Ludography
78/100
Players554 ratings
88/100
Critics2 reviews
More scores
Metacritic72 critic reviews
89/100
Metacritic usersuser score
77/100
GameFAQsTough
3.73/5
Player reviews
81% positive11,183 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Far Cry Classic cover

2004 · First-person shooter · Science

Far Cry Classic

PlayStation console exclusive

A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels.Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island.

Released
23 March 2004
Platforms
PlayStation 3Windows
Genres
First-person shooterScienceShooter
Developers
—
Publishers
Buka Entertainment
Series
Far Cry
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fiction
Country
Germany
Age ratings
ACB MA 15+GRAC 19+PEGI 16ESRB MCLASS_IND 16
Languages
English, French, German
Entry
#1 in Far Cry
Time to beat
12hmain story17hwith extras11hcompletionist

About

Far Cry is a 2004 first-person shooter video game developed by Crytek and published by Ubisoft. It is the first installment in the Far Cry franchise. Set on a mysterious tropical archipelago, the game follows Jack Carver, a former American special forces operative, as he searches for journalist Valerie Constantine, who accompanied him to the islands but went missing after their boat was destroyed by mercenaries. As Jack explores the islands, he begins to discover the horrific genetic experiments being conducted on the local wildlife and must confront the mad scientist behind them.

The game was the first to use Crytek's CryEngine, and was designed as an open-ended first-person shooter, though it lacks most of the freedom its successors would offer to the player. While players can freely explore the game's world like in later Far Cry titles, they are most often discouraged from doing so due to the linear structure of missions and the lack of side content. Despite this, the gameplay formula established in Far Cry—placing the player in a foreign environment occupied by enemy forces where they must use various weapons and tools, as well as their surroundings to overcome any threat—would prove essential in defining the series' identity going forward.

›Story

Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island.

With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become.

Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Far Cry is a standard first-person shooter set in an open-ended environment: an unidentified archipelago in the South Pacific. The tropical rain forest provides cover and concealment, of which both the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns.

Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on their minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies. Later in the gameplay, thermo binoculars can be used to locate the heat signatures of enemies, that would be otherwise concealed by foliage or darkness.

Story

The game's story follows a retired U.S. Army Special Forces soldier stranded on a mysterious archipelago. He is searching for a female journalist named Valerie Constantine, after she went missing when their boat was destroyed by mercenaries. The game includes thematic elements relating to the dangers of weaponizing genetic engineering and the genocide of local islanders as can be seen by the deformed creatures created by a mad scientist named Krieger.

The terrain in Far Cry varies greatly. Set on a South Pacific archipelago, the landscape includes beaches, dense rain forests, towering canyons, mines, swamps, and even volcanic forests. Many of the interiors range from simple beach huts and army camps to elaborate complexes, an underground temple, and ultra-modern research labs. Several of these mazes use the remains of Japanese World War II-era fortifications and bunkers.

Development

Crytek developed a game engine called CryEngine for Far Cry. Reportedly, the game was born out of a technology demo called X-Isle: Dinosaur Island made by Crytek to showcase the capabilities of the Nvidia GeForce 3.

On June 10, 2013, Ubisoft announced Far Cry Classic would come to XBLA as part of Microsoft's 2013 Summer Arcade releases. The game was delayed to February 12, 2014. Far Cry Classic is an HD remake for PlayStation 3 and Xbox 360. The game is available as a standalone and part of a compilation called Far Cry: The Wild Expedition.

Reception

Far Cry received "generally favorable" reviews, according to review aggregator website Metacritic. The game received runner-up placements for GameSpot's 2004 "Best Shooter" and "Best Graphics, Technical" awards across all platforms. It received multiple awards at the Deutscher Entwicklerpreis 2004, including "Best Full-Price Game".

Far Cry was a commercial success, with sales above 730,000 units after four months of release. It received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland for its performance through the end of June 2004. This indicated sales of at least 100,000 units across Germany, Switzerland and Austria. In the United States, Far Cry sold 350,000 copies and earned $11 million for Crytek by August 2006.

Legacy

On April 8, 2004, Ubisoft announced Far Cry Instincts for the Xbox. Far Cry Instincts is not a direct port of the original, being designed specifically for consoles. The game uses a similar premise to the original PC version, and the same game engine, but by comparison Instincts is less open-ended and more linear, due to the console's reduced processing power which prevents the full rendering of the PC version's vast islands and landscape. Additionally, Instincts features a significantly altered storyline, and new multiplayer modes, weapons, dual wielding and "feral abilities".

PlayStation 2 and GameCube were also planned but were cancelled. Far Cry Instincts was exclusive to the Xbox and was released to acclaim in North America on September 27, 2005.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows23 March 2004Worldwide

Editions and related releases

Included in
Far Cry: Gold PackFar Cry: Bronze PackFar Cry: Silver Pack
Derivative works
Far Cry
Ported as
Far Cry Classic
Remade as
Far Cry Instincts
Built on it
Far Cry Instincts: PredatorFar Cry InstinctsFar Cry Classic

In the same series

Games like this

Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.