Ludography
87/100
Players1,478 ratings
91/100
Critics10 reviews
More scores
Metacritic22 critic reviews
88/100
Metacritic usersuser score
87/100
GameFAQsTough
4.05/5
Player reviews
97% positive133,884 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Celeste cover

2018 · Adventure · Indie

Celeste

Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.

Released
25 January 2018
Platforms
LinuxNintendo SwitchPlayStation 4StadiaWindowsXbox OnemacOS
Genres
AdventureIndiePlatformer
Developers
—
Publishers
—
Series
Celeste
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Engine
Microsoft XNA
Country
Canada
Age ratings
PEGI 7GRAC 15+CLASS_IND LCERO AACB PGESRB E10+USK 12
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico), Spanish (Spain)
Time to beat
8.5hmain story39hcompletionist
Composers
Lena Raine

About

Celeste is a 2018 platform video game developed and published by indie studio Maddy Makes Games. The player controls the player character Madeline, a young woman with anxiety and depression, who endeavors to climb Celeste Mountain, a fictional version of Mount Celeste. During her climb, she encounters several characters, including a personification of her self-doubt nicknamed "Badeline", who attempts to stop her from reaching the mountain's summit.

Development of Celeste began in August 2015, when game developers Maddy Thorson and Noel Berry created a version of Celeste for the PICO-8 during the course of a weekend; Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 version into a full game. Inspired in part by Super Mario Bros. 3 (1988) and Thorson's own TowerFall (2013), the gameplay was designed to be minimal and to mirror the feeling of bouldering. Celeste was designed to be accessible, featuring game mechanics and an "Assist Mode" that make the game more forgiving and less challenging.

›Story

Set on a fictional version of Mount Celeste, it follows a young woman named Madeline who attempts to climb the mountain, and must face her inner demons in her quest to reach the summit.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Celeste is a two-dimensional platforming game. The player controls Madeline, who has the ability to run, jump, climb walls for a limited time, wall jump, and dash in mid-air in one of eight directions. Certain objects grant Madeline additional abilities. Green gems refill her dash ability without the need to land on the ground.

Other objects include "dream blocks" that transport her from one side to another when dashed into, moving blocks that can transfer their momentum to Madeline when jumped off, bubbles that move her when touched, and platforms that move after she dashes. The difficulty can be lowered through the use of an "Assist Mode", a setting that provides accessibility options including a lowered game speed, unlimited use of the dash ability, or the option to grant Madeline invincibility.

Story

Celeste takes place on a fictional version of Mount Celeste containing several areas. It is seemingly haunted, housing many strange occurrences. The protagonist, a young woman named Madeline, decides to climb the mountain to challenge her anxiety, stubbornly persisting until she reaches its summit. Upon arriving at the mountain's base, she meets an elderly woman called Granny, who warns her against climbing it.

After ignoring her advice, Madeline encounters an abandoned city wherein she meets Theo, a social media-obsessed traveler from Seattle. In the next area, Madeline experiences a nightmare in which she encounters a part of herself in the mirror, a personification of her anxiety and depression called "Badeline", who chases her out of the area. Badeline doubts Madeline's ability to successfully reach the summit, and says she will stop Madeline from continuing to save her from climbing unprepared, describing herself as Madeline's "pragmatic part".

Development

The original version of Celeste was developed by Maddy Thorson and Noel Berry in August 2015 for the PICO-8, a fantasy video game console, in three days. Due in part to time limitations, Thorson and Berry wanted core gameplay to be minimal with additional mechanics to add complexity, for which they felt the idea of a character struggling to climb a mountain was fitting. The initial prototype was titled "Everest". They decided that the project would be a single-player adventure from its initial conception, with lessons from the development of Thorson's previous game, TowerFall (2013), carried over into the game.

After the development of the PICO-8 version, retroactively titled Celeste Classic, the team wanted to expand the game with additional development time and fewer restrictions. Celeste Classic was added to Celeste as a hidden minigame. Celeste was produced by Thorson, and Berry served as the lead programmer. The development team underwent crunch during the final months of development.

Reception

According to review aggregate website Metacritic, Celeste received "universal acclaim" on consoles, and "generally favorable reviews" on PC. Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 99% of critics. Many reviewers described the game as "magnificent" or "special", and IGN called it a "surprise masterpiece". Several critics said Celeste was a game they would recommend to everyone.

Reviewers appreciated how the game blended narrative and gameplay; Eurogamer said "everything in Celeste speaks of care and attention". Outlets described the game as "memorable", "hard to put down", and constantly enjoyable.

Legacy

Before release, Berry said that a potential sequel to Celeste was not currently planned, and that the team had "told the story [they] wanted to tell". Ahead of Farewell's release, Thorson said the team "really [does not] want to make a sequel" to Celeste, adding that the team is unaware how they would be able to "do a sequel justice", and that they are "way more interested in making something new" than revisiting an old creation. In a blog post commemorating the game's fourth anniversary in 2022, Thorson said, "I do not want to make Celeste again and I do not want to be who I was when we made Celeste, again", and that she would like to move forward with future projects.

On Celeste's third anniversary on January 26, 2021, a sequel to Celeste Classic, titled Celeste 2: Lani's Trek, was released. The sequel stars a new character, Lani, who makes use of a grappling hook to interact with objects and climb Celeste Mountain. The game was developed in three days by Thorson, Berry, and Raine, and released for PICO-8. To celebrate Celeste's sixth anniversary in January 2024, the game's developers released Celeste 64: Fragments of the Mountain, a short three-dimensional platform game inspired by games for the Nintendo 64. It was designed to continue the narrative of Celeste.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One25 January 2018Worldwide
Linux25 January 2018Worldwide
macOS25 January 2018Worldwide
Nintendo Switch25 January 2018Worldwide
Windows25 January 2018Worldwide
PlayStation 425 January 2018Worldwide
Stadia28 July 2020Worldwide

Editions and related releases

Built on it
Celeste: FarewellCeleste Strawberry Jam

In the same series

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Collections8 collections

Description adapted from its source, CC BY-SA 4.0.