energy! Play as Mega Man's pal Zero, the reploid from the Mega Man X series turned good by the infectious Sigma Virus and 100 years of sleep. Conquer your adversaries and find the energy source... or risk ultimate defeat. It's up to you to defend good from the destructive powers in the universe.
- Released
- 26 April 2002
- Platforms
- Game Boy AdvanceWii U
- Genres
- ActionAdventureBeat 'em upPlatformerPost-apocalypticShooter
- Developers
- Inti Creates
- Publishers
- Capcom
- Series
- Mega Man Zero
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB EPEGI 12CERO A
- Languages
- English, Japanese
- Entry
- #1 in Mega Man Zero
- Composers
- Ippo Yamada
About
Mega Man Zero is a 2002 hack and slash platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the first installment in the Mega Man Zero series, the fifth series in Capcom's Mega Man video game franchise. The game is set 100 years after the events of the Mega Man X series and follows Zero, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia.
Mega Man Zero was produced as a commission product by Inti Creates for Capcom, who were given free rein on the project's direction and premise. During development, the developers aimed to make Zero among the most challenging games in the franchise, and to bridge the gap between the mechanical feel of the X series, and the human feel of the Legends series. The initial idea for the antagonist was to have the original X be the villain, however this was changed late into production to a copy robot due to fears of it not sitting well with players.
›Story
Over a century after Sigma's defeat in the Mega Man X series, a new government called Neo Arcadia was formed to maintain peace. The leaders of Neo Arcadia began hunting down Reploids unjustly labeling them as Mavericks. Now the only hope for the Reploid is a legendary Reploid: the Red Hero that is named Zero. Feeling that the Reploids were being wrongly accused, Ciel flees from Neo Arcadia and creates a Resistance against Neo Arcadia.
The game begins as Ciel and a small group of resistance soldiers is being hunted by Pantheons and Golems. Some of the resistance soldiers fall behind, but they can't stop their advance. Pursued, Ciel reaches a huge door. Passy, her Cyber-elf says: "I feel strong energy emanating from here.
This must be the place." After that, soldiers blow up the door, and Ciel, Passy and Milan enter the room, with Zero's lifeless body in the middle of room, inactive for 100 years. Milan tries to touch it, but he is knocked back by energy shield that protects Zero. While they try to figure out how to bypass the shield, Pantheons appear at the door.
Milan orders Ciel to run, and dies, being hit by one of the Pantheons. Passy tells Ciel: "You have to use my power. You have no choice." Ciel thinks while Pantheons come closer and closer, and agrees sadly.
Passy's sacrifice breaks the energy shield and brings Zero back to life. He helps Ciel, and learns that Mega Man X (although actually a copy) is the one responsible for innocent Reploids being retired.
Keywords
- post-apocalyptic
- cyberpunk
- cybernetics
- 2d
- mascot
- death
- upgradable weapons
- robots
- side-scrolling
- amnesia
- level selection
- high score
Media
The articlegameplay, story, development, reception
Gameplay
Mega Man Zero adopts the action-platforming gameplay prescribed by its predecessors in the original Mega Man and Mega Man X series. The player, as the protagonist Zero, is tasked with completing several side-scrolling stages, destroying enemies, completing objectives and battling bosses. The player can run, jump, fire the player character's primary weapon, or use a secondary weapon if it is available. As in the Mega Man X games, the player can dash along the ground, cling to and scale walls, or perform a combination of these abilities.
Unlike previous titles in the franchise where separate stages are selectable from a menu, Mega Man Zero is presented as a single, interconnected overworld. The Resistance base acts as a hub with almost every area in the game freely explorable from it. The player is given a choice of missions to undertake for each section of the map. Completing one mission may unlock others.
Story
The narrative of Mega Man Zero is presented through text dialogue cutscenes with 2D sprites and hand-drawn, anime images.
Roughly 100 years following the events of the Mega Man X series and the end of the Maverick Wars, the heroic Maverick Hunters X and Zero have long since vanished. A human scientist named Ciel, her Cyber-elf Passy, and other Reploid companions are being chased through an abandoned underground laboratory. Their relentless pursuers are mass-produced androids called Pantheons, among other terrible machines. After taking heavy losses, Ciel, Passy and the remaining troops arrive at a sealed chamber containing Zero, who has been in stasis for a century.
Development
Mega Man Zero was developed by Inti Creates, a company established in 1996 by several former members of the game's publisher Capcom. Prior to the game's conception, Capcom had developed numerous games in its Mega Man franchise beginning with its classic series in 1987, then expanding to its Mega Man X spin-off series and two non-platformer series, Mega Man Legends and Mega Man Battle Network. Up until the development of Mega Man Zero, Inti Creates was not a successful venture. The company's vice president Yoshihisa Tsuda had wanted to create a Mega Man game and would often attend game conventions to express this interest to Keiji Inafune, an artist and producer for the franchise.
Inafune eventually called Inti Creates requesting a game proposal, on which the company promptly began working. Mega Man Zero was developed as a commission product by Inti Creates, who were given a free rein on its design and premise. The game was produced by Inti Creates president Takuya Aiza and was co-directed by Ryota Ito and Capcom's Yoshinori Kawano. Inafune signed on as the game's co-producer.
Reception
Mega Man Zero has met with a mostly positive critical reception, holding scores of 81% and 82 out of 100 respectively on the aggregate review sites GameRankings and Metacritic. GameSpot named it the second-best Game Boy Advance game of October 2002.
Reviewers across the board agreed that the game was the most difficult in the series, with one reviewer suggesting that it is not for younger or casual players. Avi Fryman of GameSpy states that the ability to give up on missions and still continue the game is a sensible feature of Mega Man Zero, whereas IGN states that given the difficulty of the game, no one would call a player "cheap" if they were to use the newly introduced Cyber Elf system to make boss fights easier.
Legacy
The popularity of Mega Man Zero spawned three direct sequels on the GBA. These games were developed by the same, core team members as the first Mega Man Zero title. Beginning in 2006, Inti Creates began releasing follow-up series on the Nintendo DS comprising two games: Mega Man ZX and Mega Man ZX Advent.
In addition to games, other media related to Mega Man Zero exists. A manga based on the series was written and illustrated by Hideto Kajima and serialized in the monthly Shogakukan magazine CoroCoro Comic from June 2003 to February 2006. An art book titled Mega Man Zero Official Complete Works was published in Japan by Capcom in 2006 and in North America by Udon Entertainment in 2008. The book contains detailed information on the series, promotional artwork, concept designs and sketches, and interviews with the Inti Creates staff.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Mega Man Zero CollectionMega Man Zero/ZX: Legacy Collection
In the same series
Nintendo exclusive81Mega Man Zero 2
2003 · Game Boy Advance, Wii U
Inti Creates
Nintendo exclusive84Mega Man Zero 3
2004 · Game Boy Advance, Wii U
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Nintendo exclusive79Mega Man Zero 4
2005 · Game Boy Advance, Wii U
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Nintendo exclusive80Mega Man Zero Collection
2010 · Bundle · Nintendo DS
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86Mega Man Zero/ZX Legacy Collection
2020 · Bundle · Nintendo Switch, PlayStation 4 +2
Capcom
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Collections5 collections
Platform libraries
- Virtual Console games for Wii U (Japan)Titles › Game Boy Advance
- Virtual Console games for Wii U (North America)Game Boy Advance
- Virtual Console games for Wii U (PAL region)Titles › Game Boy Advance
- Game Boy Advance gamesGames › List of games
Publishers
Description adapted from its source, CC BY-SA 4.0.

