Ludography
80/100
Players26 ratings
92/100
Metacritic57 critic reviews
More scores
Metacritic usersuser score
92/100
GameFAQsJust Right
3.8/5
Player reviews
88% positive12,235 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$14.99

Where to get it

Chrono Trigger cover

2018 · Remaster · Square Enix · Role-playing · Adventure

Chrono Trigger

Remaster

As the definitive version of Chrono Trigger, not only have the controls been updated, the graphics and sound have also been revamped to make your adventure even more fun and enjoyable to play. To complete your journey, also included is the mysterious ‘Dimensional Vortex’ dungeon and the forgotten ‘Lost Sanctum’ dungeon. Meet the challenges presented to you and long-lost secrets may be revealed...

Released
27 February 2018
Platforms
Nintendo DSPlayStationSNESWindows
Genres
Role-playingAdventure
Developers
Square Enix
Publishers
Square Enix
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Engine
Cocos2d
Age ratings
CERO AESRB E10+
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Spanish (Spain)
Copies sold
2.5 million
Time to beat
23hmain story27hwith extras43hcompletionist

About

Chrono Trigger is a 1995 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the first installment of the Chrono series. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.

The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story.

›Story

A chance encounter amid the festivities of Guardia's Millennial Fair in Leene Square introduces our young hero, Crono, to a girl by the name of Marle. Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono's longtime friend Lucca. Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions.

Taking hold of the girl's pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before. Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet's future makes history once again.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Chrono Trigger features standard turn-based role-playing video game gameplay. The player controls the protagonist and his companions in the game's two-dimensional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies.

Chrono Trigger's gameplay deviates from that of traditional Japanese RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.

Story

Chrono Trigger takes place in an Earth-like world, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages, replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time (represented as year ∞), which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch (this default name can be changed by the player when the vehicle is acquired). The vehicle is capable of time travel between any time period without first having to travel to the End of Time.

Chrono Trigger's six playable characters (plus one optional character) come from different eras of history. Chrono Trigger begins in 1000 AD with Crono, Marle, and Lucca. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though sheltered, she is at heart a princess who seeks independence from her royal identity.

Development

Chrono Trigger was conceived in October 1992 by Hironobu Sakaguchi, producer and creator of the Final Fantasy series; Yuji Horii, writer, game designer and creator of the Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and creator of the Dragon Ball manga series. Traveling to the United States to research computer graphics, the three, that Square dubbed the "Dream Team", decided to create something that "no one had done before". Toriyama's editor, Kazuhiko Torishima, later credited the concept to a fusion of "Dragon Quest plus Final Fantasy", and arranged for Enix to lend Yuji Horii to Squaresoft for development. After spending over a year considering the difficulties of developing a new game, the three received a call from Kazuhiko Aoki, who offered to produce.

The four met and spent four days brainstorming ideas for the game. Square convened 50–60 developers, including scenario writer Masato Kato, whom Square designated story planner; development started in early 1993. An uncredited Square employee suggested that the team develop a time travel-themed game, which Kato initially opposed, fearing repetitive, dull gameplay. Kato and Horii then met several hours per day during the first year of development to write the game's plot; Horii desired a silent protagonist from the outset.

Reception

Chrono Trigger received critical acclaim upon its original SNES release. The gameplay received praise, with Nintendo Power and Next Generation considering it innovative. Both magazines and Super Play cited the visibility of enemies in the overworld map and the use of combos as reasons for their enjoyment. Both Edge and GamePro felt the game was easier than Final Fantasy VI, though GamePro enjoyed it nonetheless.

The graphics and music received praise by Nintendo Power, Electronic Gaming Monthly, and Nintendo Magazine System. GamePro found them better than in prior role-playing video games such as Final Fantasy VI, and Game Informer felt the graphical upgrades shortened the quests, though Edge considered them lacking Final Fantasy VI's grandness. Evaluations of the story and characters were more mixed. The critics for Electronic Gaming Monthly generally found the storyline compelling, and Game Informer felt that the game's character arcs were well-developed.

Legacy

Chrono Trigger inspired several related releases; the first were three games released for the Satellaview on July 31, 1995. They included Chrono Trigger: Jet Bike Special, a racing video game based on a minigame from the original; Chrono Trigger: Character Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute OVA, Dimensional Adventure Numa Monjar, which was shown at the Japanese V Jump festival of July 31, 1996.

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cutscenes from Chrono Trigger, and Chrono Trigger Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order. Another group of fans created a sequel via a ROM hack of Chrono Trigger called Chrono Trigger: Crimson Echoes; developed from 2004 to 2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also forbade the dissemination of existing Chrono Trigger ROM hacks and documentation. After the cease and desist was issued, an incomplete version of the game was leaked in May 2009, though due to the early state of the game, playability was limited.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 February 2018Worldwide

Editions and related releases

Part of
Chrono Trigger
Remaster of
Chrono Trigger

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Description adapted from its source, CC BY-SA 4.0.