The articlegameplay, story, development, reception
Gameplay
Normal single player story mode features a dynamic difficulty engine called Personal Challenge System, which gradually makes various aspects of the game harder or easier depending on the player's performance statistics. When starting a new game, the player can choose how much the difficulty is allowed to increase and how quickly it is allowed to decrease. Additionally, the player can enable the HardCORPS mode where all game saving is disabled, so that dying or quitting resets all progress.
Arena Mode is a single player mode and was designed to run a contest at E3 2006 as part of a promotion alongside Vigor Gaming. In this high score mode the objective is to survive as long as possible among the steadily spawning and increasing enemies. There are time limits to the maps and it is possible to survive an entire round. The scoring system is also tied to the Personal Challenge System which runs at a much higher rate than in the main game.
Story
Freeport City is a bustling, futuristic megacity with a population of 27,000,000 and described as a mix of New York, San Francisco, and Tokyo. Areas that are featured in Emergence include the Freeport Docks, Sintek Supremacy Tower, and Radek's hidden drugs lab on board a beached, derelict oil tanker.
Colonel John R. Blade (player): Colonel Blade is the leader of HardCORPS and is "obsessed" with bringing Elexis to justice.
Development
Ritual's original intention was to release an episode every six months that would cost US$19.95 and take around four to six hours to complete. A total of nine episodes were envisioned. Although originally released as a single-player game, various multiplayer modes were planned including co-operative and team based modes.
One of Ritual's main design goals with Sin Episodes was to offer interactivity, character-driven gameplay, emergent AI, and a plot reflecting the choices made by players through an opt-in statistics system that aggregates play data to a database: the intention that future episodes would thus depend on the choices that are made by each player.
Reception
Sin Episodes: Emergence received generally favorable reviews and currently holds the score of 75 on Metacritic. As of January 27, 2007, the game had sold 150,000 units, enough to recoup development costs but not enough to fund a sequel.









