
- 80/100
- Players7 ratings
- 80/100
- Critics2 reviews
More scores
- Metacritic32 critic reviews
- 79/100
- Metacritic usersuser score
- 65/100
- GameFAQsJust Right
- 3.19/5
- Player reviews
- 95% positive652 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2010 · Zoë Mode · Indie · Puzzle
Chime Sharp
Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock, complete solid quads, and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet.
- Released
- 3 February 2010
- Platforms
- LinuxNintendo SwitchPlayStation 4WindowsXbox 360Xbox One
- Genres
- IndiePuzzleRhythm
- Developers
- Zoë Mode
- Publishers
- OneBigGame
- Modes
- Single-player
- Country
- United Kingdom
- Age ratings
- ESRB E
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 2hmain story22hcompletionist
- Composers
- Nathan McCree
About
Chime is a 2010 music and puzzle video game developed by Zoë Mode, released initially on the Xbox Live Arcade service, and later for Windows. An extended version of the game, called Chime Super Deluxe, was released on the PlayStation Network in March 2011. Chime is the first title released by the non-profit video game publisher OneBigGame.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
Chime is a block-dropping game. Players control a single shape at a time, and can move, rotate, and then place it onto a grid. A beatline moves across the grid in time with the music, setting off events when it hits placed shapes. Quads are created by placing shapes in solid blocks of 3x3 or more.
When a quad is completed and the beat line hits, different musical samples are triggered dependent on its shape. The size of the quad denotes the score, and multipliers can be achieved by having several quads on the screen at once. Once the beatline hits a completed quad, it is stamped down into the grid, earning the player coverage. : when the stage's time runs out, all active quads—those that have not finished filling up—are immediately scored and added to the player's coverage, in order to allow awards of coverage bonus time and continued play.)
Reception
The Xbox 360 version and Chime Super Deluxe received "generally favorable reviews", while the PC version received "mixed or average reviews", according to the review aggregation website Metacritic. IGN said of the Xbox 360 version, "Chime is easy to recommend. It's cheap, it'll keep you amused for hours, and the $5 you spend goes to charity." However, Edge gave the Super Deluxe edition a score of six out of ten, saying, "At worst, the game's deliberate openness means theme and gameplay have a tenuous relationship."
As of January 2011 the Xbox 360 version sold over 32,974 units worldwide.
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Collections4 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.