Ludography
Chrono Cross cover

1999 · Square · Adventure · Role-playing

Chrono Cross

PlayStation console exclusive

CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time.

Released
18 November 1999
Platforms
PlayStationPlayStation 3PlayStation PortableWindows
Genres
AdventureRole-playingTurn-based strategyVideo game with LGBT character
Developers
Square
Publishers
Square
Series
Chrono
Modes
Single-player
Perspective
Bird view / Isometric
Themes
FantasyOpen world
Country
Japan
Age ratings
ESRB TCERO B
Languages
English, Japanese
Directors
Masato Kato
Composers
Yasunori Mitsuda

About

Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.

The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him.

›Story

Serge is a young boy from a fishermen's village. One day, while strolling on the sea shore with his sweetheart, Serge suddenly disappears. He comes back to senses several moments later. Everything seems just the same as it was before, but when Serge visits his home village, nobody recognizes him.

He hears from people that he has been dead for ten years. Serge begins to realize that he is now in a parallel world. His first and only wish is to find a way to return home, but, in order to do that, he must understand what has caused the existence of parallel words, allowing inter-dimensional travel. His quest will also reveal to him the truth about his own existence.

Keywords

  • anime
  • time travel
  • magic
  • grinding
  • minigames
  • turn-based
  • guitar playing
  • summoning support
  • death
  • robots
  • time manipulation
  • multiple protagonists

Media

The articlegameplay, story, development, reception

Gameplay

Chrono Cross features standard role-playing video game gameplay with some differences. Players advance the game by controlling the protagonist Serge through the game's world, primarily by foot and boat. Navigation between areas is conducted via an overworld map, much like Chrono Trigger's, depicting the landscape from a scaled-down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions.

Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger, the game features no random encounters; enemies are openly visible on field maps or lie in wait to ambush the party. Touching the monster switches perspectives to a battle screen, in which players can physically attack, use "Elements", defend, or run away from the enemy. Battles are turn-based, allowing the player unlimited time to select an action from the available menu.

Story

Chrono Cross features a diverse cast of 45 party members. Each character is outfitted with an innate Element affinity and three unique special abilities that are learned over time. If taken to the world opposite their own, characters react to their counterparts (if available). Many characters tie in to crucial plot events.

Since it is impossible to obtain all 45 characters in one playthrough, players must replay the game to witness everything. Through use of the New Game+ feature, players can ultimately obtain all characters on one save file.

Development

Square began planning Chrono Cross immediately after the release of Xenogears in 1998 (which itself was originally conceived as a sequel to the SNES game). Chrono Trigger's scenario director Masato Kato had brainstormed ideas for a sequel as early as 1996, following the release of Radical Dreamers. Square's managers selected a team, appointed Hiromichi Tanaka producer, and asked Kato to direct and develop a new Chrono game in the spirit of Radical Dreamers. Kato thought Dreamers was released in a "half-finished state", and wanted to continue the story of the character Kid.

Kato and Tanaka decided to produce an indirect sequel. They acknowledged that Square would soon re-release Chrono Trigger as part of Final Fantasy Chronicles, which would give players a chance to catch up on the story of Trigger before playing Cross. Kato thought that using a different setting and cast for Chrono Cross would allow players unfamiliar with Chrono Trigger to play Cross without becoming confused. The Chrono Cross team decided against integrating heavy use of time travel into the game, as they thought it would be "rehashing and cranking up the volume of the last game".

Legacy

On December 9, 2021, a cross-over event between Chrono Cross and the free-to-play RPG Another Eden was released. A collaborative effort between Chrono writer Kato and composer Mitsuda, the game features elements similar to the Chrono series, such as talking frog protagonists and time-travel elements. Titled Complex Dream, the event introduces several Chrono Cross characters, including Serge, Kid, and Harle, as well as gameplay elements from the series such as element magic and combo techs.

Publications began discussion of a possible remastered version of Chrono Cross in September 2021, when a security flaw allowed for a web developer to see an internal listing of current and upcoming video games in Nvidia's GeForce Now database, which included a never-announced Chrono Cross Remastered. Nvidia later confirmed that the list was real, but that the games listed were speculative, and may or may not end up getting a final release. A second Nvidia leak occurred the following November, which again listed Chrono Cross Remastered, this time with a December 2021 release date. Further comments on the game's existence also arose in November; Video Games Chronicle reported Nick Baker of the XboxEra podcast could confirm prior reports of its existence, and game website Gematsu separately confirmed the game's existence. On December 4, 2021, Square Enix announced a cross over event between Chrono Cross and mobile game Another Eden; the announcement spurred more discussion on a remaster, considering Square was reviving the game for the first time in 20 years, and writer Masato Kato worked on both games.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation18 November 1999Japan · North America 15 August 2000
PlayStation 3Digital Compatibility Release6 July 2011Japan · North America 8 November 2011
PlayStation PortableDigital Compatibility Release6 July 2011Japan · North America 8 November 2011

Editions and related releases

Derivative works
Chrono Cross: The Radical Dreamers Edition
Follows
Radical DreamersChrono TriggerRadical Dreamers: Nusumenai Hōseki
Remastered as
Chrono Cross

In the same series

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.