Ludography
79/100
Players213 ratings
71/100
Critics2 reviews
SimCity 2000 cover

1993 · Maxis · City-building · Simulation

SimCity 2000

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways.

Released
1993
Platforms
Acorn ArchimedesAmigaAmiga 1200FM TownsGame Boy AdvanceLegacy ComputerMS-DOSNintendo 64PC-9800 SeriesPlayStationPlayStation 3PlayStation PortableSNESSega SaturnWindowsWindows MobilemacOS
Genres
City-buildingSimulationStrategy
Developers
MaxisFull Fat
Publishers
Electronic ArtsMaxisNintendo DSiZushi Games
Series
SimCity
Modes
Single-player
Perspective
Bird view / Isometric
Themes
BusinessSandbox
Country
United States
Age ratings
ESRB EPEGI 3USK 6
Languages
English
Time to beat
1hmain story4hwith extras10hcompletionist

About

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic (1989) and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.

Keywords

  • management
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • fictional currencies
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other "Sim" titles, finally motivated the development of a sequel. SimCity 2000 was a major extension of the concept. It had a near-isometric dimetric view (similar to the earlier Maxis-published A-Train) instead of overhead, land could have different elevations, and underground layers were introduced for water pipes, subways and road tunnels.

New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plants. Most types of power plants have a limited life span and must be rebuilt periodically. Players can build highways to neighboring cities to increase trade and the population.

Development

Fred Haslam recalled being pitched on a sequel for SimCity at a Maxis company dinner in December 1990, just as he and Will Wright had finished SimEarth. Wright had spent five years working on the original game and did not want to work on the sequel, delegating the task to Haslam. Haslam spent the first 8 months of 1991 working on a top-down two-dimensional game. At that point, Maxis had contracted to work on the game A-Train, which used near-isometric dimetric projection to represent the landscape.

Maxis decided that the SimCity sequel should also use this graphical style. Haslam spent the next year trying to accomplish this task without success, at which point Will Wright joined the team.

Reception

In the United States, SimCity 2000 was the ninth best-selling computer game between 1993 and 1999, selling 1.4 million units. During 1996 alone, it achieved sales of 500,000 copies. According to PC Data, SimCity 2000 SE was the United States' 20th-best-selling computer game during the January–November 1998 period. According to Maxis's Lucy Bradshaw, SimCity 2000 achieved global sales of 3.4 million units across all platforms by January 2002.

Comparing its improvement over the first SimCity to "watching the part in The Wizard of Oz where the color kicks in", InfoWorld in 1993 praised SimCity 2000 for Macintosh as "basically the same game, but now it's the way you always wish it was when you played the first version". Computer Gaming World's reviewer, an author of a book on its predecessor, wrote in 1994 that SimCity 2000 for Macintosh offered "plenty of new challenges", fixed "virtually every criticism I leveled at the game" in the book, and "is without question a superior program". He concluded that it was "more fun than the original SimCity ... It's Sim-ply irresistible". The magazine said that the CD version's "multimedia enhancements make for a more accessible and enjoyable product".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS1 December 1993Worldwide
MS-DOS31 December 1993Europe · North America 1 February 1994
PC-9800 Series1 June 1994Japan
Amiga1 November 1994Europe
FM Towns1 December 1994Japan
Legacy Computer31 December 1994Europe · North America 6 February 1996
Windows28 February 1995Europe · North America 31 December 1996 · Worldwide 31 December 2005
SNES26 May 1995Japan · North America 11 October 1995 · Europe 8 December 1995
Sega Saturn29 September 1995Japan · North America 11 October 1995 · Europe 8 December 1995 · Brazil 1 December 1996
PlayStation9 July 1996North America · Europe 1 November 1996 · Japan 20 December 1996
Windows Mobile1 October 2001North America
Game Boy Advance13 November 2003North America · Europe 21 November 2003
PlayStation 3Digital Compatibility Release20 November 2008Europe · North America 28 August 2009 · Asia 31 December 2012

Editions and related releases

Included in
SimCity 2000: Special Edition
Expanded editions
SimCity 64SimCity 2000
Expansions
SimCity 2000 Urban Renewal KitSimCity 2000: Scenarios Volume 1: Great Disasters
Followed by
SimCity 3000SimCity 3000 Unlimited
Follows
Q7798922BS Sim City
Built on it
SimCity 2000SimCity 64
Editions
SimCity 2000 Special EditionSimCity 2000: Network Edition

In the same series

Games like this

Collections15 collections

Description adapted from its source, CC BY-SA 4.0.