Ludography
88/100
Players281 ratings
93/100
Critics4 reviews
Persona 4 cover

2008 · Atlus · Role-playing · Adventure

Persona 4

PlayStation exclusive

An entry in the JRPG/visual novel hybrid Persona series in which the player has to harness the power of Personas and fight entities called Shadows by forging bonds with the locals of Inaba, a rural Japanese town thrown into unrest by inexplicable murders committed under cover of foggy weather and rumours of a television channel said to broadcast mysterious images on rainy nights.

Released
10 July 2008
Platforms
PlayStation 2PlayStation 3
Genres
Role-playingAdventure
Developers
Atlus
Publishers
AtlusUbisoft Australia
Modes
Single-player
Perspective
Third person
Themes
FantasyComedyDramaOpen world
Engine
RenderWare

About

Persona 4, released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the Persona series, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009. It was one of the final major exclusives for the system. An enhanced version of the game, Persona 4 Golden, was released for PlayStation Vita in 2012 and received ports to Windows in 2020, and Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X/S in 2023. A full remake of the game, Persona 4 Revival, will be released in February 18, 2027 for PlayStation 5, Windows, Xbox Series X/S, and in May 2027 for Nintendo Switch 2.

The game takes place in a fictional Japanese countryside in 2011 as a player-named protagonist moves into the town of Inaba from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders with a group of friends while harnessing the power to summon physical manifestations of their psyches known as a Persona. Much like Persona 3 before it, the game features role-playing and simulation elements: the protagonist progresses through a cycle of days, explores dungeons while encountering enemies, and can forge relationships that can improve their Personas' strength in battle.

›Story

A city teenager arrives in the sleepy rural town of Inaba to live with relatives for a year while his parents work abroad. His quiet new life is upended when a string of bizarre, unexplained murders grips the town, the victims found hanging in impossible ways amid a creeping fog. A local rumor claims that gazing into a switched-off television on a rainy midnight reveals a hidden face, and when the protagonist and his new schoolmates investigate, they are pulled into a strange, fog-shrouded realm that exists inside the TV. There they meet a curious creature and awaken to the power of Persona, manifestations of their inner selves. Realizing the murders are tied to this eerie other world, the friends form an Investigation Team, balancing everyday school life, friendships, and part-time jobs with dangerous journeys into the TV World as they race to uncover the truth behind the killings.

Keywords

  • life simulation
  • basketball
  • martial arts
  • anime
  • serial killer
  • detective
  • murder
  • investigation
  • magic
  • grinding
  • crime solving
  • dating

Media

The articlegameplay, story, development, reception

Gameplay

Persona 4 blends traditional RPG gameplay with simulation elements. The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year. Gameplay is divided between the real world of Inaba, where the protagonist carries out his daily life, and the mysterious "TV World", where various dungeons filled with monsters known as Shadows await. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items while progressing the story.

Days are broken up into various times of day, the most frequently recurring being "After School/Daytime" and "Evening", with most activities causing time to move on. Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them. Whilst the player is free to choose how to spend time, if someone who is trapped in the TV World is not rescued by the time fog appears in town, which takes place after several days of consecutive rain, that person will get killed by the shadows and the game will end, forcing the player to return to a week prior, or load a previous save file.

Story

Persona 4 takes place in the fictional rural Japanese town of Inaba (稲羽市, Inaba-shi), which lies among floodplains and has its own high school and shopping districts. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas with their cause of death being unknown. At the same time, a rumor has begun to spread that watching a switched-off television set on rainy midnights will reveal a person's soulmate. The game also follows the main characters into the TV World, a fog-shrouded realm filled with monsters called Shadows, which can only be accessed through TV sets.

The protagonist is a high school student, named Yu Narukami in later media, who has recently moved from the city to attend school at Inaba. At school, he quickly becomes friends with Yosuke Hanamura, the somewhat-clumsy son of the manager of the local Junes Department Store; Chie Satonaka, an energetic girl with a strong interest in martial arts; and Yukiko Amagi, a calm and refined girl who helps out at her family's inn. A few days into the game, the protagonist, Yosuke, and Chie follow the "Midnight Channel" rumor, which leads them to discover the TV World and meet Teddie, a friendly creature that appears as a hollow bear costume. Using Personas, the students form an Investigation Team to investigate the connection between the TV world and the murders, and possibly capture the culprit. As the game progresses, the group gains new members, including: Kanji Tatsumi, a male delinquent who has a talent for feminine hobbies; Rise Kujikawa, a former teen idol trying to find her identity who moves to Inaba as a transfer student; and Naoto Shirogane, a young female detective investigating the case with the local police who wears masculine clothing and presents herself as male due to fear of rejection.

Development

According to the game director Katsura Hashino, while "ideas [had been] thrown around earlier", development on Persona 4 in Japan did not begin until after the release of Persona 3. The development team consisted of the team from Persona 3 and new hires which included fans of Persona 3. Atlus intended to improve both the gameplay and story elements of Persona 3 for the new game, to ensure it was not seen as a "retread" of its predecessor. Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game.

The murder mystery plot was our way of doing that." The plot of Persona 4 was "greatly inspired", according to Hashino, by mystery novelists such as Sir Arthur Conan Doyle, Agatha Christie, and Seishi Yokomizo. Persona 4 was officially unveiled in the Japanese gaming magazine Famitsu in March 2008. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system.

Reception

Persona 4 received critical acclaim from game critics upon release. Jeff Gerstmann of Giant Bomb described it as "one of the best times I've had with video games, whether I was playing by myself or watching someone else play it." Famitsu pointed out that while "there isn't much new from the last game", it favored the changes over the battle system, where the pacing "is quick so it doesn't get to be a pain", and the ability to control party members "makes play that much easier". IGN on the other hand noted that "the pacing can be somewhat off", and "some things feel repurposed or unaffected from previous games", while praising the game as an "evolution of the RPG series, and an instant classic".

It also noted that the soundtrack can be "a bit repetitive". RPGFan's Ryan Mattich recommended Persona 4 as "one of the best RPG experiences of the year", noting that "among the cookie-cutter sequels and half-hearted remakes", the game is "a near flawless example of the perfect balance between 'falling back on what works' and 'pushing the genre forward'." com's Andrew Fitch summarized Persona 4 as "some of this decade's finest RPG epics", although the reviewer criticized its "slight loading issues" and the time spent "waiting for the plot to advance". GameTrailers stated that it is an exception to the rule of the Japanese role-playing genre, and that it stands out of any other JRPG, including its predecessor, Persona 3.

Legacy

Costumes based on the Yasogami High uniforms, accompanied by music from the game, are available in Persona 5, Persona 3 Reload, and Metaphor: ReFantazio, all as purchasable DLC.

==== Persona 4 Golden ====

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 210 July 2008Japan · North America 9 December 2008 · Australia 12 March 2009 · Europe 13 March 2009
PlayStation 38 April 2014North America

Editions and related releases

Expanded editions
Persona 4 Golden

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.