Ludography
80/100
Players708 ratings
76/100
Critics13 reviews
More scores
Metacritic60 critic reviews
85/100
Metacritic usersuser score
86/100
GameFAQsJust Right
4.06/5
Player reviews
92% positive219,242 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$29.99

Where to get it

Cities: Skylines cover

2015 · Business simulation · City-building

Cities: Skylines

Cities: Skylines is a single-player city-building simulation game. Players manage all aspects of a growing city including zoning residential, commercial, and industrial areas, constructing infrastructure such as roads, public transit, and utilities, and balancing budgets through taxation and services. The game features a transport system, modding support through the Steam Workshop, and a progression system that unlocks new buildings and services as the city's population grows.

Released
10 March 2015
Platforms
LinuxNintendo SwitchNintendo Switch 2PlayStation 4PlayStation VRStadiaWindowsXbox OneXbox Series X/SmacOS
Genres
Business simulationCity-buildingSimulationStrategicStrategy
Developers
—
Publishers
Paradox Interactive
Modes
Single-player
Perspective
Bird view / Isometric
Themes
BusinessSandbox
Country
Finland
Age ratings
GRAC ALLPEGI 3ACB GESRB E
Languages
Chinese (Simplified), English, French, German, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain)
Copies sold
12 million as of 2022-06-22
Time to beat
16hmain story88hwith extras56hcompletionist
Composers
Jonne Valtonen

About

Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.

Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles, which focused on designing effective transportation systems. While Colossal felt they had the technical expertise to expand the Cities gameplay into a more full-featured city simulation game, their publisher Paradox Interactive initially held off on the idea, fearing the market dominance of the SimCity series. However, they reconsidered after the critical failure of the 2013 SimCity game, which provided an opportunity for Paradox to establish a competing franchise. Colossal's goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their city's design.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The player starts with a plot of land – equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area – along with an interchange exit from a nearby highway, access to a body of water, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial and commercial zones, and basic services like power, water and sewage, to encourage residents to move in and supply them with jobs.

As the city grows beyond certain population tiers, the player unlocks new city improvements, including schools, fire stations, police stations, health care facilities and waste management systems, tax and government edicts, mass transit systems, and other features for managing the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments permitted or to enforce specific regulations within the district's bounds, such as only allowing for industrial sectors devoted to agriculture, offering free public transportation for the district to reduce traffic, raising or reducing taxes for the various classes of development, or, with the Green Cities DLC, discouraging fossil-fuel vehicles from entering a district while not discouraging electric vehicles, reducing noise pollution caused by traffic.

Development

Finnish developer Colossal Order, a thirteen-person studio at the time Cities: Skylines was released, had established its reputation with the Cities in Motion series, which primarily dealt with constructing transportation systems in pre-defined cities. They wanted to move from this into a larger city simulation like the SimCity franchise, and in preparation, developed Cities in Motion 2 using the Unity game engine to assure they had the capability to develop this larger effort. They pitched their ideas to their publisher, Paradox Interactive, but these initial pitches were focused on a political angle of managing a city rather than planning of it; the player would have been mayor of the city and set edicts and regulations to help their city grow. Paradox felt that these ideas did not present a strong enough case as to go up against the well-established SimCity, and had Colossal Order revise their approach.

The situation changed when the 2013 version of SimCity was released, and was critically panned due to several issues. Having gone back and forth with Colossal Order on the city simulation idea, Paradox used the market opportunity to greenlight the development of Cities: Skylines.

Reception

Upon release, Cities: Skylines received "generally positive" reception from critics, according to review aggregator Metacritic. IGN awarded the game a score of 8.5 and said "Don't expect exciting scenarios or random events, but do expect to be impressed by the scale and many moving parts of this city-builder." Destructoid gave the game a 9 out of 10 with the reviewer stating, "Cities: Skylines not only returns to the ideals which made the city-building genre so popular, it expands them. I enjoyed every minute I played this title, and the planning, building, and nurturing of my city brought forth imagination and creativity from me like few titles ever have." The Escapist gave Cities: Skylines a perfect score, noting its low price point and stated that despite a few minor flaws, it is "the finest city builder in over a decade."

Much critical comparison was drawn between SimCity and Cities: Skylines, with the former seen as the benchmark of the genre by many, including the CEO of Colossal Order. When the game was first announced, journalists perceived it as a competitor to the poorly received 2013 reboot of SimCity, describing it as "somewhat ... the antidote to Maxis' most recent effort with SimCity" and "out to satisfy where SimCity couldn't." A Eurogamer article touched upon "something of a size mismatch" between developer Colossal Order (then staffed by nine people) and Maxis, and their respective ambitions with Skylines and SimCity.

Legacy

Paradox Interactive announced a sequel to Cities: Skylines in March 2023, titled Cities: Skylines II. The game was released on 24 October 2023 for Windows. The Xbox Series X/S and PlayStation 5 release was scheduled for Q2 of 2024, then postponed until October 2024 and was later indefinitely postponed.

A Lego-themed spin-off of the series, titled Lego Skylines, was announced at Gamescom in August 2026.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux10 March 2015Worldwide
macOS10 March 2015Worldwide
Windows10 March 2015Worldwide
Stadia17 May 2022Worldwide

Editions and related releases

Included in
Cities: Skylines - Deluxe EditionCities: Skylines CollectionCities: Skylines + Surviving MarsCities: Skylines - Expanded Edition
Downloadable content
Cities: Skylines - After DarkCities: Skylines - Content Creator Pack: Map Pack 3Cities: Skylines - SnowfallCities: Skylines - Natural DisastersCities: Skylines - AirportsCities: Skylines - Match DayCities: Skylines - Green CitiesCities: Skylines - Hotels & RetreatsCities: Skylines - CampusCities: Skylines - IndustriesCities: Skylines - Plazas & PromenadesCities: Skylines - Mass TransitCities: Skylines - Race DayCities: Skylines - ConcertsCities: Skylines - ParklifeCities: Skylines - Financial DistrictsCities: Skylines - Sunset Harbor
Ported as
Cities: VRCities: Skylines - Nintendo Switch EditionCities: Skylines - Xbox One EditionCities: Skylines - Stadia EditionCities: Skylines - PlayStation 4 Edition
Remastered as
Cities: Skylines - Remastered
Built on it
Cities: Skylines - After DarkCities: Skylines - Natural DisastersCities: Skylines - SnowfallCities: Skylines - Xbox One EditionCities: Skylines - Mass TransitCities: Skylines - Green CitiesCities: Skylines - Nintendo Switch EditionCities: Skylines - IndustriesCities: Skylines - ParklifeCities: Skylines - CampusCities: Skylines - Sunset HarborCities: Skylines - Content Creator Pack: SkyscrapersCities: Skylines - Financial DistrictsCities: VRCities: Skylines - Plazas & PromenadesCities: Skylines - AirportsCities: Skylines - RemasteredCities: Skylines - Hotels & RetreatsCities: Skylines - Content Creator Pack: Railroads of JapanCities: Skylines - Content Creator Pack: Shopping MallsCities: Skylines - Content Creator Pack: Map Pack 3Cities: Skylines - Race Day

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Reception and records

Description adapted from its source, CC BY-SA 4.0.