
- 59/100
- Critics2 reviews

2007 · Immersion Games · First-person shooter · Shooter
CellFactor: Revolution
CellFactor: Revolution is a tech demo based physics game that was eventually released for free.
- Released
- 8 May 2007
- Platforms
- Windows
- Genres
- First-person shooterShooter
- Developers
- Immersion Games
- Publishers
- Ageia
- Modes
- Multiplayer
- Perspective
- First personThird person
- Themes
- ActionScience fiction
- Country
- United StatesColombia
- Age ratings
- ESRB M
About
CellFactor: Revolution is a first-person shooter video game developed by Timeline Interactive, Artificial Studios and Immersion Games. It was released on May 8, 2007, for Microsoft Windows. The game was designed to show off what AGEIA PhysX cards are capable of. The cards are designed for physics processing, which allows the video game that uses them to have a physics-based gameplay.
Keywords
- ragdoll physics
- physics manipulation
- telekinesis
- upgradeable vehicles
Media
The articlegameplay, story, development, reception
Gameplay
Designed to show the effects that can be supported with the AGEIA card, CellFactor: Revolution started out as a tech demo. After a positive response on E3 2008, the scope became closer to a full game. The game consists of three classes (Guardian, Black Ops and Bishop) and five maps to play on. Besides the main multiplayer mode, CellFactor: Revolution also has a campaign mode that serves as a tutorial where the players go through a series of challenges against bots.
As a part of its specific AGEIA physics design, CellFactor: Revolution lets the environment to act as a weapon with psi powers. Using those character's powers, any of the smaller items can be lifted and targeted towards the enemies. Each class has their own set of special skills, like the gravity bomb (Black Ops), super jump (Guardian) and ability to part large masses of objects at high speeds (Bishop). When enough power is built, the player can push through a pile of items and use that to take out opponents, simply called a "PhysX Kill".
Reception
CellFactor: Revolution received a mixed reception from critics. Review aggregators GameRankings and Metacritic assigned scores of 49% and 50/100.
Legacy
In June 2009, another first-person shooter based on the CellFactor engine was released for PlayStation 3, Xbox 360 and Microsoft Windows called CellFactor: Psychokinetic Wars, available through digital download. It includes a single-player mode, composed of 30 missions, with 10 per each of the character classes and several multiplayer modes, along with seven arenas. The game includes four game modes: Capture the Flag, Deathmatch, Team Deathmatch and Assault.
Releases by platformdates and regions as published
Editions and related releases
- Follows
- CellFactor: Combat Training
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Licensing
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Description adapted from its source, CC BY-SA 4.0.
