Ludography
Cobra Triangle cover

1989 · Rare Ltd. · Racing · Shooter

Cobra Triangle

Nintendo exclusive

in Cobra Triangle the player controls a weapon-equipped speedboat through 25 levels. Objectives include winning races, saving swimmers, and defusing bombs. The game also includes power-ups and is displayed from a 3D isometric perspective with automatic scrolling that follows the player's movement.

Released
1 July 1989
Platforms
NES
Genres
RacingShooterVehicular combat
Developers
Rare Ltd.
Publishers
Nintendo
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Engine
R.C. Pro-Am
Country
United Kingdom
Age ratings
CLASS_IND L
Languages
English
Composers
David Wise

About

Cobra Triangle is a 1989 racing video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. The player controls a weapon-equipped speedboat through 25 levels. Objectives include winning races, saving swimmers, and defusing bombs. The game also includes vehicular combat, power-ups and is displayed from a 3D isometric perspective with automatic scrolling that follows the player's movement.

The Stamper brothers designed the game and David Wise wrote its soundtrack. Computer and Video Games highly recommended the game and praised its graphics and gameplay. C. Pro-Am.

Keywords

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Media

Cobra Triangle screenshot 1

The articlegameplay, story, development, reception

Gameplay

Cobra Triangle is a racing, vehicular combat video game. The player races a cannon-equipped speedboat against other watercraft. The 25 stages of graduated difficulty vary in objectives: winning races, saving swimmers, and defusing bombs. Some levels end in boss fights.

In races, the speedboat must avoid the riverbank and mid-river obstacles while outpacing a timer. The boat can attack other competitors, fly airborne via ramps, and pick up power-ups that upgrade its weapons and speed. In upstream races, the player navigates the speedboat to avoid logs and whirlpools. In bomb defusing activities, the player moves four protected bombs to a detonation site.

Reception

In contemporaneous reviews, Jaz Rignall (Computer and Video Games) wrote in high praise of the "convincing" graphics, smooth gameplay, and "addictive" replay value. The magazine selected the game as a recommendation. Mark Caswell (The Games Machine) was most frustrated by the waterfall jumping sequences. In a retrospective review, Skyler Miller (AllGame) appreciated the diversity of levels.

C. Pro-Am, particularly in its camera angle and gameplay. Brett Alan Weiss (AllGame) put Cobra Triangle in the lineage of the 1982 River Raid for the Atari 2600. In comparison, both games have vehicular boat combat while avoiding land.

Releases by platformdates and regions as published

PlatformReleasedRegions
NES1 July 1989North America · Europe 31 December 1989 · Korea 31 December 1990

Editions and related releases

Included in
Rare ReplayRare Collection 1

Games like this

Collections5 collections

Platform libraries

Years

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.