Ludography
Clockwork Knight 2 cover

1995 · Platformer

Clockwork Knight 2

Sega exclusive

Clockwork Knight 2 uses identical gameplay to that of its predecessor, right down to using all the same items and having four rooms with three levels each, plus a final boss.

Released
27 October 1995
Platforms
Sega Saturn
Genres
Platformer
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB E

About

Clockwork Knight 2 is a side-scrolling platform video game developed and published by Sega for the Sega Saturn. It was released in Japan on July 28, 1995 and on October 27th of the same year in Europe. The game is a direct sequel to Clockwork Knight, featuring many of the same mechanics as its predecessor.

On December 15, 1995, Clockwork Knight: Pepperouchau no Fukubukuro, a compilation featuring both Clockwork Knight titles and additional content was released in Japan. This version was used as the basis for the American release of the game, which was released on February 17, 1996, although with the first game inaccessible. Many critics deemed the sequel a dramatic improvement over its predecessor, citing improved replay value and pacing.

›Story

Clockwork Knight 2 immediately picks up on the cliffhanger left by Clockwork Knight. Chelsea is safe and sound, but will not wake up. As the toys not under the spell ponder just what to do, Chelsea is suddenly kidnapped again. Thus, Pepper again sets out to rescue her..

Media

The articlegameplay, story, development, reception

Gameplay

Clockwork Knight 2 uses identical gameplay to that of its predecessor, right down to using all the same items and having four rooms with two levels each, plus a final boss. The four main areas are the Kid's Room, Study Room, Bath Room and Clock Tower, each featuring different household environments and obstacles.

The game introduces several gameplay additions, including collectible playing cards, automatically scrolling stages and hidden racing challenges. Four playing cards are concealed within each main level, with players receiving a gold key for collecting all four. Finding all 32 cards throughout the game rewards players with a level-selection code. In certain stages, Pepper rides his donkey Barobaro, whose detachable head can be launched at enemies. The game also features hidden obstacle races against Le Bon and Prunchau, which offer additional rewards.

Story

Clockwork Knight 2 immediately picks up on the cliffhanger left by Clockwork Knight. Chelsea is safe and sound, but will not wake up. As the toys not under the spell ponder just what to do, Chelsea is suddenly kidnapped again. Thus, Pepper again sets out to rescue her.

Development

Clockwork Knight 2 originated as the second half of a project initially conceived as a single game. Designer Kats Sato later explained that Sega divided the project into two separate releases so that the first instalment could be made available shortly after the Sega Saturn's launch.

During the game's pre-release promotion, the Japanese Sega Saturn Magazine invited readers to submit ideas for traps and stage gimmicks, although it cautioned that submissions were not guaranteed to be incorporated into the finished game.

Reception

Clockwork Knight 2 was well received by reviewers. Maximum assessed that the game is just as short as the original Clockwork Knight, but has much greater replay value, particularly the hidden playing cards. They also hailed the graphics as "far in advance of any other comparable next generation product". Next Generation's brief review noted that Clockwork Knight 2 made little change to the formula of the original game, and concluded by simply stating, "If you like CK you are sure to like CK2."

The four reviewers of Electronic Gaming Monthly described it as a must-have game for the Saturn. They especially praised the innovative use of both foreground and background playing areas, the impressive graphics, and the numerous secrets. GamePro praised the game for having "some of the best visuals on the Saturn yet" and "excellent jazzy tunes that perfectly complement the action", but felt these did not make up for the routine and overly easy gameplay, saying it "takes the life out of the game."

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Saturn15 December 1995Japan · North America 31 December 1995 · Europe 31 December 1996

Editions and related releases

Included in
Clockwork Knight: Pepperouchau no Fukubukuro

Games like this

Collections2 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.