Ludography
Star Luster cover

1985 · Namco · First-person shooter · Flight simulation

Star Luster

Nintendo console exclusive

A first-person 3-D space shooter from Namco.

Released
6 December 1985
Platforms
ArcadeNESNintendo 3DSNintendo SwitchSharp X68000WiiWii U
Genres
First-person shooterFlight simulationShooterSimulation
Developers
Namco
Publishers
Namco
Modes
Single-player
Perspective
First person
Themes
Science fiction
Country
Japan
Age ratings
CERO ACLASS_IND L
Languages
English, Japanese

About

Star Luster is a 1985 space combat simulator video game developed and published by Namco for the Family Computer. It was only released in Japan. An arcade version for the Nintendo VS. System was released the same year as VS.

Star Luster. 's Star Raiders from 1979.

›Story

G. 307, just when the wounds of the Galaxian-Bosconian War was beginning to heal, the UGSF indentified a third new threat to the survival of the Galaxians, the Battura. G. caused a delay to the updates of their spacefighters.

The Battura takes advantage of this by invading and occupying the star systems. The UGSF attempted to fight off the Battura in order to buy time to rush the development of a new spacefighter equipped with the technology at the time. A, piloted by Dan Heinick. This spacecraft was equipped with the transport drive technology, the "Quasar Drive [also known as the black hole drive]," and a long distance jumping drive, the "Hyper Drive [also known as the quantum teleportation drive]."

A's completion, Operation: Star Luster was commenced. Dan realized that the only way to drive off this invasion was to attack the mobile planet of the Battura, Dark Planet, located in the Green Star Constellation where the Battura extracted the IGUDRAZIL. Once there, he destroys Dark Planet causing Battura to retreat. Within the year, the Battura was defeated and the Galaxians have discovered a new type of technology that the UGSF could not achieve from the remains of Battura, the Diastation reactor technology.

Keywords

  • flight simulator
  • 2d
  • space
  • flight
  • virtual console
  • regenerating health
  • space combat
  • wii virtual console
  • nintendo 3ds virtual console
  • wii u virtual console

Media

Star Luster screenshot 1

The articlegameplay, story, development, reception

Gameplay

Star Luster involves moving through open space via a first-person cockpit view and engaging enemy ships. The player's ship has limited fuel and can be refueled at bases. A map and radar show locations of enemies and bases. The player can choose a location on the map and warp to it, with the current date changing based on the warp distance.

Reception

Star Luster initially received mixed reviews and struggled to gain sales. The game's lack of popularity has been blamed on its complex design, which relies heavily on random encounters and obtuse level objectives that, at the time, were seen as too confusing and esoteric for a console game. Critics also believed producing the game for the Famicom, a game console targeted primarily towards children, was a factor in Star Luster's poor commercial reception. A reviewer for Family Computer Magazine highlighted the game's usage of a radar and 3D perspective. They believed the radar was difficult to understand at first, but over time the player would become used to it.

Retrospective reviews of Star Luster have labeled it a masterpiece. Yuge believed the first-person viewpoint was impressive for the time, and highlighted the game's sense of tension and Star Wars-esque presentation. The magazine believes the game's first-person perspective was what led to the game's initial mixed reception, as it was considered too advanced for the time. Continue writer Zenji Ishii considers Star Luster important and influential for the space combat simulator genre, with a high level of action and strategy.

Legacy

In 1998, the game was included on a compilation made for the PlayStation known as Namco Anthology 1 where, like all of the Famicom games presented on the disc, an enhanced arrange mode was provided alongside the unaltered original game. Nintendo included the Famicom version in the Japanese version of Namco-developed Star Fox Assault. It was released for the Wii's Virtual Console in Japan on March 4, 2008. The arcade version was released by Hamster Corporation as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in June 2024.

A sequel, Star Ixiom, was released for the PlayStation in 1999 for Japan and Europe. The game is similar to that of its predecessor and adds seven selectable ships: the Gaia Σ, Spartacus, Tycoon, Ogre-Header, Dragoon J2 (connected to Dragoon, from Galaxian 3), the GeoSword from Starblade, and the Galaxip from Galaxian.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 June 1985Japan
NES6 December 1985Japan
Sharp X6800026 August 1994Japan
Wii4 March 2008Japan
Nintendo 3DS27 November 2013Japan
Wii U4 November 2015Japan

Editions and related releases

Included in
Namco Museum Collection 1Namco Anthology Vol.1Namcot Collection
Ported as
Vs. Star Luster
Remade as
Star Luster
Built on it
Vs. Star LusterStar Luster

Games like this

Collections8 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.