Ludography
80/100
Players218 ratings
85/100
Critics2 reviews
More scores
Metacritic36 critic reviews
84/100
Metacritic usersuser score
85/100
GameFAQsJust Right-Tough
3.89/5
Player reviews
81% positive8,538 reviews
Steam Deck
Playable
Runs on
Windows, Mac
Price
US$19.99

Where to get it

SimCity 4 cover

2003 · Maxis · City-building · Simulation

SimCity 4

SimCity 4 is a city-building simultor. You are in the shoes of one or several mayors, and you are tasked with populating and managing your cities.When you have chosen a segment to place your city in, you will be able to chose between 3 game modes.

Released
14 January 2003
Platforms
WindowsmacOS
Genres
City-buildingSimulationStrategy
Developers
Maxis
Publishers
Electronic ArtsAspyr
Series
SimCity
Modes
Single-player
Perspective
Bird view / Isometric
Themes
BusinessSandbox
Country
United States
Age ratings
PEGI 3ESRB E
Time to beat
15hmain story85hcompletionist
Composers
Jerry Martin

About

SimCity 4 is a city-building simulation video game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contains the original game and Rush Hour combined as a single product.

The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city, players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. External tools such as the Building Architect Tool (BAT) allow custom third-party buildings and content to be added to the gameplay.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

As with previous SimCity titles, SimCity 4 places players in the role of a mayor, tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Sims that live in the cities. Cities are located in regions that are divided into segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes. In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side. The size of a region and its layout of segments can be changed in a bitmap file provided for each region.

Neighbor cities play a larger role than in the previous versions of the game. Neighbor deals can be established where a city can exchange resources such as water, electricity and garbage disposal with other cities for money. Players may develop several inter-dependent cities at the same time, eventually populating the entire region.

Development

Unlike its predecessors, which used an engine based on 2D isometric graphics and sprites, SimCity 4 primarily uses a 3D engine to render its graphics. The landscape and moving props such as vehicles are modeled as fully polygonal and rotatable 3D objects. Small buildings and props are drawn as flat images, which are pasted onto billboards; polygons with their surface normal facing into the camera. Larger buildings are modeled using a hybrid approach; a simple polygonal model defines the shape of the building, then textures are added to create detail such as doors, windows and rooftop clutter.

Although a 3D engine is used, the camera in SimCity 4 is restricted to a fixed trimetric orthographic projection for performance reasons. Additionally, a simulated city can now be seen at nighttime as well as during daytime. The time of the day does not affect the gameplay.

Reception

In the United Kingdom, SimCity 4 sold over 100,000 units during the first half of 2003. This made it the United Kingdom's third-best-selling computer game for the period, or eighth across all platforms. biz wrote that its performance proved "you can still have big hits on PC". By the end of the year, British sales of the game had reached 105,000 units, which made it 79th-biggest seller across all platforms that year.

The game later received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. Its Deluxe edition earned a "Silver" award from ELSPA, for at least 100,000 sales.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 January 2003North America · Europe 17 January 2003
macOS20 June 2003North America · Europe 25 July 2003

Editions and related releases

Included in
SimCity 4: Deluxe Edition
Expansions
SimCity 4: Rush Hour
Follows
SimCity 64
Built on it
SimCity 4: Rush Hour
Editions
SimCity 4: Deluxe Edition

In the same series

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.