

1985 · Lucasfilm Games · Science · Shooter
Koronis Rift
You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games.
- Released
- 1985
- Platforms
- Amstrad CPCApple IIAtari 8-bitCommodore 64Commodore C64/128/MAXMSXTRS-80TRS-80 Color ComputerZX Spectrum
- Genres
- ScienceShooterSimulationStrategy
- Developers
- Lucasfilm Games
- Publishers
- Epyx
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Country
- United States
- Languages
- English
About
Koronis Rift is a video game from Lucasfilm Games, produced and designed by Noah Falstein. Originally developed for the Atari 8-bit computers and the Commodore 64, Koronis Rift was published in 1984. It was ported to the Amstrad CPC, Apple II, MSX2, Tandy Color Computer 3, and ZX Spectrum.
The Atari and C64 version shipped on a flippy disk, with one version of the game on each side. A cassette version was also released for the Commodore 64. The Atari version requires computers with the GTIA chip installed in order to display properly.
›Story
Like thousands of techno-scavenger before you, you're seeking the vauable technologies of the Ancients in the hope of striking it rich.
Nothing....until you stumble across the legendary Koronis Rift in a desolate sector of a remote star system.
The hiding place of technological treasures beyond your wildest dreams, it's yours for the taking. Well, almost.
The Guardians of the Rift have other ideas. To survive you must plan very carefully. Which hulks will you loot? Which weapons and shields will you pack into your battered Surface Rover? Which technologies will you save?
Make the right decisions and the rewars are out of this world!
Keywords
- futuristic
- tank
- combat simulator
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a surface rover vehicle to enter several "rifts" on an alien planet which are effectively fractal mazes. A lost civilisation known as the Ancients has left strange machinery, so-called "hulks", within these rifts which are guarded by armed flying saucers of different design and color. Depending on their respective color, shields and gunshots of both the rover and the saucers are of varying effectiveness against each other; part of the game is figuring out which shield and weapon modules work best where.
By means of a drone robot, the rover can retrieve modules with various functions (which are not immediately obvious) from nearby hulks. It can only be deployed when all attacking Guardian Saucers have been destroyed. The modules can then be installed in the rover, analyzed aboard the player's space ship, or sold; the rover can carry up to six different modules at a time which can be activated and de-activated as the player sees fit. A large variety of modules is available: different weapon and shield modules with varying power levels and color codes, modules that increase the rover's power output, a mapper (activating an extra screen on the rover), and even one module that turns the retrieval probe into a bomb, destroying any hulks the probe is sent to investigate instead of retrieving modules.
Reception
Info rated Koronis Rift four stars out of five, stating that it was the best of Epyx's four Lucasfilm games. Computer Gaming World stated that "if KR is a game, it is also a puzzle ... arcade skill alone isn't enough". The reviewer did not enjoy the game because it was so difficult, but praised the graphics and sound and said it was in the top 10% of Atari games.
64 thought that the game was an improvement on its predecessor, Rescue on Fractalus, with superior graphics and gameplay. It was given an overall rating of 96%. Ahoy! recommended Koronis Rift to fans of Rescue on Fractalus.
Releases by platformdates and regions as published
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Description adapted from its source, CC BY-SA 4.0.
