

1995 · Flight simulation · Science
Shadow Squadron
Sega exclusive
Shadow Squadron is a 3D space combat shooter. The player controls a space fighter in a series of battles against huge enemy ships. There are 2 different types of ships to fly, and 6 different missions. In most missions, the player has to destroy several locations on a large ship in order to blow up the whole thing.
- Released
- 26 April 1995
- Platforms
- Sega 32XSega Saturn
- Genres
- Flight simulationScienceShooterSimulation
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- First personThird person
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- ESRB E
- Composers
- Naofumi Hataya
About
Shadow Squadron is a 1995 space combat simulation video game developed and published by Sega for the 32X. Players assume the role of a recently promoted flight officer from the titular squadron taking control of one of the two Feather space fighter crafts in an attempt to defend Outpost 51 by overthrowing the invading alien fleet coming from outer space bounds across multiple sectors and destroying their Sun-powered laser cannon. Conceived by Koji Tsuchida, Shadow Squadron was created in conjunction with Japanese animation design studio Artmic, who provided mecha designs by Kimitoshi Yamane.
Shadow Squadron has been met with a mostly mixed reception from critics since its release, some of which praised various aspects such as the 3D flat-shaded polygon visuals, gameplay and controls but others criticized its lackluster presentation and sound design, while most reviewers felt divided in regards to other areas like the lack of additional texture-mapped graphics and replay value. Critics also compared the game with other games in the same genre such as Star Fox, Star Raiders, and Star Wars Arcade, which received a conversion for the 32X months prior. A sequel, Stellar Assault SS, was created by SIMS Co., Ltd. and released exclusively for the Saturn in Japan on 26 February 1998.
›Story
An adversary (who is not named) seems to be up to their old tricks, transmitting coded transmissions and exerting energy blooms from a number of large ships. An Acceleration Gate is still not fully assembled, so additional forces can not be moved quick enough to intercept, leaving the player as the lone opposition against the enemy armada.
Keywords
- flight simulator
- spaceship
- flight
- 6-button control pad support
Media
The articlegameplay, story, development, reception
Gameplay
Shadow Squadron is a semi-open 3D space combat simulation game similar to Star Fox and Star Wars Arcade where players assume the role of a recently promoted flight officer from the titular squadron taking control of either one of the two Feather space fighter crafts through six missions set across various sectors in outer space, where the main objective is to obliterate the invading alien fleet and their Sun-powered laser cannon in order to protect Outpost 51. Besides a single-player campaign, the game also offers a two-player cooperative mode where one player pilots the ship, while either the AI or other human players act as the gunner. In addition, players also have access to the options menu at the title screen where various settings can be adjusted such as controls, difficulty level, sound configurations, among other settings that alters the gameplay as well as an object viewer option that allows to get a closer look at enemies.
The player can control the tilt of the ship and fly in any direction. There is a target locking system that helps the player find enemies quickly, as well as shows which enemies are closer by a number at the target's side. Besides lasers, both ships also have their own type of torpedo. An energy shield, capable of protecting the ship against enemy fire and hits, can be turned on and off when needed to save energy.
Development
Shadow Squadron was developed by Sega in conjunction with Artmic, who assisted in the mechanical design work, becoming their only involvement with video games. Its creation was helmed by designer and director Koji Tsuchida, who was previously involved with projects such as the X68000 conversion of Fantasy Zone and Star Wars: Attack on the Death Star, alongside producers Hiroshi Aso and Mamoru Shigeta. Shigeru Yoshida and Toshiyuki Kuwabara served as its programmers while composers Masaru Setsumaru and Tatsuya Kozaki led the sound department with Teruhiko Nakagawa, who did the sound effects. Japanese mecha designer Kimitoshi Yamane provided the mechanical designs that would later be modeled in-game by artist Tomohiro Maki, among other people collaborating in its development.
Shadow Squadron was first released in Japan on 26 April 1995 under the title Stellar Assault, then in North America on 25 May of the same year, and later in Europe on June during the same time period under its original Japanese name. Some critics have noted similarities between the game and the science fiction metaseries Gall Force after release due to its mecha designs. Early previews before launch in video game magazines showcased a different HUD compared to the final version.
Reception
The Japanese publication Micom BASIC Magazine ranked Shadow Squadron seventh in popularity in its August 1995 issue, and it received a 8.5/10 score in a 1995 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among 32X and Sega Mega Drive titles at the number 42 spot. The game received generally favorable reviews from critics.
The four reviewers of Electronic Gaming Monthly gave Shadow Squadron a unanimous score of 5 out of 10, assessing it as no more than a thinly veiled upgrade of Star Wars Arcade with primitive graphics and dull gameplay. They argued that the free-roaming movement and multiplayer mode, while fun additions, do not make a fundamental difference to the gameplay. GamePro also regarded the game as a Star Wars Arcade upgrade, but give it a more mixed review. They criticized the music but praised the graphics and controls as a considerable improvement over Star Wars Arcade.
Legacy
A sequel to Shadow Squadron, titled Stellar Assault SS, was developed by SIMS Co., Ltd. and only released in Japan for the Sega Saturn on 26 February 1998. An English fan translation was released in 2023.
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Stellar Assault SS
- Built on it
- Stellar Assault SS
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Collections4 collections
Platform libraries
- 32X gamesGames
- Sega Saturn gamesGames
Genres
- Space flight simulation gamesSpace combat games
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
