Ludography
70/100
Players16 ratings
72/100
Metacritic15 critic reviews
More scores
Metacritic usersuser score
71/100
GameFAQsTough
3.27/5
Player reviews
61% positive1,184 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Cities in Motion 2 cover

2013 · Business simulation · City-building

Cities in Motion 2

Cities in Motion 2 (CIM2) is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. Cities in Motion 2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.

Released
2 April 2013
Platforms
LinuxWindowsmacOS
Genres
Business simulationCity-buildingSimulationStrategyTraffic simulation
Developers
—
Publishers
Paradox Interactive
Series
Cities in Motion
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
BusinessSandbox
Country
Finland
Languages
English, German
Time to beat
32hmain story33hcompletionist

About

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion. As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players' decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player. The developer of Cities in Motion 2, Colossal Order, also developed Cities: Skylines, which is also a city building game with a mass transit system.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay of Cities in Motion 2 is similar to that of its previous game Cities In Motion. The player is required to place depots around the map of which routes will run out of and end in. Routes can either be circular or run in an A-B fashion but they must always start and end at a depot. Depots have a maximum number of vehicles held inside before another vehicle has to wait in a queue until another vehicle leaves the depot and makes space for it. More vehicles can be stored in a single depot and vehicles can hold more people and be cheaper through the use of a user created ruleset which can be created or modified in an in-game ruleset editor.

The game has an extensive scenario with many missions spanning all in-game maps and custom scenarios can be created or modified using the in-game Scenario Editor. The game also has a built-in Map Editor. All custom Rulesets, Scenarios and maps can be shared via the Steam Workshop.

Reception

Cites in Motion 2 received mixed reviews. It holds a Metacritic score of 72 (based on 15 reviews), with many critics citing the game's lack of a smooth interface and steep learning curve as the two biggest problems.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows2 April 2013Worldwide
macOS2 April 2013Worldwide
Linux2 April 2013Worldwide

Editions and related releases

Included in
Cities in Motion 2 Complete Edition
Downloadable content
Cities in Motion 2: Marvellous MonorailsCities in Motion 2: European CitiesCities in Motion 2: Back to the PastCities in Motion 2: Olden TimesCities in Motion 2: Players Choice Vehicle PackCities in Motion 2: Wending WaterbusesCities in Motion 2: Trekking TrolleysCities in Motion 2: Bus ManiaCities in Motion 2: Lofty LandmarksCities in Motion 2: European Vehicle PackCities in Motion 2: Metro Madness
Follows
Cities in Motion

In the same series

Games like this

Collections3 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.