Ludography
82/100
Players843 ratings
85/100
Critics4 reviews
More scores
Metacritic11 critic reviews
87/100
Metacritic usersuser score
78/100
GameFAQsUnforgiving
4.03/5
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93% positive30,234 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$1.19

Where to get it

Meat Boy cover

2010 · Edmund McMillen · Adventure · Indie

Meat Boy

Timed Xbox exclusive

Super Meat Boy is a platform game in which players control Meat Boy, a small, dark red, cube-shaped character who must rescue his girlfriend Bandage Girl from the scientist Dr. Fetus. The game is divided into chapters containing over 300 levels, each requiring players to reach the end while avoiding saw blades, crumbling blocks, and other hazards. Players can jump, run on platforms, and slide down walls.

Released
20 October 2010
Platforms
AndroidLinuxNintendo SwitchPlayStation 4PlayStation VitaWiiWii UWindowsXbox 360macOS
Genres
AdventureIndiePlatformer
Developers
Edmund McMillen
Publishers
Xbox Game Studios
Series
Super Meat Boy
Modes
Single-player
Perspective
Side view
Themes
ActionComedy
Country
United States
Age ratings
CLASS_IND 12PEGI 12GRAC 12+USK 12ESRB TCERO B
Languages
English, French, German, Italian, Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
9hmain story46hcompletionist
Composers
Danny Baranowsky

About

Super Meat Boy is a 2010 platformer game developed and published by American indie studio Team Meat. It was designed by Edmund McMillen and Tommy Refenes as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus.

The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.

›Story

Meat Boy and Bandage Girl are in love, but Dr. Fetus, an intelligent fetus in a jar piloting a mechanical suit, is unloved and hates everyone. In a fit of jealousy, Dr. Fetus kidnaps Bandage Girl.

Meat Boy chases Dr. Fetus through increasingly dangerous environments to rescue her, facing obstacles and boss creatures along the way, while Dr. Fetus repeatedly escapes with Bandage Girl at the end of each chapter.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Super Meat Boy is a platform game in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. The game is divided into chapters, which together contain over 300 levels. Players attempt to reach the end of each level, represented by Bandage Girl, while avoiding crumbling blocks, saw blades, and various other fatal obstacles.

The player can jump and run on platforms, and can jump off or slide down walls. The core gameplay requires fine control and split-second timing, and was compared to, regarding both gameplay and level of difficulty, traditional platform games such as Super Mario Bros. and Ghosts 'n Goblins.

Story

The game's opening describes that Meat Boy (a boy born without skin) and his girlfriend Bandage Girl (a girl whose body is covered in bandages) love one another, though the antagonist Dr. Fetus (an intelligent fetus in a jar piloting a mechanical body) is unloved: thus, he hates everybody.

One day, Bandage Girl is kidnapped by Dr. Fetus in a fit of jealousy. Meat Boy proceeds to chase Dr. Fetus to rescue her, though the latter causes a forest fire and pursues Meat Boy in a large mech "Lil' Slugger".

Development

The original Meat Boy is an Adobe Flash game created by Edmund McMillen and programmed by Jonathan McEntee. The game was developed over a three-week period and was released on Newgrounds on October 5, 2008. By April 2009, it had garnered over 840,000 views at Newgrounds, and 8 million overall. A map pack for the Flash version was released on December 8, 2008.

McMillen began development of Super Meat Boy after Nintendo and Microsoft requested that he make a game for their download services, WiiWare and Xbox Live Arcade, as they were impressed by the success of his Flash games Aether and Meat Boy. At the time, he was working with Tommy Refenes on a Flash game titled Grey Matter. Although McMillen initially pitched the companies a sequel to Gish or Aether, the pair decided to form Team Meat and work on an expanded version of Meat Boy instead. Team Meat also includes soundtrack composer Danny Baranowsky and sound effects designer Jordan Fehr.

Reception

Super Meat Boy received critical acclaim. com. The game received nominations for the Grand Prize and Excellence in Audio awards at the 2010 Independent Games Festival. It won the award for Most Challenging Game in IGN's Best of 2010 awards, and received nominations for Best Soundtrack and Best Retro Design.

It was voted GameSpot's Best Downloadable Console Game of 2010, and won the Best Downloadable Game award from GameTrailers. Sales were strong, with nearly 140,000 units of the Xbox 360 version sold by the end of 2010. The Steam and Xbox 360 versions had sold over 600,000 copies combined by April 2011; 400,000 of these sales were through Steam. On January 3, 2012, Team Meat announced on Twitter that the game had surpassed 1,000,000 sales.

Legacy

Meat Boy has made cameo appearances in video games such as Bit.Trip Runner, Spelunky, Dust: An Elysian Tail, Ori and the Blind Forest, Retro City Rampage, ilomilo, and Indie Pogo. A parody Flash game, Super Tofu Boy, was released by People for the Ethical Treatment of Animals (PETA) on December 1, 2010, to protest the game and promote veganism. In response, Team Meat added its own interpretation of Tofu Boy to the PC version of the actual Super Meat Boy on December 2, 2010. The game's success spurred the development of the 1930s-style animated indie video game Cuphead, which is also noted for its difficulty.

On August 29, 2014, Team Meat announced that a sequel, Super Meat Boy Forever, was in development for smartphones, tablets, and Steam. The game would remain in development limbo until the project was restarted in 2017, without the assistance of McMillen. In August 2017, the game was confirmed for release for Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, iOS and Android systems. The Nintendo Switch and Windows versions were released in December 2020, with PlayStation 4, Xbox One, iOS and Android versions following in 2021.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36020 October 2010Worldwide
Windows30 November 2010Worldwide
Linux13 December 2011Worldwide
macOS13 December 2011Worldwide
PlayStation Vita6 October 2015Worldwide
PlayStation 46 October 2015Worldwide
Wii U12 May 2016Worldwide
Nintendo Switch11 January 2018Worldwide
WiiCancelledUnreleased

Editions and related releases

Based on
Meat Boy
Downloadable content
Super Meat Boy: Race Mode
Ported as
Super Meat Boy: The Game
Editions
Super Meat Boy: Ultra EditionSuper Meat Boy

In the same series

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.