Ludography
93/100
Players45 ratings
63/100
Critics3 reviews
Mega Man ZX cover

2006 · Inti Creates · Action · Adventure

Mega Man ZX

Nintendo exclusive

This game contains elements from the Mega Man X series and the Mega Man Zero series. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series. The player's character, Vent or Aile, is on a 2-dimensional overlay map with sprites where he or she engages enemies to finish the mission. When Vent and Aile receive a Biometal, they are able to change form, gaining various abilities, such as the charge moves, or charging their weapon with an element of that Biometal; for example, Biometal H will charge the weapon with electricity.

Released
6 July 2006
Platforms
Nintendo DS
Genres
ActionAdventurePlatformerShooter
Developers
Inti Creates
Publishers
Capcom
Series
Mega Man ZX
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 12
Languages
English, Japanese
Entry
#1 in Mega Man ZX
Composers
Ippo Yamada

About

Mega Man ZX is a 2006 action-platform game developed by Inti Creates and published by Capcom for the Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe.

Part of the Mega Man franchise, ZX is set two hundred years after the events of the Mega Man Zero series, and revolves around the efforts of the protagonist to recover powerful ancient artifacts called "Biometals" from the Pseudoroids, evil robots made to harness their power. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series.

›Story

The game takes place on a technologically advanced world centuries after Mega Man Zero 4. Humans and Reploids now coexist peacefully, both treated as humans due to the new laws.

In time, the habitants of Earth managed to revive some of the former nations. However, preventing further prosperity like the days of old, incidents around the world began where some of the machine life forms became Maverick, making some areas dangerous for the inhabitants, and soon this activity obstructed exchange between nations.

The nations became divided into areas designated as the Inner, where it was safe for humans to live, and the Outer region where the dangerous Mavericks appeared. Great developments were made due to the efforts of the corporation Slither Inc., which possesses technology unearthed from historic ruins in the outlands. Peaceful life is maintained by receiving the technology offered by Slither Inc. in the central areas of cities.

In the frontier regions where the crisis management of countries still doesn't reach, damage from attacks by Mavericks (general term for Reploids and Mechaniloids that threaten the peace) still occur. The humans in these areas developed the self-defense organization known as the Guardians. They defend the frontier regions and investigate the cause of the Maverick element.

Slither Inc. uses the technology developed from historic ruin finds essentially as a lifeline for the cities, providing goods to its people such as energy resources. It is not necessarily a bad thing that the company has more or less grasped the lifeline of the cities, at least for the people in those cities. 's president is named Serpent.

Serpent is considered a wonderful person who raised the company on his own by excavating the ancient technology sleeping in the Outlands. Furthermore, he has arranged a Mechaniloid army in his company, and is said to have repeatedly saved countries from Maverick attacks in the past.

On the other hand, the Guardians in the frontier regions are considered to be unassociated private ventures. They make the "Guardian Base," a gigantic flying ship, their headquarters, and they take people on a volunteer basis to not only defend the frontier areas but also investigate the Maverick source. The original leader of the Guardians disappeared during the investigation of an Outlands area, and command has been taken over by the young girl named Prair

Keywords

  • post-apocalyptic
  • collecting
  • future
  • metroidvania
  • death
  • robots
  • female protagonist
  • side-scrolling
  • high score
  • wall jump
  • boss fight
  • voice acting

Media

The articlegameplay, story, development, reception

Gameplay

Mega Man ZX contains elements from both the Mega Man X series and the Mega Man Zero series. The player controls a character along a side-scrolling 2D plane, using jumps, dashes, and both melee and ranged weapons to traverse platforms and engage enemies, in order to cross the game world and complete missions. Missions are selected from a list, displayed on a computer. The player can freely explore the game world during and between missions, and they must find a mission's specified area themselves. The game also adds metroidvania concepts into the level design, with more exploration elements than the main Mega Man series.

During the game, the player uses "Biometals", sentient mechanical artifacts, to transform into different forms whose appearances and abilities are based on X, Zero, and the Four Guardians from the Mega Man Zero series. Each form has unique abilities that can be used to fight enemies, solve puzzles, and obtain special items found throughout the game world. The function of the Nintendo DS's touch screen changes with each form as well; for example, one form displays a radar on the touch screen, while another allows the player to customize the trajectory of their shots. The Model X form is initially only available temporarily at the beginning of the game, but it becomes a permanent transformation option during a second playthrough. The player can also choose to transform back into a powerless human, allowing them to crawl through tight spaces and move through civilian areas without frightening civilians or being attacked by security devices.

Story

In the year 25XX, humans and Reploids (sentient androids) now coexist peacefully, successfully restoring Earth's former nations thanks to the efforts of Slither Inc., an energy development and private security organization run by a Reploid named Serpent. However, the peace is disrupted by several incidents of Reploids mysteriously going Maverick. Trading between nations became obstructed, forcing the nations to separate into utopian cities.

To repel the attacks, people banded together to create the Guardians, a Maverick-fighting defense and investigation force. The group's original leader, Ciel, mysteriously disappeared after an investigation where she discovered a Biometal (a living artifact containing characteristics of someone who lived long ago) called "Model W", which turned her team into Mavericks. In response, Ciel created six new Biometals (based on X, Zero, and the Four Guardians of Neo Arcadia) to counter the growing threat. The current leader of the Guardians is a female Reploid named Prairie, who is implied to be Alouette from the Mega Man Zero series.

Development

News of a Mega Man game for the Nintendo DS first appeared on GameSpot, January 2006 on the same day that Capcom created an official teaser site. Capcom promised that this game would be a 2D side-scrolling action game with the ability to choose between a male character, Vent, or a female character, Aile.

A demo first appeared in Electronic Entertainment Expo (E3) 2006 at an unlabelled kiosk at the Capcom booth. Much of the main introductory plot was revealed and two in-game levels, Area H and Area E were playable. The controls were said to be "simple enough… yet challenging", but reviewers did see some slowdown.

Reception

Mega Man ZX garnered positive reviews from most sources, garnering a Metacritic score of 76 out of 100. Similar to Mega Man Zero, Mega Man ZX was compared to the original Mega Man series. Its high level of difficulty was enjoyed by some, but criticized by others. Its gameplay presentation and level designs were praised. Low points in reviews were the confusing world map and frustrating difficulty level.

Mega Man ZX was the sixth-best-selling game in Japan during its release week at 33,652 units sold. 94,341 units of the game were sold in the region by the end of 2006. A direct sequel, Mega Man ZX Advent, was announced for release the following year.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS6 July 2006Japan · North America 31 May 2007 · Australia 20 June 2007 · Europe 22 June 2007

Editions and related releases

Included in
Mega Man Zero/ZX: Legacy Collection

In the same series

Games like this

Collections3 collections

Series and characters

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.