
- 79/100
- Players213 ratings
- 71/100
- Critics2 reviews

1993 · Maxis · City-building · Simulation
SimCity 2000
It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways.
- Released
- 1993
- Platforms
- Acorn ArchimedesAmigaAmiga 1200FM TownsGame Boy AdvanceLegacy ComputerMS-DOSNintendo 64PC-9800 SeriesPlayStationPlayStation 3PlayStation PortableSNESSega SaturnWindowsWindows MobilemacOS
- Genres
- City-buildingSimulationStrategy
- Developers
- MaxisFull Fat
- Publishers
- Electronic ArtsMaxisNintendo DSiZushi Games
- Series
- SimCity
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- BusinessSandbox
- Country
- United States
- Age ratings
- ESRB EPEGI 3USK 6
- Languages
- English
- Time to beat
- 1hmain story4hwith extras10hcompletionist
About
SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic (1989) and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.
SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.
Keywords
- management
- playstation network
- digital distribution
- psone classics
- playstation tv support
- fictional currencies
- backwards compatibility
Media
The articlegameplay, story, development, reception
Gameplay
The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other "Sim" titles, finally motivated the development of a sequel. SimCity 2000 was a major extension of the concept. It had a near-isometric dimetric view (similar to the earlier Maxis-published A-Train) instead of overhead, land could have different elevations, and underground layers were introduced for water pipes, subways and road tunnels.
New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plants. Most types of power plants have a limited life span and must be rebuilt periodically. Players can build highways to neighboring cities to increase trade and the population.
Development
Fred Haslam recalled being pitched on a sequel for SimCity at a Maxis company dinner in December 1990, just as he and Will Wright had finished SimEarth. Wright had spent five years working on the original game and did not want to work on the sequel, delegating the task to Haslam. Haslam spent the first 8 months of 1991 working on a top-down two-dimensional game. At that point, Maxis had contracted to work on the game A-Train, which used near-isometric dimetric projection to represent the landscape.
Maxis decided that the SimCity sequel should also use this graphical style. Haslam spent the next year trying to accomplish this task without success, at which point Will Wright joined the team.
Reception
In the United States, SimCity 2000 was the ninth best-selling computer game between 1993 and 1999, selling 1.4 million units. During 1996 alone, it achieved sales of 500,000 copies. According to PC Data, SimCity 2000 SE was the United States' 20th-best-selling computer game during the January–November 1998 period. According to Maxis's Lucy Bradshaw, SimCity 2000 achieved global sales of 3.4 million units across all platforms by January 2002.
Comparing its improvement over the first SimCity to "watching the part in The Wizard of Oz where the color kicks in", InfoWorld in 1993 praised SimCity 2000 for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version". Computer Gaming World's reviewer, an author of a book on its predecessor, wrote in 1994 that SimCity 2000 for Macintosh offered "plenty of new challenges", fixed "virtually every criticism I leveled at the game" in the book, and "is without question a superior program". He concluded that it was "more fun than the original SimCity ... It's Sim-ply irresistible". The magazine said that the CD version's "multimedia enhancements make for a more accessible and enjoyable product".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- SimCity 2000: Special Edition
- Expanded editions
- SimCity 64SimCity 2000
- Expansions
- SimCity 2000 Urban Renewal KitSimCity 2000: Scenarios Volume 1: Great Disasters
- Followed by
- SimCity 3000SimCity 3000 Unlimited
- Follows
- Q7798922BS Sim City
- Built on it
- SimCity 2000SimCity 64
- Editions
- SimCity 2000 Special EditionSimCity 2000: Network Edition
In the same series
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1989 · Acorn Archimedes, Acorn Electron +33
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1997 · Windows
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1999 · Android, Linux +2
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Collections15 collections
Platform libraries
- Windows 3.x gamesS
- Mac gamesS
- Super Nintendo Entertainment System gamesRetail releases
- Nintendo 64 gamesGames
- Game Boy Advance gamesGames › List of games
- Sega Saturn gamesGames
- FM Towns gamesGames
- PlayStation (console) games (M–Z)Games list (M–Z)
- Downloadable PlayStation games (North America)Released titles
- Downloadable PlayStation games (PAL region)Released titles
Genres
Reception and records
Themes
- Games in the Museum of Modern ArtCollection
Publishers
Description adapted from its source, CC BY-SA 4.0.
