

1988 · Argonaut Games · Flight simulation · Science
Starglider 2
Starglider II is a sci-fi flight simulator and space combat game.
- Released
- 1988
- Platforms
- AmigaAtari STAtari ST/STEMS-DOSZX SpectrummacOS
- Genres
- Flight simulationScienceShooterSimulation
- Developers
- Argonaut Games
- Publishers
- —
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Country
- United Kingdom
About
Starglider 2 is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's Starglider. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, Starglider 2 uses flat shaded polygons.
Keywords
- flight simulator
- flight
Media

The articlegameplay, story, development, reception
Story
The game features open, continuous gameplay without levels or loading screens after the game had started, despite taking place across an entire planetary system. The player can fly through space, enter a planet's atmosphere, explore the surface, and penetrate tunnels in one seamless movement.
The goal of Starglider 2 is to destroy an enemy space station with a neutron bomb, and the majority of the gameplay consists of collecting parts for the bomb, or fulfilling other prerequisites (e.g. finding the nuclear professor capable of constructing the bomb, or trade goods for the bombs necessary to destroy the shield generators protecting the space station), while fighting off enemy spacecraft, and delivering collected items to depots inside planetary tunnel systems. The various objects needed to complete the game are distributed across the many planets of the solar system, as well as in the intervening space (e.g. asteroids and space pirates), or even in the atmosphere of the gas giant planet.
Reception
A review in Computer Gaming World praised the game for being a vast improvement over the original, saying the game had "no real weak points". Minor criticisms were levelled at the game's joystick controls (preferring to control the game with a mouse) and at the game's philosophy of leaving players no clue as to how to succeed. Compute! cited the game's dual-booting feature as "just one of the achievements" of the developers, praising the addition of solid graphics without losing its predecessor's speed.
Zzap!64 called the game a perfect demonstration of Amiga and the best Amiga game, and gave an overall score of 98%.
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Collections3 collections
Platform libraries
- Atari ST gamesCommercial games
- ZX Spectrum games
Genres
- Space flight simulation gamesSpace combat games › Space trading and space combat games
Description adapted from its source, CC BY-SA 4.0.